CAVE 2.0
THE WORLD’S LARGEST VIRTUAL REALITY CLUSTER
April 6th, 2016 | San Jose Alain Gonzalez Matthieu Mika Benoit Bastien
CAVE 2.0 THE WORLDS LARGEST VIRTUAL REALITY CLUSTER Alain Gonzalez - - PowerPoint PPT Presentation
CAVE 2.0 THE WORLDS LARGEST VIRTUAL REALITY CLUSTER Alain Gonzalez Matthieu Mika Benoit Bastien April 6th, 2016 | San Jose Agenda PSA PEUGEOT CITRON R&D AND IT VIRTUAL REALITY LOOKING FOR THE GROUP DEPARTMENTS CENTER IDEAL CAVE
THE WORLD’S LARGEST VIRTUAL REALITY CLUSTER
April 6th, 2016 | San Jose Alain Gonzalez Matthieu Mika Benoit Bastien
PSA PEUGEOT CITROËN GROUP R&D AND IT DEPARTMENTS VIRTUAL REALITY CENTER LOOKING FOR THE IDEAL CAVE CAVE 2.0 CONCLUSION Q&A
Agenda
EMPLOYEES
VEHICLES SOLD IN 2015 OPERATIONS IN
160
COUNTRIES
BILLIONS
IN REVENUE
LARGEST EUROPEAN AUTOMAKER
T H R E E B R A N D S
A STRATEGY BASED ON CLEAR DIFFERENTIATION TO BROADEN THE CUSTOMER BASE FOR ALL THREE BRANDS:
PEUGEOT, CITROËN AND DS
PEUGEOT: the most German of Latin brands in terms of
elegance and road holding
CITROËN: bringing customers more of what really counts
at an affordable price
DS: embodying French know-how and luxury
MOTION & EMOTION CREATIVE TECHNOLOGY SPIRIT OF AVANT-GARDE
PSA PEUGEOT CITROËN R&D
MANUFACTURING MARKETING FIELD PROGRAMS LOGISTICS PURCHASE FINANCE
SKILLS PROJECTS (units, bases, body
type, system, industrial)
1 R&D Center based in Sao Paulo
Expertise:
630 employees
3 R&D Centers
Expertise: Chinese
MMI
2 700 employees
(Included 2000 in Join Venture)
3 Technical Centers
3 Test Centers
10 200 employees A GLOBAL R&D
Clean Technologies Technologies Attractiveness Autonomous Driving
2015 – PSA: EUROPEAN LEADER IN CO2 EMISSIONS
WITH 104.4 G/KM
The 3 R&D strategic axes for the next decade
SAFER GET YOUR TIME BACK SIMPLIFY EVERYDAY LIFE CONNECTIVITY: CAR TO INFRASTRUCTURE & CAR TO CAR
Motion & Emotion Excell llenc nce Allure Emotion
OPTIMISTIC HUMAN SMART
Créative Technologie
Avant ant-gard arde Refine finemen ment Technolog logy
Spirit of Avant Garde
1
BUILD AND CARRY OUT THE IT STRATEGY FOR OVERALL BUSINESS DIVISIONS OF THE PSA GROUP MAINTAIN IN GOOD OPERATING CONDITIONS THE SYSTEMS ALL ALONG THEIR LIFE CYCLE FITTED TO « JUST NECESSARY » ITS MISSIONS: Keep the systems in phase with the objectives of the Group and business priorities Guarantee the global consistency of the functional and technical architectural framework Ensure continued efficiency and availability of the applications and their distribution to the workstations To make the Group benefit from the new information and communication technologies in order to optimize the ratio efficiency/cost.
