CPSCs New Age Determination Guidelines: How Do They Affect Your - - PowerPoint PPT Presentation

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CPSCs New Age Determination Guidelines: How Do They Affect Your - - PowerPoint PPT Presentation

CPSCs New Age Determination Guidelines: How Do They Affect Your Product? May 20, 2020 Susan DeRagon Senior Technical Consultant Outline Age determination overview CPSC guidelines Difference between 2002 and 2020 Current and future


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CPSC’s New Age Determination Guidelines: How Do They Affect Your Product?

May 20, 2020 Susan DeRagon Senior Technical Consultant

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Outline

Age determination overview CPSC guidelines Difference between 2002 and 2020 Current and future research Product examples

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Age Determination Overview

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Age Determination

Process to determine the most appropriate age user

  • f a children’s product

CPSC Age Determination Guidelines provide details

  • n both children’s abilities

as well as product characteristics

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Age Labeling

Age labeling, or age grading, is strongly recommended Good age grading practices are important to ensure products are appropriate and safe at particular states of child development Age labeling is intended to provide guidance to consumers when selecting products for children

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Use and Abuse Test Requirements

Age Torque Tension

0-18 months 2 in-lbs 10lbs 18-36 months 3 in-lbs 15lbs 36-96 months 4 in-lbs 15lbs

Drop Compression Bite

10 drops / 4.5 feet 20lbs 25lbs 4 drops / 3 feet 25lbs 50lbs 4 drops / 3 feet 30lbs 100lbs (mouth toy only)

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CPSC Guidelines

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CPSC Age Determination Guidelines

1985 Guidelines for Relating Children’s Ages to Toy Characteristics 2002 Age Determination Guidelines: Relating Children’s Ages to Toy Characteristics and Play Behavior 2020 Age Determination Guidelines: Relating Consumer Product Characteristics to the Skills, Play Behaviors, and Interests of Children

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CPSC Age Determination Guidelines

Effective as of June 1, 2020

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2002 and 2020 Differences

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CPSC Age Determination Guidelines

2002 Guidelines Focus on toys 2020 Guidelines Expanded to include other consumer products

Age Determination Guidelines: Relating Children’s Ages to Toy Characteristics and Play Behavior Age Determination Guidelines: Relating Consumer Product Characteristics to the Skills, Play Behaviors, and Interests of Children

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Product Classifications

Consumer Product

Any article produced or distributed for sale to a consumer for use in or around a residence, school, in recreation, or otherwise; or for the personal use, consumption or enjoyment of a consumer (general use)

Child Care Article

A children’s product designed or intended by the manufacturer to facilitate sleep or the feeding of children age 3 and younger, or to help such children with sucking or teething

Children’s Product

A product designed or intended primarily for use by children 12 years of age or younger

Children’s Toy

A children’s product designed or intended for use by child in play (ASTM F963 goes up to 14 years of age)

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Children’s Product Factors

Stated intent of the manufacturer if not unreasonable

1.

Marketing, advertising and promotion

2.

Common recognition of appropriate age group by consumers

3.

The Age Determination Guidelines issued by the Commission staff

4.

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Additional Reference

16 CFR 1200, Definition of Children’s Product under the Consumer Product Safety Act Includes definition of General Use Product

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Additional Reference

Introduction User Guide

Play categories Age groups Product characteristics Basic abilities

Background

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Play Categories

  • 1. Exploratory and Practice Play

(2002: Early Exploratory/Practice Play)

  • 2. Building Play (2002: Construction Play)
  • 3. Pretend & Role Play
  • 4. Game & Activity Play
  • 5. Sports, Recreational & Outdoor Play

(2002: Sports & Recreational Play)

  • 6. Media Play
  • 7. Educational & Academic Play
  • 8. NEW: Technology Play
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CPSC Age Determination Guidelines

Play Category

Exploratory & Practice Play Building Play Pretend & Role Play Game & Activity Play Sports, Recreational, Outdoor Media Play Educational & Academic Play Technology Play

Toy Subcategory

Mirrors, Mobiles, Manipulatives; Push & Pull Blocks, Interlocking Building Materials Dolls & Stuffed Toys, Play Scenes & Puppets, Dress- Up Materials, Small Vehicle Toys, Tools & Props Puzzles, Cards, Floor, Board & Table Games Ride-On Toys, Recreational and Sports Equipment Arts & Crafts, Musical Instruments Books, Learning Products Smart Toys & Educational Software, Audiovisual Equipment, Computer & Video Games

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Examples of New Toys Added

Gear spinning toys, multisensory infant toys Magnetic blocks, gear blocks, robotic blocks, suction cup blocks Remote control vehicles, launchers for vehicles Magnetic puzzles, mazes Table hockey, yoyos Architecture kits, circuit boards Technology play

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Age Groups

Birth through 3 months 4 through 7 months 8 through 11 months 12 through 18 months 19 through 23 months 2 years 3 years 4 through 5 years 6 through 8 years 9 through 12 years

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Examples of Age Category Changes

Sports Equipment Added lower age groups of 12-18 months and 19-23 months Exploratory Play Added higher age group of 3-5 years

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Toy Characteristics

Size of parts Shape of parts Number of parts Interlocking/loose parts Materials Motor skills required Color/contrast Cause & Effect Sensory elements Level of realism/detail Licensed theme Classic Robotic/smart features Educational

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Current & Future Research

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Current and Future Research

Potential physical hazards and age recommendations for smart toys Age recommendations for 9 additional toy categories CPSC staff planning future updates to the Guidelines Child strength study underway CHILDATA may also be updated

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Product Examples

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Exploratory & Practice Play

Color/Contrast Motor Skills Required

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Building Play

Motor Skills Required Number of Parts Size of Parts Interlocking/Loose Parts

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Pretend & Role Play

Level of Realism / Detail

Dolls and Stuffed Toys Play Scenes and Puppets Dress-Up Materials Small Vehicle Toys Tools and Props

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Game & Activity Play

Number of Parts Licensed Theme

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Sports, Recreational & Outdoor Play

Motor Skills Required Size of Parts (or product) Classic

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Media Play

Cause and Effect

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Educational & Academic Play

Books Number of Parts (pages) Materials Learning Products Level of Realism/Detail Educational Materials

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Technology Play

Smart Toys/Educational Software Sensory Elements • Motor Skills Required • Educational • Level of Realism/Detail • Materials Audiovisual Equipment Sensory Elements • Length of Video or Audio Track • Level of Realism/Detail • Level of Complexity Computer and Video Games Sensory Elements • Cause & Effect • Licensed theme • Motor Skills Required • Educational

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Email: info@qima.com Visit: www.qima.com