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Cognitively-grounded Procedural Content Generation Rogelio E. - - PowerPoint PPT Presentation
Cognitively-grounded Procedural Content Generation Rogelio E. - - PowerPoint PPT Presentation
Cognitively-grounded Procedural Content Generation Rogelio E. Cardona-Rivera recardon@ncsu.edu http://go.ncsu.edu/recardon North Carolina State University AAAI2017 Whats Next for AI in Games Workshop February 3rd, 2017 1.8 10 19
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“1.8 × 1019 Planets”
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“1.8 × 1019 Planets”
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“1.8 × 1019 Planets”
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“We have seen the bankruptcy of that language” — Kate Compton
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“We have seen the bankruptcy of that language” — Kate Compton “I think the aesthetic of big numbers is dead” — Michael Cook
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What is the problem?
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What is the problem? What is the solution?
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Position: the problem is a cognitive one
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- Kaleidoscope Effect —
rapid comprehension of a system’s expressive range
Position: the problem is a cognitive one
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- Kaleidoscope Effect —
rapid comprehension of a system’s expressive range
(Smith and Whitehead 2010)
Position: the problem is a cognitive one
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- Kaleidoscope Effect —
rapid comprehension of a system’s expressive range
(Smith and Whitehead 2010)
Position: the problem is a cognitive one
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- Kaleidoscope Effect —
rapid comprehension of a system’s expressive range
(Smith and Whitehead 2010)
Position: the problem is a cognitive one
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Position: the solution requires cognitive systems
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Position: the solution requires cognitive systems
- Systems that reify cognition relevant to
the content being generated
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Position: the solution requires cognitive systems
- Systems that reify cognition relevant to
the content being generated
- Procedural Narrative Generation
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Position: the solution requires cognitive systems
- Systems that reify cognition relevant to
the content being generated
- Procedural Narrative Generation
- Comprehension, Inferencing, Role-play, …
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Position: the solution requires cognitive systems
- Systems that reify cognition relevant to
the content being generated
- Procedural Narrative Generation
- Comprehension, Inferencing, Role-play, …
- Procedural Terrain Generation
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Position: the solution requires cognitive systems
- Systems that reify cognition relevant to
the content being generated
- Procedural Narrative Generation
- Comprehension, Inferencing, Role-play, …
- Procedural Terrain Generation
- Psychophysics, Perception, Attention, …
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Position: the solution requires cognitive systems
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Position: the solution requires cognitive systems
Content Game Interface Cognition
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Position: the solution requires cognitive systems
Content Game Interface Cognition
- AI that models invariant relationships
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Position: the solution requires cognitive systems
Content Game Interface Cognition
- AI that models invariant relationships
- e.g. Newton’s Second Law,
Fitts’ Law, Hick-Hyman Law
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