course outline
play

Course Outline Introduction and the MPEG standards Introduction to - PDF document

E E E E 810 8108 Multime Multimedia ia Proce Processing ssing & & Commu Communicat nications Course Instructor: Pro f. L ing Guan Department of Electrical & Computer Engineering Room 315, ENG Building Tel:


  1. E E E E 810 8108 Multime Multimedia ia Proce Processing ssing & & Commu Communicat nications Course Instructor: Pro f. L ing Guan Department of Electrical & Computer Engineering Room 315, ENG Building Tel: (416)979-5000 ext 6072 Email: lguan@ee.ryerson.ca Participating Instructor: Dr. L ei Gao 9/8/2018 1 Course Outline – Introduction and the MPEG standards – Introduction to statistical pattern recognition & neural networks – Feature Coding and Multimodal information fusion • Why and How? • Data/Feature level • Interaction level • Score/Decision level – Media indexing and retrieval • Past, present and future • Content ‐ based retrieval (CBR) • Metasearch engines 9/8/2018 2 1

  2. Course Outline (2) – Human ‐ signature recognition • Overview • Human body movement analysis and recognition • Human emotion recognition • Human hand gesture recognition • Multimedia in immersive environment – Introduction to multimedia in immersive environment • Virtual reality (VR) • Augmented reality (AR) 9/8/2018 3 Lectures and Assessment  Lecture time  3 hours/week from week 1 ‐ week 10 (including a one week break)  Assessment  Project 60% • Presentation 10% • Report 50%  In Class Test (Test 1) 20%  Final Test (Test 2) 20% • Project  Choose your own topic  Speak to me if you cannot find a suitable topic  Submit your topic and a one page proposal before the Reading Week  Presentation time: Week 13 class time  Report due: to be determined  Test 1: week 7 ‐ the week after reading week (1 hour, in classroom)  Test 2: week 12 (1 hour, in classroom) 9/8/2018 4 2

  3. Teaching Material  Lecture notes will be available at the course website. Check your EE8108 D2L  References  Multimedia Image and Video Processing , Edited by L. Guan, Y. He and S. ‐ Y. Kung, CRC Press 2012, 2 nd edition  IEEE Transactions on Multimedia  ACM Multimedia  Other IEEE/ACM Transactions (talk to me if you need more information)  Proceedings IEEE Int. Conf. on Multimedia and Expo (ICME)  Proceedings ACM Multimedia Conference 9/8/2018 5 Project Requirement  You are required to work on a technical topic, either chosen by yourself in consultation with the instructor, or provided by the instructor. You are encouraged to choose your own topic.  The topic of your project could be one of the following: – comparison of two or more methods you found in the literature – further development/analysis of an existing method/idea – novel approach/technique, analysis or algorithm  A project of literature review in nature is not acceptable 9/8/2018 6 3

  4. Project Requirement (2)  Electronically submit your project proposal on Tuesday, October 2 to lguan@ee.ryerosn.ca.  You may use any programming language; MatLab, C/C++, etc. Your choice.  You are required to demonstrate that your system and/or algorithm works as described in your report/presentation. Ideally, you demonstrate at the presentation time.  You are encouraged to work in a team of two students. 9/8/2018 7 A Note on Academic Integrity • Please be advised to get yourself familiarized with Ryerson’s Regulation on Academic Integrity by – Reading Ryerson SENATE POLICY 60: ACADEMIC INTEGRITY: Pages 1 – 4 and acting accordingly. — http://www.ryerson.ca/senate/policies/pol60.pdf – Attending the mandatory departmental graduate seminar series which is offered every semester, covering research methods, research writing, library, ethics and integrity. 9/8/2018 8 4

  5. Introduction and the MPEG Standards 9/8/2018 9 What is Multimedia?  What is multimedia? o A brief history of multimedia available at http://people.ucalgary.ca/~edtech/688/hist.htm  What is multimedia processing & communications (MMPC)?  What impact has signal processing brought to multimedia technology?  Where are the multimedia technologies taking us?  …? 9/8/2018 10 5

  6. Are These the Answers?  Multimedia is a domain of multi ‐ facets  Easy to define each facet individually, but challenging to consider them as a combined identity  Coherent integration of media contents obtained from different sources/sensors  Humans are natural and generic multimedia processing machines (human intelligence) Can we teach computers/machines to do the same via machine learning and, more general, artificial intelligence? 9/8/2018 11 What Are We Sure about MMPC?  It offers a forum for interaction among researchers in several media processing areas  MMPC opens up opportunities for information processing that falls in ‐ between the domains of traditional areas, such as speech, audio, music, text, graphics, image and video  MMPC brings together the signal processing community with computer, communication and systems engineers  IEEE Conference on Multimedia & Expo  ACM Multimedia Conference  Various IEEE and ACM Transactions and Journals  ….. 9/8/2018 12 6

