Expressive Intelligence Studio // Center for Games and Playable Media http://eis.ucsc.edu // http://games.soe.ucsc.edu
UC Santa Cruz Noah Wardrip-Fruin
Computational Media Computer Science Research to Enable the Future - - PowerPoint PPT Presentation
Computational Media Computer Science Research to Enable the Future of Games Expressive Intelligence Studio // Center for Games and Playable Media http://eis.ucsc.edu // http://games.soe.ucsc.edu Noah Wardrip-Fruin UC Santa Cruz Expressive
Expressive Intelligence Studio // Center for Games and Playable Media http://eis.ucsc.edu // http://games.soe.ucsc.edu
UC Santa Cruz Noah Wardrip-Fruin
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Founded in 2006 in the
Affiliated Faculty include professors from: American Studies, Behavioral Economics, Computer Engineering, and Film and Digital Media.
Expressive Intelligence Studio Games and Playable Media
Jim Whitehead: Software Engineering & Games Marilyn Walker: Dialogue & Natural Language Noah Wardrip-Fruin: Playable Media, Interactive Storytelling, Software Studies Michael Mateas: Interactive Storytelling, Procedural Content Generation, Expressive AI Arnav Jhala: Computational Cinematography
Expressive Intelligence Studio Games and Playable Media
(Jim Whitehead) (Arnav Jhala) (Michael Mateas, Noah Wardrip-Fruin) (Marilyn Walker) (Jim Whitehead)
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Fred ¡Parke University ¡of ¡Utah 1972 Liza ¡Minelli Oscar ¡for ¡Best ¡Actress 1972
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Both ¡approaches require ¡research Research ¡guided ¡by ¡art, rather ¡than ¡pre-‑set ¡goal, has ¡be8er ¡results
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Rich interactions: system reacts to human inputs. Presentation depends on execution of computational process. A broad term for deeply algorithmic, responsive media.
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Annie (Annie Hall) original dialogue sample
That’s, uh … that’s pretty serious stuff there. Yeah? Yeah? M’hm? M’hm. Yeah. U-huh.
Well, bye. Oh, yeah? So do you. Oh, God, whatta- whatta dumb thing to say, right? I mean, you say it, “You play well,” and right away … I have to say well. Oh, oh … God, Annie. Well … oh, well … la-de-da, la-de-da, la-la Generated dialogue (SpyFeet story domain)
do you? People say Cartmill is strange while I don’t rush to um.. judgment.
you brought me cabbage, so I will tell something to you, alright?
you be? Wolf wears a hard shell but he is really gentle.
Obviously, I respect Wolf. However, he isn’t my close friend, is he? Annie’s Learned Z-Score Model for our ENLG engine Verbosity=0.78 Conten polarity =0.77 Polarization =0.72 Repetition polarity=0.79 Concessions =0.83 Concessions Polarity=0.26 Positive content first=1.00 First Person in Claim=0.6 Claim Polarity=0.57 … etc.
Learning Linguistic Features Generation
Expressive Intelligence Studio Games and Playable Media
Dynamic ¡Social ¡Interac4on The ¡Sims Mass ¡Effect Character ¡Realiza4on The ¡Sims Mass ¡Effect
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media