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COLLABORATION HEY! IM RACHEL New Feature DESIGN & Write - PowerPoint PPT Presentation

CREATING PRODUCTS USERS WITH COLLABORATION HEY! IM RACHEL New Feature DESIGN & Write "Fix" Create DEVELOPMENT Documentation Mockups CYCLE (Current) "Test" Write Development Documentation New Feature


  1. CREATING PRODUCTS USERS WITH COLLABORATION

  2. HEY! I’M RACHEL

  3. New Feature DESIGN & Write "Fix" Create DEVELOPMENT Documentation Mockups CYCLE (Current) "Test" Write Development Documentation

  4. New Feature DESIGN & DEVELOPMENT Team Review Consensus CYCLE (Ideal) Development

  5. DISCLAIMER!

  6. WHAT WORKS BEST FOR MY SITUATION?

  7. Trying to fit UX into the Agile Process

  8. LEAN UX PRINCIPLES Cross-functional teams Removing waste Continuous discovery Shared understanding Permission to fail Getting out of the deliverables business

  9. REAL LIFE PITFALLS We have no time to change. We don’t have the resources. Our clients don’t work that way. Our UX team is separated from development.

  10. ACTIVITY Introductions

  11. INTRODUCTIONS Introduce yourself: name, industry, what you do. Where do you struggle in your process?

  12. COLLABORATION

  13. “The biggest problem in the design community is our mindset.” Matthew Lavoie The Genius Designer Versus a Mindset of Experimentation

  14. GENIUS DESIGNER Assumes their work is correct. Separated from development and rest of the team. UI design is to be implemented to pixel perfection. Technical constraints or feedback is irrelevant. Confused users must be ignorant or stupid.

  15. MINDSET OF EXPERIMENTATION Accept that they will be wrong about something. Figure out what is wrong as quickly as possible. Iterate on process until they find what works for them.

  16. TIPS FOR SUCCESS Give yourself permission to fail. Don’t be afraid to show your messy work or ideas. Don’t let your excuses get in the way.

  17. ACTIVITY Define Your Product

  18. DEFINE YOUR PRODUCT & TEAM What problem does it solve? Who will benefit from it? Agree on team name.

  19. PROTO- PERSONAS

  20. PERSONAS Your product or service will appeal to multiple demographics. Understanding demographics focuses your decisions. Removes team and self bias.

  21. PROTO-PERSONAS Before, during, and after development. Based on real data and assumptions. Validate with real users and modify based on findings.

  22. NAME & PICTURE Puts a face to a name BIO & TRAITS Description of person GOALS What makes user happy FRUSTRATIONS Pain points

  23. NAME & PICTURE Puts a face to a name BIO & TRAITS Description of person GOALS What makes user happy FRUSTRATIONS Pain points

  24. NAME & SKETCH BIO & TRAITS GOALS FRUSTRATIONS

  25. HOW TO FACILITATE Define roles and pick one to focus on. Ask open-ended questions. Challenge answers if they don’t make sense.

  26. ACTIVITY Create a Proto-Persona

  27. CREATE A PROTO-PERSONA

  28. SCENARIOS

  29. SCENARIOS Explains the persona’s goal. Helps narrow focus and keep team from getting distracted. [Persona] wants to [action] because [need].

  30. SCENARIOS ARE NOT A sales goal. An internal marketing focus. Focused on development.

  31. SCENARIOS Told from the user’s perspective. Are narrow enough to tell a story about your user. Have a clear user goal represented.

  32. SOME EXAMPLES Jane purchased a new iPad and wants to draw with the Apple Pencil she purchased with it. She is looking for a tutorial or guide for how to get started. Adam wants to order dinner delivered to his hotel room because he doesn’t know the area. Beverly feels she is paying too much for internet. She wants to compare plans so she can save money every month.

  33. ACTIVITY Create a Scenario for your Persona

  34. CREATE A SCENARIO What potential issue will your persona run into? What is a main goal for your persona? [Persona] wants to [action] because [need].

  35. BREAK BACK AT 11AM

  36. USER JOURNEYS

  37. USER JOURNEYS Puts focus on user tasks, goals, and expectations. Identifies user needs and pain points. Puts yourself and your team in your user’s shoes.

  38. FIVE MAIN COMPONENTS Persona & Scenario User Steps Needs, Activities, & Expectations User’s Emotional State Opportunities for Improvement

  39. PERSONA & SCENARIO USER STEPS NEEDS, ACTIVITIES, & EXPECTATIONS USER’S EMOTIONAL STATE OPPORTUNITIES FOR IMPROVEMENT

  40. PERSONA & SCENARIO USER STEPS NEEDS, ACTIVITIES, & EXPECTATIONS USER’S EMOTIONAL STATE OPPORTUNITIES FOR IMPROVEMENT

  41. USER JOURNEYS Knowledge comes from the process, not the deliverable. Visualize how users currently use feature. Visualize how users could use feature.

  42. HOW TO FACILITATE Ask open-ended questions. Challenge self-reflection of user’s emotional state. Be open-minded of potential solutions.

  43. ACTIVITY Create a User Journey Map

  44. CREATE A USER JOURNEY MAP Base on the scenario you created in the last activity. Think about user actions inside and outside of product. Choose your own format.

  45. CREATE A USER JOURNEY MAP

  46. DESIGN SESSIONS

  47. DESIGN SESSIONS Help everyone get on the same page. Visualize a feature as a team. Bring up potential issues of design immediately.

  48. “I’m glad we all agree then.”

  49. ”Oh…”

  50. ”Ah ha!”

  51. “I’m glad we all agree then.”

  52. COMPANY NAME What We Do How We Do It Contact Our Cool Website We create custom software. We Build View our work and get to know us better. for You This carousel will show you lots of content and only give you 5 seconds to read it. View Our Work What We Do How We Do It Get in Touch Lorem ipsum dolor sit Lorem ipsum dolor sit amet, consectetur amet, consectetur adipiscing elit. Integer adipiscing elit. Integer vel tempor justo, eget vel tempor justo, eget placerat purus. In ut placerat purus. In ut augue sit amet nisi augue sit amet nisi viverra ullamcorper. viverra ullamcorper.

  53. HOW TO FACILITATE Define goals up front. Let everyone actively participate. Summarize and agree before leaving.

  54. ACTIVITY Run a Design Session

  55. RUN A DESIGN SESSION Base on the user journey map you just created. Try to think from perspective of multiple team roles. Choose your own format.

  56. HOW IT ALL CONNECTS

  57. FOCUS ON USERS Use personas to empathize with users. Put personas in scenarios to create journey maps. Create journey maps to tell stories and evaluate experiences.

  58. GET EVERYONE INVOLVED Collaboration introduces multiple perspectives into process. Reduces back-and-forth and breaks down unnecessary silos. Entire team takes ownership of the user experience.

  59. LETTING GO IS HARD Be open-minded to multiple perspectives. Don’t be afraid to show messy work. Don’t get caught up in excuses.

  60. TWEAK TO YOUR LIKING These concepts are not all or nothing. Each team will work differently – embrace it! Keep iterating on your process.

  61. THANK YOU!

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