Chapter 1 Historical Elements how did we get here? Key Chapter - - PowerPoint PPT Presentation

chapter 1 historical elements
SMART_READER_LITE
LIVE PREVIEW

Chapter 1 Historical Elements how did we get here? Key Chapter - - PowerPoint PPT Presentation

Game Development Essentials: An Introduction Third Edition Chapter 1 Historical Elements how did we get here? Key Chapter Questions What are the significant milestones in the history of electronic game development? Who are game


slide-1
SLIDE 1

Game Development Essentials: An Introduction

Third Edition

slide-2
SLIDE 2

Chapter 1 Historical Elements

how did we get here?

slide-3
SLIDE 3

Key Chapter Questions

■ What are the significant milestones in the history of electronic game development? ■ Who are game development pioneers, and how did they contribute to the industry? ■ How did the game industry evolve from coin-operated electromechanical and mainframe computer games of the 1960s to the console, personal computer, online, and mobile industries of today? ■ What factors contributed to the video game slump of the early 1980s? ■ Why did certain game companies and titles succeed during game development history—and why did some fail miserably?

slide-4
SLIDE 4

Before the Arcades

The first electronic games were played at military bases and universities.

Big Stock Photo Big Stock Photo

slide-5
SLIDE 5

The Arcade Phenomenon

Computer Space

JN

slide-6
SLIDE 6

The Arcade Phenomenon

Pong

Atari Interactive, Inc.

slide-7
SLIDE 7

The Arcade Phenomenon

Asteroids

Atari Interactive, Inc.

slide-8
SLIDE 8

The Arcade Phenomenon

Galaxian

Namco Bandai Games America Inc.

slide-9
SLIDE 9

The Arcade Phenomenon

Pac-Man

Namco Bandai Games America Inc.

slide-10
SLIDE 10

The Arcade Phenomenon

Donkey Kong

Nintendo Nintendo

slide-11
SLIDE 11

The Arcade Phenomenon

Tron

leighjevans (Photobucket)

slide-12
SLIDE 12

The Birth of Console Games

Atari VCS/2600

Atari Interactive, Inc.

slide-13
SLIDE 13

The Birth of Console Games

Mattel Intellivision

Mattel, Inc.

slide-14
SLIDE 14

The Birth of Console Games

ColecoVision

Mattel, Inc.

slide-15
SLIDE 15

The Video Game Slump & a New Golden Age

Nintendo

NES Game Boy

Nintendo Nintendo

slide-16
SLIDE 16

The Video Game Slump & a New Golden Age

Sega

Sega Master System PlayStation

Sega Sony Computer Entertainment America

slide-17
SLIDE 17

The Video Game Slump & a New Golden Age

The “Big Three” Console Wars

PlayStation 2 Xbox GameCube

Sony Computer Entertainment America Nintendo Reprinted with permission from Microsoft Corporation

slide-18
SLIDE 18

The Personal Computer Revolution

Mainframes & Text Adventures

Colossal Cave

Will Crowther

slide-19
SLIDE 19

The Personal Computer Revolution

Apple II

Apple Computer, Inc.

slide-20
SLIDE 20

The Personal Computer Revolution

Commodore 64

Commodore Computers

slide-21
SLIDE 21

Multiplayer Meets the Online Elite

PLATO

Spacewar!

Atari Interactive, Inc.

slide-22
SLIDE 22

Multiplayer Meets the Online Elite

MUDs

MUD1

  • Dr. Richard Bartle
slide-23
SLIDE 23

Multiplayer Meets the Online Elite

CompuServe

AOL, Inc.

slide-24
SLIDE 24

Multiplayer Meets the Online Elite

Quantum Link

AOL, Inc.

slide-25
SLIDE 25

Multiplayer Meets the Online Elite

GEnie

IDT Corporation

slide-26
SLIDE 26

Mobile & Handheld Games

Nomadic Culture

Nintendo DS Nokia 6110 PlayStation Portable N-Gage

Nintendo Sony Computer Entertainment America David Carr (Wikipedia Commons) Nokia, Inc.

slide-27
SLIDE 27

Convergence

Industry Segments Come Together

Xbox 360 Wii PlayStation 3

Reprinted with permission from Microsoft Corporation Sony Computer Entertainment America Nintendo

slide-28
SLIDE 28

Convergence

Industry Segments Come Together

Galaxy S2 iPad iPhone 3DS PS Vita

Samsung Apple Apple Nintendo Sony Computer Entertainment America

slide-29
SLIDE 29

Summary

■ Before the Arcades ■ The Arcade Phenomenon ■ The Birth of Console Games ■ The Video Game Slump & a New Golden Age ■ The Personal Computer Revolution ■ Multiplayer Meets the Online Elite ■ Mobile & Handheld Games: Nomadic Culture ■ Convergence: Industry Segments Come Together ■ Into the Future