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Chapter 6 Achiever or Killer? Player Types and Game Patterns - PowerPoint PPT Presentation

Chapter 6 Achiever or Killer? Player Types and Game Patterns Overview What are the different players types? How do player types interact with a game? With each other? What are the different patterns of play in games? Introduction


  1. Chapter 6 Achiever or Killer? Player Types and Game Patterns

  2. Overview • What are the different players types? • How do player types interact with a game? With each other? • What are the different patterns of play in games?

  3. Introduction • Game Play • Play to win • Challenge • Social • Explore • Why we want to know that?

  4. Types of Play • Competing • First-person Shooters or first-person thinkers • AIs or Players • Cooperative Play • Help each other, share resources, mutually desirable goals • MMORPGs: WOW, Disney’s Toontown Online • Social Game: Farm Ville, City Ville, by Zynga • Self-expression • Minecraft Combine them! Allowing all of them will encourage the most engagement

  5. Player Skill Levels • The various skill levels of current and future players must be considered. • Novice • Guide gently. PvZ. Reward and IMMEDIATE reinforcement! • Competence • Skills: Navigation, Interface, Manipulating objects. Experiences: One simple task after another, bring up speed. Fully engaged. Reward and IMMEDIATE reinforcement! • Expert • Long periods of time and achieve success after success. Need competently engagement. Well-designed games continue to provide fresh activities, content, or challenges. Rewards, items, etc. elements are not accessible to novice players. • True Master • Specials will bring them back to the community. Service.

  6. Bartle’s Player Types

  7. Achiever • Sorry, I can’t help you. I am busy right now • Yes, I will help you, but let’s negotiate. Or what do I get out of it • What is the trick to this level • Only three more levels to go • I have got to get 2400 gold coins quickly • What do I need to do to get to the next level • What are the objectives of this level • Can you tell me the fastest way through this level

  8. Explorer • I wonder what’s over here • If I click on that door, what happens • If I click on the ceiling, what happens • Did you know that walking three steps to the north and then one step to the east will teleport you to a strange room • Ha, you don’t know the quickest route to the golden treasure • Let me show you how to get there • I know how to beat the game. Want me to show you • You don’t need to spend your time doing that instead…….

  9. Socializers • Hello, and welcome • Hi, how are you doing today • Would you like to meet my friends • What are you looking for • Oh, right, Juan knows the answer to that question • Let me introduce you to …. • Let me tell you what happened to me today • Where did you get that great hat

  10. Killers • I am going to kill you • I will destroy that person • Get out of my way • Let’s battle • Die

  11. Caillois’ Patterns of Play • Competition • Chance • Simulation or Role Play • State of Dizziness and Disorder

  12. Game Interaction • We need to determine the interaction method we want for our games • Design a novel interaction will increase the engagement. • Wii, Kinect, Oculus Rift • Base on the players current experiences

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