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Christopher R. H. Hanusa Queens College ? + Bathsheba Sculpture - PowerPoint PPT Presentation

Christopher R. H. Hanusa Queens College ? + Bathsheba Sculpture ? + Bathsheba Sculpture Henry Segerman ? + Bathsheba Sculpture Henry Segerman Repetition Symmetry Geometry Higher Dimensions Inspiration Nature


  1. Christopher R. H. Hanusa Queens College

  2. ? + Bathsheba Sculpture

  3. ? + Bathsheba Sculpture Henry Segerman

  4. ? + Bathsheba Sculpture Henry Segerman • Repetition • Symmetry • Geometry • Higher Dimensions

  5. Inspiration Nature

  6. Inspiration Nature Math Books Math talks

  7. Instagram Inspiration #foundmath Nature Math Books Math talks

  8. Inspiration Concept

  9. Inspiration Concept Design

  10. Inspiration Concept Design Prototype

  11. Inspiration Concept Design Prototype Final Artwork

  12. A random number is a number chosen by chance. Key property: Each choice is independent of previous choices.

  13. A random number is a number chosen by chance. Key property: Each choice is independent of previous choices. Which feels more random? List A: 4, 3, 2, 2, 3, 3, 3, 3, 2, 4, 3, 4, 4, 4, 1, 3, 3, 4, 3, 3, 1, 3, 1, 4, 1, 1, 1, 1, 3, 3, 1, 1, 4, 3, 3, 2, 3, 1, 1, 1, 3, 4, 3, 1 List B: 1, 3, 4, 2, 1, 1, 3, 3, 2, 4, 1, 2, 3, 1, 3, 4, 4, 2, 1, 4, 2, 3, 4, 1, 3, 1, 2, 3, 4, 1, 3, 4, 2, 2, 3, 1, 3, 1, 4, 2, 3, 1, 4, 2

  14. • Flip a coin • Roll a die

  15. • Flip a coin • Roll a die • Tables in books

  16. • Flip a coin • Roll a die • Tables in books • Noise from outer space (random.org)

  17. • Flip a coin • Roll a die • Tables in books • Noise from outer space (random.org) • Use a computer?

  18. Use a computer to program an algorithm : • Specify objects

  19. Use a computer to program an algorithm : • Specify objects • Give rules for placement

  20. Use a computer to program an algorithm : • Specify objects • Give rules for placement • Add randomness

  21. Use a computer to program an algorithm : • Specify objects • Give rules for placement • Add randomness

  22. Use a computer to program an algorithm : • Specify objects • Give rules for placement • Add randomness

  23. A spline is a piecewise function that is a smooth curve and approximates given data points.

  24. A spline is a piecewise function that is a smooth curve and approximates given data points.

  25. A spline is a piecewise function that is a smooth curve and approximates given data points.

  26. A spline is a piecewise function that is a smooth curve and approximates given data points.

  27. A spline is a piecewise function that is a smooth curve and approximates given data points.

  28. A spline is a piecewise function that is a smooth curve and approximates given data points.

  29. A spline is a piecewise function that is a smooth curve and approximates given data points.

  30. A spline is a piecewise function that is a smooth curve and approximates given data points.

  31. A spline is a piecewise function that is a smooth curve and approximates given data points.

  32. The Voronoi Diagram for a set of points is the division of the region into pieces based on closeness.

  33. The Voronoi Diagram for a set of points is the division of the region into pieces based on closeness.

  34. The Voronoi Diagram for a set of points is the division of the region into pieces based on closeness.

  35. The Voronoi Diagram for a set of points is the division of the region into pieces based on closeness.

  36. The Voronoi Diagram for a set of points is the division of the region into pieces based on closeness.

  37. The Voronoi Diagram for a set of points is the division of the region into pieces based on closeness.

  38. The Voronoi Diagram for a set of points is the division of the region into pieces based on closeness.

  39. A spline is a piecewise function that is a smooth curve and approximates given data points.

  40. A spline is a piecewise function that is a smooth curve and approximates given data points.

  41. Create blips at random places

  42. Create blips at random places

  43. Create blips at random places

  44. Create blips at random places

  45. Create bumps at random places

  46. Create bumps at random places Add bumps together

  47. Create bumps at random places Add bumps together Wrap around a cylinder

  48. • Choose random points that are not too close • Choose random size tori • Export and print on a 3D printer

  49. qc.edu/~chanusa > Research > Talks @hanusadesign hanusadesign.com

  50. Art that’s never been seen before

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