Challenge, Drama & Social Engagement: Designing Mobile - - PowerPoint PPT Presentation

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Challenge, Drama & Social Engagement: Designing Mobile - - PowerPoint PPT Presentation

Challenge, Drama & Social Engagement: Designing Mobile Augmented Reality Experiences Gene Becker twitter @genebecker gene@lightninglaboratories.com a remarkable confluence of technologies Cloud services Robotics Augmented reality


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Challenge, Drama & Social Engagement: Designing Mobile Augmented Reality Experiences

Gene Becker twitter @genebecker gene@lightninglaboratories.com

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Digital media Mobile Tagging Cloud services Sensing Imaging Social media Displays

2000 - 2020

Storage MMO platforms Nano 3D printing Power Robotics Gesture Augmented reality Wireless Bio

a remarkable confluence of technologies

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what is augmented reality? Augmented reality is…

  • a technology
  • a field of research
  • a vision of future computing
  • an emerging commercial industry
  • a new medium for creative expression
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augmented reality is a technology

Augmented reality is the display of computer graphics and media, overlaid and registered on real-world environments, interactively in real time.

AR platforms exist at the intersection of several technical disciplines, including computer graphics, machine vision, sensing and sensor fusion, geographic information systems, mobile systems, ubiquitous computing and the web.

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AR research: first HMD - Ivan Sutherland (1966)

The “Sword of Damocles”

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AR research: wearable computing - Steve Mann

http://wearcam.org/steve.html

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AR research: first mobile AR system

Feiner et al, Touring Machine (1997), Columbia University

http://graphics.cs.columbia.edu/projects/mars/mars.html

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visual search on the physical world concept design by mac funamizu

source: http://petitinvention.wordpress.com/2008/02/10/future-of-internet-search-mobile-version/

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querying the natural world concept design by mac funamizu

source: http://petitinvention.wordpress.com/2008/02/10/future-of-internet-search-mobile-version/

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computational print media concept design by mac funamizu

source: http://petitinvention.wordpress.com/2008/02/10/future-of-internet-search-mobile-version/

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seeing through space and time concept design by mac funamizu

source: http://petitinvention.wordpress.com/2008/02/10/future-of-internet-search-mobile-version/

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the end of personal privacy? concept by TAT

Augmented reality is the collapse of social nuance and the end of personal privacy.

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social augmented reality concept sketches by matthew buckland

Source: http://www.matthewbuckland.com/?p=1041

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social augmented reality concept sketches by matthew buckland

Source: http://www.matthewbuckland.com/?p=1041

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social augmented reality concept sketches by matthew buckland

Source: http://www.matthewbuckland.com/?p=1041

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and just wait ‘til the glasses get here concept design by mac funamizu

source: http://petitinvention.wordpress.com/2008/02/10/future-of-internet-search-mobile-version/

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commercial mobile AR example: Layar

[video]

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commercial webcam AR example: Metaio

[video]

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augmented reality is a new medium

Augmented reality is a new medium of creative expression that expands human experience

AR combines the web, images, sound, movies, games, search engines, databases, advertising, social media…and explodes them across the physical world of people, places and things, revealing the invisible stories that are everywhere around us.

But we have a lot of work to do.

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what makes a compelling experience?

Challenge/ Expression Drama/ Sensation

Dimensions

  • f

Compelling Experience

Social Physical / Mental Challenge Self-Expression & Creativity Physical Stimulation (sights, sounds, touch…) Mental / Emotional Stimulation, Imagination Bonding, Sharing & Cooperation Competing with others

see also: Flow and the psychology of

  • ptimal experience (Csikszentmihalyi)

ref: Hull, Reid “Experience Design for Pervasive Computing”

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the reality of AR experiences today

Challenge/ Expression Drama/ Sensation Dimensions

  • f

Compelling Experience Social

What works: * Physical engagement * Visually captivating * Emotional “wow” factor * Invisible stories, revealed What doesn‟t: * Awkward use models * No flow opportunities * No social dimension * Point experiences only

