SLIDE 6 ∆t = 0
An infinitely hard collision
Force Velocity
fimp = ∞ fimp∆t = J
Impulse and impulsive tor que
In the rigid body world, we want velocity to chance instantaneously
use impulse to change velocity instead of force J = P = M v
If the impulse acts on a point p, then just as a force produces a torque, J produces an impulsive torque
imp = (p - x(t)) J impulsive torque gives rise to a change in angular momentum: imp = L = I(tc) (tc)
Colliding contact
A B
ˆ n jˆ n
When two bodies collide, we apply an impulse between them to change their velocity For frictionless bodies, the direction of the impulse will be in the normal direction ˆ n(tc)
J = jˆ n(tc)
Body A is subject to this impulse J, while body B is subject to an equal but
Colliding contact
A B
ˆ n
A B
ˆ n ˙ p+
a (tc) − ˙
p+
b (tc)
˙ p−
a (tc) − ˙
p−
b (tc)
jˆ n
Relative velocity before and after the application of the impulse To solve for j, we need one more piece of information If we can solve for j, we then can compute the linear velocity of the rigid body after the collision
before collision after collision
v−
r = ˆ
n(tc) · ( ˙ p−
a (t0) − ˙
p−
b (t0))
v+
r = ˆ
n(tc) · ( ˙ p+
a (t0) − ˙
p+
b (t0))