IT Department Missions
1
CAVE
SINCE 2004
SCALE 1:1 STEREOSCOPIC SCREEN
SINCE 2004
3 SCREEN-SYSTEM « HOLOSPACE »
SINCE 2012
Virtual Reality Center
3 Immersive Systems
Style / Perceived Quality Cockpit Architecture Human Machine Interfaces Product Design
Virtual Reality Center
Main Uses
Painting Assembly Process Design Ergonomics
Painting Assembly Process design Ergonomics Style / perceived quality Cockpit architecture Human Machine Interfaces Product design
11
1
410 Project reviews in 2015 100 Reviews for each car project Virtual Reality Center
Key Figures
CAVE 1.0 CAVE 2.0
Proof Of Concept (MOVE)
CAVE 1.1 CAVE 1.2
Cave 4 walls Reconfigurable Ensam university Partnership Barco system SGI ONYX 3 with 4 graphic Pipes FX3000 & FX300G cluster based 16 Nodes cluster 16 Quadros Hardware image compositing FX5500 SLI Cluster based G-sync module version 1 16 Nodes cluster 26 Quadros Workstations Upgrade Hardware image compositing FX5800 Cluster based G-sync module version 1 16 Nodes cluster 16 Quadros Software Image compositing Infiniband QDR Network M6000 Cluster based G-sync module version 2 26 Nodes cluster 70 Quadros Software Image compositing Infiniband FDR Network
Virtual Reality Center
CAVE Deployment & Update Strategy
1
Interior Perceived Quality & Style, HMI Process Architecture
CAVE 1.0 Functional covering « too small, too dark, too slow … »
Exterior Perceived Quality & Style
Looking For The Ideal Cave
CAVE 1.0 Functional Covering
1
… brighter … with more pixels … bigger … more powerfull … with bigger haptic displacement
Looking For The Ideal Cave
We need a CAVE …
1
16x 4K Projectors Pixel size: 0.7 mm CAVE Size: 6 m x 3 m High Level Brightness About 50 cluster nodes
Looking For The Ideal Cave
CAVE Design Fitting with End-User Needs
1
Investments & Controlled Operating Costs Availability Maximized
Investments, Operating Costs & unavailability is proportional to the number of projectors
Looking For The Ideal Cave
CAVE Design Fitting Operator Constraints
Size: 4.5 m x 3.5 m x 2.4 m Resolution: 1.1 mm (0.7 mm for a front screen local area)
BARCO 4K X6 Projectors Volfoni Active Stereoscopy Acrylic & Glass BARCO Screens 23 000 Lumens / Screen ART Tracking System HAPTION Scale 1 Haptic System
CAVE 2.0
Projection System Architecture
Infiniband Network
1
Master Node
X1
Render Nodes
X20
Display Nodes
X6
Projectors
X6
Control
Software Stack
CAVE 2.0
Overall IT Architecture
1
Infiniband Network
Infiniband FDR 56 Gbit/s 2 x 36 ports
Software Stack
Process & VR advanced scenarios Windows Cluster OS Process Design, Style & Perceived Quality Style Display Compositing & Cluster management Immersive Middleware
Projectors
. Barco Galaxy 4K – 23 HFR . 3-DLP . Stereoscopy 3D . 23000 Lumens X6
CAVE 2.0
Detailed IT Architecture
Render Nodes
. Dell T630 . 3 X Nvidia Quadro M6000 Pro GPUs . Infiniband FDR Connectivity
Master
. Dell T630 . 3 X Nvidia Quadro M6000 Pro GPUs . Infiniband FDR Connectivity
Display Nodes
. Dell T7910 . 1 X Nvidia Quadro M6000 Pro GPUs . 1 X Nvidia Quadro G-Sync II . Infiniband FDR Connectivity X6
Control
Scalable Graphics RDX
1
100% focused on PSA business requirements (Performances, InfiniBand, Scalability…) Within DELL’s highest reliability standards
The Dell Approach
Performance / Reliability / Customization
1
DISPLAY Nodes:
DELL Precision Tower 7910
The Dell Approach
Technical Choices
RENDER Nodes:
DELL PowerEdge T630
22
Cave 1.1 FX 5500 SLI Cave 2.0 M6000 Cave 1.2 FX 5800 Cave 1.0 FX3000G
CAVE 2.0
Overall Cluster Performance
1
Process
CAVE 2.0 Functional covering CAVE 1.0 Functional covering
Architecture Interior Perceived Quality & Style, HMI Exterior Perceived Quality & Style
CAVE 2.0
Functional Covering
1
CAVE 2.0
Image Quality Illustration
CAVE 1.0 CAVE 2.0
1
CAVE 2.0
Immersive Global Illumination Rendering Performances
HOLOSPACE (3 screens immersive system)
1920x1200 x3 screens (7M px)
CAVE 2.0
4096x2160 x5 screens (44M px)
After 6 GI passes: 40 s After 6 GI passes: 20 s
CAVE 2.0: 6x more pixels – 2x faster
1
Conclusion
Reviews
1
Nvidia Europe Nvidia US GTC Team Details: Alain Gonzalez
Expert Workstations, Graphics Technologies & 3D Imagery Smart Devices Strategy
Contact e-mail: alain.gonzalez@mpsa.com
fr.linkedin.com/in/gonzalezalain Matthieu Mika
Virtual Reality Engineer Specialist
Contact e-mail: matthieu.mika@mpsa.com fr.linkedin.com/in/matthieumika
Acknowledgements & Contacts
1
Q&A