Chapter 6 Achiever or Killer? Player Types and Game Patterns - - PowerPoint PPT Presentation

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Chapter 6 Achiever or Killer? Player Types and Game Patterns - - PowerPoint PPT Presentation

Chapter 6 Achiever or Killer? Player Types and Game Patterns Overview What are the different players types? How do player types interact with a game? With each other? What are the different patterns of play in games? Introduction


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Chapter 6 Achiever or Killer?

Player Types and Game Patterns

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SLIDE 2

Overview

  • What are the different players types?
  • How do player types interact with a game? With each other?
  • What are the different patterns of play in games?
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Introduction

  • Game Play
  • Play to win
  • Challenge
  • Social
  • Explore
  • Why we want to know that?
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Types of Play

  • Competing
  • First-person Shooters or first-person thinkers
  • AIs or Players
  • Cooperative Play
  • Help each other, share resources, mutually desirable goals
  • MMORPGs: WOW, Disney’s Toontown Online
  • Social Game: Farm Ville, City Ville, by Zynga
  • Self-expression
  • Minecraft

Combine them! Allowing all of them will encourage the most engagement

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Player Skill Levels

  • The various skill levels of current and future players must be considered.
  • Novice
  • Guide gently. PvZ. Reward and IMMEDIATE reinforcement!
  • Competence
  • Skills: Navigation, Interface, Manipulating objects. Experiences: One simple task after

another, bring up speed. Fully engaged. Reward and IMMEDIATE reinforcement!

  • Expert
  • Long periods of time and achieve success after success. Need competently
  • engagement. Well-designed games continue to provide fresh activities, content, or
  • challenges. Rewards, items, etc. elements are not accessible to novice players.
  • True Master
  • Specials will bring them back to the community. Service.
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SLIDE 6

Bartle’s Player Types

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Achiever

  • Sorry, I can’t help you. I am busy right now
  • Yes, I will help you, but let’s negotiate. Or what do I get out of it
  • What is the trick to this level
  • Only three more levels to go
  • I have got to get 2400 gold coins quickly
  • What do I need to do to get to the next level
  • What are the objectives of this level
  • Can you tell me the fastest way through this level
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Explorer

  • I wonder what’s over here
  • If I click on that door, what happens
  • If I click on the ceiling, what happens
  • Did you know that walking three steps to the north and then one step

to the east will teleport you to a strange room

  • Ha, you don’t know the quickest route to the golden treasure
  • Let me show you how to get there
  • I know how to beat the game. Want me to show you
  • You don’t need to spend your time doing that instead…….
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SLIDE 9

Socializers

  • Hello, and welcome
  • Hi, how are you doing today
  • Would you like to meet my friends
  • What are you looking for
  • Oh, right, Juan knows the answer to that question
  • Let me introduce you to ….
  • Let me tell you what happened to me today
  • Where did you get that great hat
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Killers

  • I am going to kill you
  • I will destroy that person
  • Get out of my way
  • Let’s battle
  • Die
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SLIDE 11

Caillois’ Patterns of Play

  • Competition
  • Chance
  • Simulation or Role Play
  • State of Dizziness and Disorder
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Game Interaction

  • We need to determine the interaction method we want for our games
  • Design a novel interaction will increase the engagement.
  • Wii, Kinect, Oculus Rift
  • Base on the players current experiences