Cognitively-grounded Procedural Content Generation Rogelio E. - - PowerPoint PPT Presentation

cognitively grounded procedural content generation
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Cognitively-grounded Procedural Content Generation Rogelio E. - - PowerPoint PPT Presentation

Cognitively-grounded Procedural Content Generation Rogelio E. Cardona-Rivera recardon@ncsu.edu http://go.ncsu.edu/recardon North Carolina State University AAAI2017 Whats Next for AI in Games Workshop February 3rd, 2017 1.8 10 19


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Cognitively-grounded Procedural Content Generation

Rogelio E. Cardona-Rivera recardon@ncsu.edu http://go.ncsu.edu/recardon North Carolina State University AAAI2017 What’s Next for AI in Games Workshop February 3rd, 2017

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“1.8 × 1019 Planets”

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“1.8 × 1019 Planets”

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“1.8 × 1019 Planets”

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“We have seen the bankruptcy of that language” — Kate Compton

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“We have seen the bankruptcy of that language” — Kate Compton “I think the aesthetic of big numbers is dead” — Michael Cook

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What is the problem?

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What is the problem? What is the solution?

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Position: 
 the problem is a cognitive one

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  • Kaleidoscope Effect — 


rapid comprehension of a system’s expressive range

Position: 
 the problem is a cognitive one

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  • Kaleidoscope Effect — 


rapid comprehension of a system’s expressive range

(Smith and Whitehead 2010)

Position: 
 the problem is a cognitive one

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  • Kaleidoscope Effect — 


rapid comprehension of a system’s expressive range

(Smith and Whitehead 2010)

Position: 
 the problem is a cognitive one

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  • Kaleidoscope Effect — 


rapid comprehension of a system’s expressive range

(Smith and Whitehead 2010)

Position: 
 the problem is a cognitive one

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Position: 
 the solution requires cognitive systems

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Position: 
 the solution requires cognitive systems

  • Systems that reify cognition relevant to

the content being generated

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Position: 
 the solution requires cognitive systems

  • Systems that reify cognition relevant to

the content being generated

  • Procedural Narrative Generation
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Position: 
 the solution requires cognitive systems

  • Systems that reify cognition relevant to

the content being generated

  • Procedural Narrative Generation
  • Comprehension, Inferencing, Role-play, …
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Position: 
 the solution requires cognitive systems

  • Systems that reify cognition relevant to

the content being generated

  • Procedural Narrative Generation
  • Comprehension, Inferencing, Role-play, …
  • Procedural Terrain Generation
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Position: 
 the solution requires cognitive systems

  • Systems that reify cognition relevant to

the content being generated

  • Procedural Narrative Generation
  • Comprehension, Inferencing, Role-play, …
  • Procedural Terrain Generation
  • Psychophysics, Perception, Attention, …
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Position: 
 the solution requires cognitive systems

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Position: 
 the solution requires cognitive systems

Content Game Interface Cognition

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Position: 
 the solution requires cognitive systems

Content Game Interface Cognition

  • AI that models invariant relationships
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Position: 
 the solution requires cognitive systems

Content Game Interface Cognition

  • AI that models invariant relationships
  • e.g. Newton’s Second Law, 


Fitts’ Law, Hick-Hyman Law

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Recap

Rogelio E. Cardona-Rivera recardon@ncsu.edu http://go.ncsu.edu/recardon