  7. Current Trend in MMPC  Single media vs. multimedia: about 50% of the research in multimedia is still concerned with single media  Due to the maturity of standards, coding somehow dictates the direction of research in multimedia  Multiple media vs. multimedia  Real multimedia  Multimedia in immersive environment (VR/AR)  Intelligent multimedia plays foundational role for big data analytics  So plenty of room for new research, and your participation and contribution to this important area are very welcome 9/8/2018 13 What can be categorized as MMPC?  Media coding and compression  Media compression  Compressed domain processing  Joint audio ‐ video coding and processing  Multimedia databases  Indexing, retrieval, archiving, and management  Authoring, sharing and editing  Content recommendation  Digital library  Multimodal information fusion  Fusibility  Fusion levels  Fusion of methodology  Human ‐ machine interaction and perception  Content recognition/analysis/synthesis  Emotion/intention and attention recognition  Analysis and recognition of human gestures and activities  Perceptual quality and human factors 9/8/2018 14 7

  8. What can be categorized as MMPC (2)?  Multimedia communications  Transport protocols  QoS control  Media streaming  Error concealment and loss recovery  Rate control and hierarchical coding  Multimedia cloud computing  Multimedia in immersive environment  Media security and watermarking  Multimedia applications  Standards and related issues  ITU ‐ T H ‐ series Standards for a/v communications  MPEG Standards  JPEG Standards  Convergence of ITU ‐ T H ‐ series and MPEG –> H.264  MHEG, MJEPG, HTML, VRML and more 9/8/2018 15 Why Standards?  Instead of hiding and protecting your inventions, you publicly share your ideas with your colleagues  Standards encourage collaborations of experts to jointly work on a particular topic  Due to increased commercial interest in video communications, the need for image/video compression standards arose  The exercise in standardization proves that it can provide a powerful vehicle to promote new technology  Competition is very intense 9/8/2018 16 8

  9. The MPEG Standards  Coding & multimedia standards developed and managed by Motion Picture Experts Group (MPEG)  MPEG ‐ 1: VCD  MPEG ‐ 2: DVD, HDTV  MPEG ‐ 3:???  MPEG ‐ 4: Content ‐ based video coding  MPEG ‐ 7: Multimedia indexing and retrieval  MPEG ‐ 21:???  MPEG ‐ A/B/C/D/E/V/M/U/H/DASH  FTV Standard For more information on MPEG standards: http://en.wikipedia.org/wiki/Moving_Picture_Experts_Group 9/8/2018 17 The MPEG ‐ 1 Standard  Released in 1992  A standard for coded representation of  Moving pictures  Associated audio  And their combination When used for storage and retrieval on digital media with bit rate of up to1.5 Mbit/s  Typical application – video CD (VCD) 9/8/2018 18 9

  10. The MPEG ‐ 2 Standard  Released in 1994, still one of the most popular standards  A standard to provide video quality not lower than NTSC/PAL with bit rates target between 2 ‐ 10 Mbit/s  Applications  Digital cable TV distribution  Networked database service via ATM  Digital video tape recorder (VTR)  Satellite and terrestrial digital broadcasting distribution  It also supports HDTV applications, and so pre ‐ emptied MPEG ‐ 3 standard  Lost to JPEG ‐ 2000 (MJEPG) in coding competition for digital cinema in 2002 9/8/2018 19 The MPEG ‐ 4 Standard  First released in 1998, and targeted at content ‐ based multimedia applications and low bit ‐ rate video coding.  Algorithms and tools for coding and flexible representation of audio/video to meet the challenges of multimedia applications  It addresses the needs for  Universal accessibility and robustness in error ‐ prone environment  High interactive functionality  Coding of natural and synthetic data (image/graphics), setting the stage for AR  Scalable coding  High compression efficiency  Bit rates:  PSTN – 5 ‐ 64 kbit/s  TV/film – 4 Mbit/s  Ironically, the objective of low bit ‐ rate video coding was later accomplished by ITU ‐ T H.264, the convergence of H.263 and MPEG ‐ 2. 9/8/2018 20 10

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend