Christopher R. H. Hanusa Queens College ? + Bathsheba Sculpture - - PowerPoint PPT Presentation

christopher r h hanusa
SMART_READER_LITE
LIVE PREVIEW

Christopher R. H. Hanusa Queens College ? + Bathsheba Sculpture - - PowerPoint PPT Presentation

Christopher R. H. Hanusa Queens College ? + Bathsheba Sculpture ? + Bathsheba Sculpture Henry Segerman ? + Bathsheba Sculpture Henry Segerman Repetition Symmetry Geometry Higher Dimensions Inspiration Nature


slide-1
SLIDE 1

Christopher R. H. Hanusa Queens College

slide-2
SLIDE 2

Bathsheba Sculpture

+ ?

slide-3
SLIDE 3

Bathsheba Sculpture Henry Segerman

+ ?

slide-4
SLIDE 4
  • Repetition
  • Symmetry
  • Geometry
  • Higher Dimensions

Bathsheba Sculpture Henry Segerman

+ ?

slide-5
SLIDE 5

Inspiration

Nature

slide-6
SLIDE 6

Inspiration

Math Books

Math talks

Nature

slide-7
SLIDE 7

Inspiration

Nature

#foundmath

Math Books Instagram

Math talks

slide-8
SLIDE 8

Inspiration Concept

slide-9
SLIDE 9

Inspiration Concept Design

slide-10
SLIDE 10

Inspiration Concept Design Prototype

slide-11
SLIDE 11

Inspiration Concept Design Prototype

Final Artwork

slide-12
SLIDE 12
slide-13
SLIDE 13
slide-14
SLIDE 14
slide-15
SLIDE 15
slide-16
SLIDE 16
slide-17
SLIDE 17
slide-18
SLIDE 18
slide-19
SLIDE 19
slide-20
SLIDE 20
slide-21
SLIDE 21
slide-22
SLIDE 22
slide-23
SLIDE 23
slide-24
SLIDE 24
slide-25
SLIDE 25
slide-26
SLIDE 26
slide-27
SLIDE 27
slide-28
SLIDE 28
slide-29
SLIDE 29
slide-30
SLIDE 30
slide-31
SLIDE 31

A random number is a number chosen by chance. Key property: Each choice is independent of previous choices.

slide-32
SLIDE 32

A random number is a number chosen by chance. Key property: Each choice is independent of previous choices.

Which feels more random?

List A:

4, 3, 2, 2, 3, 3, 3, 3, 2, 4, 3, 4, 4, 4, 1, 3, 3, 4, 3, 3, 1, 3, 1, 4, 1, 1, 1, 1, 3, 3, 1, 1, 4, 3, 3, 2, 3, 1, 1, 1, 3, 4, 3, 1

List B:

1, 3, 4, 2, 1, 1, 3, 3, 2, 4, 1, 2, 3, 1, 3, 4, 4, 2, 1, 4, 2, 3, 4, 1, 3, 1, 2, 3, 4, 1, 3, 4, 2, 2, 3, 1, 3, 1, 4, 2, 3, 1, 4, 2

slide-33
SLIDE 33
slide-34
SLIDE 34
  • Flip a coin
  • Roll a die
slide-35
SLIDE 35
  • Flip a coin
  • Roll a die
  • Tables in books
slide-36
SLIDE 36
slide-37
SLIDE 37
  • Flip a coin
  • Roll a die
  • Tables in books
  • Noise from outer space

(random.org)

slide-38
SLIDE 38
  • Flip a coin
  • Roll a die
  • Tables in books
  • Noise from outer space

(random.org)

  • Use a computer?
slide-39
SLIDE 39
  • Specify objects

Use a computer to program an algorithm:

slide-40
SLIDE 40
  • Specify objects
  • Give rules for

placement Use a computer to program an algorithm:

slide-41
SLIDE 41
  • Specify objects
  • Give rules for

placement

  • Add randomness

Use a computer to program an algorithm:

slide-42
SLIDE 42
  • Specify objects
  • Give rules for

placement

  • Add randomness

Use a computer to program an algorithm:

slide-43
SLIDE 43
  • Specify objects
  • Give rules for

placement

  • Add randomness

Use a computer to program an algorithm:

slide-44
SLIDE 44

A spline is a piecewise function that is a smooth curve and approximates given data points.

slide-45
SLIDE 45

A spline is a piecewise function that is a smooth curve and approximates given data points.

slide-46
SLIDE 46

A spline is a piecewise function that is a smooth curve and approximates given data points.

slide-47
SLIDE 47

A spline is a piecewise function that is a smooth curve and approximates given data points.

slide-48
SLIDE 48

A spline is a piecewise function that is a smooth curve and approximates given data points.

slide-49
SLIDE 49

A spline is a piecewise function that is a smooth curve and approximates given data points.

slide-50
SLIDE 50

A spline is a piecewise function that is a smooth curve and approximates given data points.

slide-51
SLIDE 51

A spline is a piecewise function that is a smooth curve and approximates given data points.

slide-52
SLIDE 52

A spline is a piecewise function that is a smooth curve and approximates given data points.

slide-53
SLIDE 53
slide-54
SLIDE 54
slide-55
SLIDE 55
slide-56
SLIDE 56

The Voronoi Diagram for a set of points is the division of the region into pieces based on closeness.

slide-57
SLIDE 57

The Voronoi Diagram for a set of points is the division of the region into pieces based on closeness.

slide-58
SLIDE 58

The Voronoi Diagram for a set of points is the division of the region into pieces based on closeness.

slide-59
SLIDE 59

The Voronoi Diagram for a set of points is the division of the region into pieces based on closeness.

slide-60
SLIDE 60

The Voronoi Diagram for a set of points is the division of the region into pieces based on closeness.

slide-61
SLIDE 61

The Voronoi Diagram for a set of points is the division of the region into pieces based on closeness.

slide-62
SLIDE 62

The Voronoi Diagram for a set of points is the division of the region into pieces based on closeness.

slide-63
SLIDE 63
slide-64
SLIDE 64
slide-65
SLIDE 65
slide-66
SLIDE 66

A spline is a piecewise function that is a smooth curve and approximates given data points.

slide-67
SLIDE 67

A spline is a piecewise function that is a smooth curve and approximates given data points.

slide-68
SLIDE 68

Create blips at random places

slide-69
SLIDE 69

Create blips at random places

slide-70
SLIDE 70

Create blips at random places

slide-71
SLIDE 71

Create blips at random places

slide-72
SLIDE 72

Create bumps at random places

slide-73
SLIDE 73

Create bumps at random places Add bumps together

slide-74
SLIDE 74

Create bumps at random places Add bumps together Wrap around a cylinder

slide-75
SLIDE 75
slide-76
SLIDE 76
slide-77
SLIDE 77
slide-78
SLIDE 78
slide-79
SLIDE 79
slide-80
SLIDE 80
slide-81
SLIDE 81
slide-82
SLIDE 82
slide-83
SLIDE 83
  • Choose random points that are not too close
  • Choose random size tori
  • Export and print on a 3D printer
slide-84
SLIDE 84

qc.edu/~chanusa

> Research > Talks

@hanusadesign hanusadesign.com

slide-85
SLIDE 85

Art that’s never been seen before