Changing the World Starting in Austin
Thesparkaustin.com
1
Changing the World Starting in Austin Thesparkaustin.com 1 2 3 - - PowerPoint PPT Presentation
Changing the World Starting in Austin Thesparkaustin.com 1 2 3 4 5 Meanwhile 6 7 8 9 10 Key Idea: Showcasing Showrooming means going into a store to look at a product but buying it online. Showcasing means trying a product in an
Thesparkaustin.com
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
Entertainment, and Recreation outside the home.
almost 400 respondents rated Austin “D” or “F” for the quality of our museums.
22
Austin’s Innovation Experience
23
24
Stories Showcase Events Engaging, ever-changing stories replace traditional exhibits Embedded in Stories and Events, sponsors and exhibitors strut their latest stuff Almost continuous weekend and weeklong events around themes Each focuses on now, new, and forthcoming innovations Each focuses on now, new, and forthcoming innovations Each focuses on now, new, and forthcoming innovations Allow visitors to try, touch, play Allow visitor to try, touch, play Allow visitors to try, touch, play Include historical perspective and look at more distant future Sponsors and Exhibitors pay space rental and commissions Ties to local schools with robotics competitions, job fairs, etc. Focus on innovators, how & why, human stories Our team selects the most exciting innovations to put on show Weekend events for major local innovators: Dell, Samsung, UT, City, State Stories are unified by themes, the dots are connected Showcase is unified by themes, the dots are connected Hackathons, Maker events, …
25
Top: Elon Musk, Hedy Lamarr, Sol Price Bottom: Fred Smith, Leonardo Da Vinci, Walt Disney
26
Agriculture Electronics Music Architecture/Construction Energy Photography/Video Art Finance Printing Astronomy/Space Food/Cooking/Nutrition Religion/Spirituality Chemistry/Physics Innovation @ Home Retailing/Restaurants Clothing/Textiles Innovation @ Office Social Media Communications Journalism/Publishing Sports/Athletics Cosmetics Games Toys Crime/Law Enforcement Medicine/Biology/Health Transport/Mobility Education Movies/Television War/Defense
27
28
29
Traditional Museums Immersive Experiential Education /Storytelling Close at 5 PM Open evenings when customers are free Open 6 days a week Open 7 days a week Donors and critics the priority Visitors the priority Own building, using capital Lease building, flexibility Static, permanent “exhibits” Ever-changing, fresh “stories” Focus on objects and technologies Focus on people and evolutionary processes Passive, read and take it in Active, try, touch, experiment, play Ideas are driven by curators from above Ideas are driven by both staff and our visitors Feels like an encyclopedia A magazine or movie Weak on narrative, storytelling Storytellers Gift shop and café tacked on Integrated visitor experience One location Investment and expense savings from building a chain
30
you are most interested in.
31
Companies, schools, universities, students, independent innovators, Kickstarter and Indiegogo ideas, and governments show off their innovations and tell their stories of innovators to the general public for periods short or long. New and future products, services, and features can also be tested on our hundreds of thousands of visitors.
32
33
34
35
MiniMakerFaire Two Days May 8,000+ Attendees @ $18/adult Classic Game Fest Two Days July 5,000+ Attendees @ $10 SXSW Create and Game Expo Three Days March 79,000+ Attendees Free
36
37
38
Date Event 4th Weekend September Fall Job Fair 1st Weekend October IBM Fest, innovations, IBM employee discount 2nd Weekend October AISD Innovation EXPO 3rd Weekend October GameEXPO (4/ year) 4th Weekend October UT McCombs Showcase 1st Weekend November Dell Fest 2nd Weekend November Fall Food & Fabric Fest (2/year) 3rd Weekend November Biotech and Medicine EXPO 4th Weekend November Robotics competition (2/year)
39
40
41
42
43
44
Name Expertise Name Expertise John Arlotta Brand Experiences, Marketing, Retail Lynne Perry Kincaid Marketing, Community Building Glenn Astolfi Retail, Finance, Education Bill Leake Technology, Social Media, Marketing Zeke Brill Game/Interactive Design Adam Lipman Biotech, Education, Technology, Operations Alan Chai Retail, Finance Mary Maltbie Experience/Game Design, Project Mgt. Amanda Dewoody Medicine/Health Robert Matney Technology, Theatre Douglas Ferguson Technology, Music Dave Stanwick Social Media, History Izzy Flores Robotics, Education, Music Arnie Weissmann Storytelling, Tourism Russell Foltz-Smith Technology, Education Leslie Wolke Website, Museum & Wayfinding Design Temp Keller Education, Finance And many are parents!
45
46
$10 million capital required for startup and first location: $3.3 million story design and construction, technology $2.5 million café, store, arena, auditorium, theater $1.3 million shell remodel, specialties $2.0 million pre-opening HQ, consultants, marketing $0.9 million reserves Third Full Year 2020 $11.2 MM revenue; Profit & Loss Statement: $7.2 MM admission revenue $4.0 MM café, retail, commissions, sponsors, events revenue $9.2 MM gross margin (82.5%) $3.7 MM store level payroll and benefits $3.8 MM stories, occupancy, marketing, all other expense $1.7 MM store level profit (EBITDA) $1.5 MM corporate overhead and new location development
47
“anchor” level rents in shopping and entertainment complexes
crowdfunding For complete details on our projections and financing, Or for information about investing, please email garyhoov@msn.com
48
49