Chris Baber The University of Birmingham & Oliver Westmancott - - PowerPoint PPT Presentation
Chris Baber The University of Birmingham & Oliver Westmancott - - PowerPoint PPT Presentation
Social Networks and Mobile Games: the use of Bluetooth for a multiplayer card game Chris Baber The University of Birmingham & Oliver Westmancott Westmancott Consulting Aims Compare the effects of mobile devices and mobility on
Aims
- Compare the effects of mobile devices
and mobility on multiplayer game-play
- Mobility = ability to move
- Mobility = ‘mobile device’
- Consider the use of Social Network
Analysis for exploring mobile games
Communicative Action Theory [Habermas, 1984]
- Instrumental: directed towards goal, with knowledge of rules
- Strategic: modify instrumental action to take account of other
player’s action
- Normatively regulated: behaviour that is condoned by group
- Dramaturgical: presentation of Self
- Communicative: coordination through speech acts
- Discursive: debate and discussion of norms
BELKA
- Mobile devices
- HP-Ipaq with Bluetooth
- Laptop as ‘dealer’
- Based on card game
- Simple graphics
- Straightforward game-play
- Easily interpretable rules, symbols,
conventions
BELKA screens
Playing the game
Making a challenge
Dealer
The Experiment
- Study
- N = 38 in groups of six
- No fixed sequence for turn-taking
D C PDA B A Cards Moving Sitting
Dependent Variables
- Turns
- Trades
– With other player – With dealer
- Plays
- Rejected plays
- Pairs
- Player ID
- Dealer
- Time
Analysis
- Frequency of turns
– By type – Between players – By style: defensive vs. aggressive
- Social Network Analysis
– Sociometric Status – Centrality – Geodesic distance
Frequency of turns
56% 36% 44.8% 28% Plays 2.7% 2.3% 1.2% 2.2% Pairs 1.4% 5.3% 2.3% 16% Rejected Plays 2.7% 0.8% 4.6% 4.8% Trades: Other 36.9% 55.6% 47% 48.7% Trades: Dealer 100% 100% 100% 100% Turns D B C A Activity 18.25 21.75 PDA 33.25 56.5 Cards Moving Sitting
Social Network Analysis
- SNA represents social interaction in the form
- f networks and applies graph theory to
derive quantitative metrics
– Sociometric status
– Contribution a given agent makes to overall communication activity
– Geodesic distance
– Shortest path between two nodes in a network
– Centrality
– The most central agent has shortest geodesic distance from other agents
SNA Sociometric Status
0.42 4.38 3.67 1.08 0.96 3.08 6.17 C Yellow Blue Purple White Green Red Dealer Agent 3.67 4.83 4.42 2.42 4.42 3.33 9.08 A 2.33 1.17 1.92 0.92 1.67 1.75 3.42 B 0.83 1.33 1.42 1.42 2.08 2 2.25 D
- High
- Medium
- Low
Position of Seated Players
R W G P Y D B R W G P Y B
Cards PDA
D
SNA Centrality
2.75 3.24 4.59 3.06 3.24 3.93 4.58 C 3.29 2.88 3.83 3.29 3.83 3.83 3.83 B 3.5 3.5 3.5 3.5 3.5 3.5 3.5 A 3.14 yellow 3.67 Blue 3.67 Purple 3.67 White 3.14 Green 3.67 Red 3.67 Dealer D Agent 20/21 19/21 PDA 15/21 21/21 Cards Moving Sitting
Geodesic distances = 1
CAT & BELKA
Availability & movement P To Line of sight & availability Rejected plays To Discursive Move to play Connection Move to play Speech Line of sight Connection Line of Sight Crowd dealer Communication Availability Style Dominant dealer Style Dominant dealer Availability Style Dominant dealer Status Style Dramaturgical Message from Td Turn of cards Message from Td Turn of cards Normative regulation P >Td Td > P To Td = P Td > P To Strategic {P, T, O} PDA {P, T, O} Playing cards {P, T, O} PDA {P, T, O} Playing cards Instrumental D B C A
Conclusions
- Game-Play varies across mobility and medium:
– Mobility leads to fewer moves overall – Mobility leads to relative decrease in Trades (other) – Mobility leads to relative increase in plays – Rejected plays only apparent in Card + sitting – Ipaq has fewer moves than cards
- Plays constrained by availability
– Sitting = line of sight – Mobile = connectivity
- Social Network Analysis provides objective