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mobile AR issues & limitations

Technical limitations

  • Sensor accuracy (GPS, compass etc)
  • Indoor positioning
  • Line of sight
  • Device constraints (display, form factor, weight, battery, processor, network)
  • Lack of interoperable standards e.g. for location (lat/long/alt, CRS, orientation)
  • Relative positioning
  • Object recognition & tracking
  • Graphics issues (lighting, transparency, occlusion)

Use model issues

  • Unnatural physical position
  • Ambiguous social signals
  • Cognitive model

Authoring limitations

  • Platform specific
  • Low level tools, complex workflow
  • Focus on point interactions; no support for stories or interesting interactivity
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visionary example: AR gaming HP concept video

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what makes a compelling AR experience?

Challenge/ Expression Drama/ Sensation

Dimensions

  • f

Compelling Experience

Social Physical / Mental Challenge Self-Expression & Creativity Physical Stimulation (sights, sounds, touch…) Mental / Emotional Stimulation, Imagination Bonding, Sharing & Cooperation Competing with others

fantasy

ref: Hull, Reid “Experience Design for Pervasive Computing”

running locating powerups wayfinding racing against time story line devising strategies physical/virtual confusion characters avoiding danger (in game and real) ‘magic moments’ camaraderie racing against

  • ther players

scoring points collecting items using physical affordances real & in game sounds savoring the win sharing the surprise kiss

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mobile AR experience design practices

  • 1. Understand limitations and design around them
  • 2. Design for challenge, expression and flow
  • 3. Design for physical sensation & emotional drama
  • 4. Design for social bonding, sharing, competition
  • 5. Bring an interdisciplinary media production mindset
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mobile AR experience design practices

  • 1. Understand current limitations and design around them
  • Use augments with appropriate requirements for precision & realism
  • Emphasize audio for immersion, continuity, story
  • Use ‘magic lens’ position sparingly
  • Fail gracefully & transparently
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mobile AR experience design practices

  • 2. Design for challenge, expression and flow
  • Make the experience the focus, not the technology
  • Set clear goals, expectations and rules
  • Design goals to balance between ability level and challenge (neither too easy nor

too difficult).

  • Encourage focus and concentration, limit distractions and gratuitous interactions
  • Provide direct and immediate feedback so the user can adjust their actions.
  • Give users a sense of personal control over the situation or activity.
  • Make activities intrinsically rewarding, so there is an effortlessness of action.
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mobile AR experience design practices

  • 3. Design for physical sensation & emotional drama
  • Scout the location, know the environment & context deeply – sights,

sounds, smells, textures, weather, rhythms, moods

  • Design for „magic moments‟ – mental immersion, physical/virtual

coincidence, synaesthetic confusion

  • Emphasize sound design for immersion, continuity, story
  • Develop a cross-media story universe
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mobile AR experience design practices

  • 4. Design for social bonding, sharing, competition
  • Game mechanics drive competitive engagement – explicit

multiplayer competition, implicit scoring & leveling systems

  • Social media integration to share broadly / vicariously
  • Tight and loose multi-person activities encourage bonding and

shared experience

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mobile AR experience design practices

  • 5. Bring an interdisciplinary media production mindset

Creating mobile AR experiences draws on skills from a broad range of creative disciplines including…

  • Scriptwriting
  • Direction
  • Casting
  • Art direction
  • Sound design
  • Special effects
  • Interaction design
  • Location scouting
  • Production management
  • Software development
  • Systems management
  • Testing & QA
  • Gamerunning
  • Tech support
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mobile AR authoring demo

  • a large scale driving experience overlaid on the Bay Area
  • primarily audio AR
  • scriptable behaviors on geographic regions
  • context-aware behaviors
  • authored on PC, experienced on mobile
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AR history: sub

Gene Becker tw: @genebecker web: www.lightninglaboratories.com mail: gene@lightninglaboratories.com

Lightning Laboratories provides Research and Consulting in augmented reality, ubiquitous computing, social media and the Internet of Things

Questions?