computer graphics iii
play

Computer Graphics III Spherical integrals, Light & Radiometry - PowerPoint PPT Presentation

Computer Graphics III Spherical integrals, Light & Radiometry Exercises Jaroslav Kivnek, MFF UK Jaroslav.Krivanek@mff.cuni.cz Reminders & org Renderings due next week Upload to google drive, show on the big screen, 5


  1. Computer Graphics III Spherical integrals, Light & Radiometry – Exercises Jaroslav Křivánek, MFF UK Jaroslav.Krivanek@mff.cuni.cz

  2. Reminders & org ◼ Renderings due next week ❑ Upload to google drive, show on the big screen, 5 minutes per team (how many teams do we have) ◼ Papers for presentations in the lab – 7.11., 21.11, ❑ ACM TOG special issue on production rendering https://dl.acm.org/citation.cfm?id=3243123&picked=prox ◼ Reminder – choose papers for the exam ❑ http://kesen.realtimerendering.com/ ◼ Log your choices here ❑ https://docs.google.com/document/d/128e4Dgh0IvH64DI6Ohu 2eRGth0m5i8WlKpDwNyJzpVM/edit?usp=sharing ◼ Decide assignments track vs. individual project track by Wed, Oct 31 st 2018. CG III (NPGR010) - J. Křivánek

  3. PEN & PAPER EXERCISES CG III (NPGR010) - J. Křivánek

  4. Surface area of a (subset of a) sphere ◼ Calculate the surface area of a unit sphere. ◼ Calculate the surface area of a spherical cap delimited by the angle q 0 measured from the north pole. ◼ Calculate the surface area of a spherical wedge with angle f 0 . CG III (NPGR010) - J. Křivánek

  5. Solid angle ◼ What is the solid angle under which we observe an (infinite) plane from a point outside of the plane? ◼ Calculate the solid angle under which we observe a sphere with radius R , the center of which is at the distance D from the observer. CG III (NPGR010) - J. Křivánek

  6. Isotropic point light ◼ Q: What is the emitted power (flux) of an isotropic point light source with intensity that is a constant I in all directions? CG III (NPGR010) - J. Křivánek

  7. Isotropic point light ◼ A: Total flux: substitute :   =   = I ( ) d  = q q  d sin d d      2 = q q  I sin d d  = q = 0 0    =  − q I 2 cos 0 =  4 I  = I  4 CG III (NPGR010) - J. Křivánek

  8. Cosine spot light ◼ What is the power (flux) of a point source with radiant intensity given by:   =   s I ( ) I max{ 0 , d } 0 CG III (NPGR010) - J. Křivánek

  9. Spotlight with linear angular fall-off ◼ What is the power (flux) of a point light source with radiant intensity given by: CG III (NPGR010) - J. Křivánek

  10. V ýpočet CG III (NPGR010) - J. Křivánek

  11. Irradiance due to a Lambertian light source ◼ What is the irradiance E ( x ) at point x due to a uniform Lambertian area source observed from point x under the solid angle  ? CG III (NPGR010) - J. Křivánek

  12. CG III (NPGR010) - J. Křivánek

  13. Based in these hints, calculate the solid angle under which we observe the Sun. (We assume the Sun is at the zenith.) CG III (NPGR010) - J. Křivánek

  14. Irradiance due to a point source ◼ What is the irradiance at point x on a plane due to a point source with intensity I (  ) placed at the height h above the plane. p ◼ The segment connecting point x d  to the light position p makes the angle q with the normal of the plane. q x d A CG III (NPGR010) - J. Křivánek

  15. Irradiance due to a point source ◼ Irradiance of a point on a plane lit by a point source:  d ( ) x = E ( ) x dA p →  I ( ) d p x = d  dA q cos = → I ( ) p x q − 2 p x q 3 cos = → x I ( ) d A p x 2 h CG III (NPGR010) - J. Křivánek

  16. Area light sources ◼ Emission of an area light source is fully described by the emitted radiance L e ( x ,  ) for all positions on the source x and all directions  . ◼ The total emitted power (flux) is given by an integral of L e ( x ,  ) over the surface of the light source and all directions.    =  q  L ( , ) cos d d A x e A H ( ) x CG III (NPGR010) - J. Křivánek

  17. Diffuse (Lambertian) light source ◼ What is the relationship between the emitted radiant exitance (radiosity) B e ( x ) and emitted radiance L e ( x ,  ) for a Lambertian area light source? Lambertian source = emitted radiance does not depend on the direction  L e ( x ,  ) = L e ( x ). CG III (NPGR010) - J. Křivánek

  18. Diffuse (Lambertian) light source ◼ L e ( x ,  ) is constant in  ◼ Radiosity: B e ( x ) =  L e ( x )  =  q  B ( ) L ( , ) cos d x x e e H ( ) x  = q  L ( ) cos d x e H ( ) x =  L ( ) x e CG III (NPGR010) - J. Křivánek

  19. Uniform Lambertian light source ◼ What is the total emitted power (flux)  of a uniform Lambertian area light source which emits radiance L e ❑ Uniform source – radiance does not depend on the position, L e ( x ,  ) = L e = const. CG III (NPGR010) - J. Křivánek

  20. Uniform Lambertian light source ◼ L e ( x ,  ) is constant in x and   e = A B e =  A L e CG III (NPGR010) - J. Křivánek

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend