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cs160. cs160. valkyriesavage.com valkyriesavage.com personas, - - PowerPoint PPT Presentation

cs160. cs160. valkyriesavage.com valkyriesavage.com personas, scenarios, & storyboards June 29, 2015 Valkyrie Savage you made it through PRG01 and DES01! PRG01 and DES01 we are grading as quickly as possible THIS ONE TIME I will


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personas, scenarios, & storyboards

June 29, 2015 Valkyrie Savage

cs160. valkyriesavage.com cs160. valkyriesavage.com

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you made it through PRG01 and DES01!

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PRG01 and DES01

we are grading as quickly as possible THIS ONE TIME I will accept slightly late uploaded/emailed submissions, provided they got to me before 2:00am DO NOT email the TAs : they are not in charge of that decision DO NOT email me in the future

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issues with hackster .io

uploads don’t work at the same time as text modifications (wait for uploads to finish, then save changes to text) you can only submit once! source code : I recommend you use github rather than hackster for source control

  • ther issues, and how did you solve?
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for future assignments submitted via hackster , you will get 1 pt extra credit for submitting >=1 day early

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last time?

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Design Cycle Over 
 Project Lifespan

Design Process

  • 1. Acceptance
  • 2. Analysis
  • 3. Definition
  • 4. Ideation
  • 5. Idea selection
  • 6. Implementation
  • 7. Evaluation
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Personas

nnova on flickr

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Personas (from Cooper)

“Hypothetical Archetypes” Archetype: An original model or type after which other similar things are patterned; a prototype An ideal example of a type; quintessence A precise description of user in terms of: Capabilities, inclinations, background Goals (not tasks)

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Persona Examples

Brad Colbow (http://carsonified.com/blog/design/how-to-understand-your-users-with-personas/)

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Why Personas?

http://simpsons.wikia.com/wiki/File:TheHomer.png

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Why Personas?

It’s hard to reason about users in aggregate, and impossible to please everyone. General users have too many conflicting goals.

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Why Personas?

It’s easier to reason about specific fictional people.

  • Specific personas have clear, well-

articulated goals

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Defining Personas

Identify major clusters from multiple user interviews/ inquiries Based on real-world

  • bservations

Interviews Information supplied by stakeholders and area experts Market research Data from literature Direct user observations are best! Give them names

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Defining Personas

Personas represent a class or type of user but should be used as an individual Types of users are a range not an average Not a stereotype – which are usually based on assumptions not factual data Reuse personas Personas must have motivations / goals

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Persona Goals

Experience goals – simple, universal, and personal …how someone wants to feel while using a product “feel smart or in control” “have fun” “feel cool or hip or relaxed” “remain focused and alert”

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Persona Goals

End goals – users motivation for performing the task associated with product …when you open an app you usually have a desired goal “get the best price” “get home on time” “stay connected to friends” “be aware of problems before they become critical”

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Persona Goals

Life goals – personal aspirations of the user beyond the product design designed…usually long term “live a healthy life” “be a connoisseur of …” “be attractive, popular, or respected by my peers” “live off the grid”

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Persona Goals

  • Technical goals

Run in a variety of browsers Safeguard data integrity

  • Persona relationships

Social applications Parents Teacher – student Nanny – child – parent

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Persona Goals

Business goals Increase profit Retain customers Organization goals Educate the public Raise enough money to cover overhead

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Persona Goals

Customers Primary Secondary Customer – rather than end user Negative – who is this not built for

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Persona Goals

Synthesize their goals Check for completeness and specificity Specificity prevents “elastic user” – design team stretches user to fit needs Try them out by developing narrative

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Using Personas

Will Julie want to perform this operation often?

  • Will she ever?
  • Can help prioritize functions with improved clarity
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scenarios

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Scenarios

Narrative as a design tool Scenario should be simple and focused Contain detailed rather than abstract points 
 (2pm Chem 1A class in LeConte Hall not “attend class”) Use personas in scenarios – how does it serve their needs? Context scenarios – day in the life scenario Unboxing scenario – first usage and setup

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Scenarios

In what setting(s) will the product be used? .. Will it be used for extended amounts

  • f time?

.. Is the persona frequently interrupted? .. Are there multiple users on a single workstation or device? .. With what other products will it be used? .. What primary activities does the persona need to perform to meet her goals? .. What is the expected end result of using the product? .. How much complexity is permissible, based on persona skill and frequency

  • f use?
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Scenarios

Motivation What prompted the persona to embark on the scenario? Context Where is the person while the scenario is taking place. Does it change? Who else and where else is involved?

Distractions What kinds of distractions or interruptions typically occur and how does the persona deal with them? Goal What is the persona’s goal? Information seeking? An artifact? An emotion?

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Storyboards

melissamaples on flickr

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Storyboard for Disney’s Melody: Adventures in Music (1953) Source: Michael Sporn Animation

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Storyboards for UI Design

Goal: Understand how your product/ app fits into a larger context. Shows a single scenario / tells a single story Start by setting the stage: Who? What? Where? Why? When? Then show key interactions with your application Zoom back out and show the consequences of using the application Could be satisfaction, but also think about errors

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setting the scene

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dialogue/relationships

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character

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Critique this storyboard in two ways:

  • Formally (i.e., how well does the 


storyboard itself convey the idea)

  • Content (i.e., critique the application


idea itself)

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Hama Rikyu Park, Tokyo

yoshikazut on flickr

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Scott McCloud

  • Making Comics,

Understanding Comics, …

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Summary

Personas Specific archetype of target user Build based on contextual inquiries/interviews Scenarios Use of narrative, persona, and context Storyboards How action and narrative is framed around interaction

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assignments!

collegedegrees360 on flickr

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don’t forget reading responses!

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could use improvement. how do we know you read the text? much better! obvious that you did the reading, and thought about it.

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assignment: excitement documentation

build a photo documentation/ annotation app that spans phone and watch. due next Friday.

  • we recommend that by Monday

you have watch communication & sensor emulation running (we won’t help you with those after that)

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Dropping the course after today will cause problems. Don’t do it.

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GROUP BRAINSTORM tomorrow!

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  • pportunities!

experience of *retrieving information* was the key principle user experience affected by how users control their personal flow of information sensor data based on user context and information accessibility smartwatch interface predicted to replace smart phone for *simple* tasks (i.e., viewing short text and accessing sensory data) UI with watch involving flexible input and rapid text entry are vital

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smartwatch UI insights

tap on talk to watch touch gestures and shortcuts messages vibration!

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personas, scenarios, & storyboards

June 29, 2015 Valkyrie Savage

cs160. valkyriesavage.com cs160. valkyriesavage.com