Catch-Up: A Rule That Make Service Sports More Competitive (with - - PowerPoint PPT Presentation

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Catch-Up: A Rule That Make Service Sports More Competitive (with - - PowerPoint PPT Presentation

Catch-Up: A Rule That Make Service Sports More Competitive (with Steven Brams, Marc Kilgour, Walter Stromquist) Mehmet Ismail Kings College London Fairness in Sports, Ghent University April 2018 1 Summary of Results: Standard Rule vs.


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Catch-Up: A Rule That Make Service Sports More Competitive (with Steven Brams, Marc Kilgour, Walter Stromquist)

Mehmet Ismail King’s College London Fairness in Sports, Ghent University April 2018

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Summary of Results: Standard Rule vs. Catch-Up Rule

1. In every best-of game, Catch-Up Rule ensures that the probability of a player winning is the same as under Standard Rule (Theorem 1). 2. Compared with SR, CR keeps scores closer throughout the competition, thereby increases the drama and tension of a close match (Theorem 2). 3. CR and SR are strategy-proof, whereas a Trailing Rule is not (Theorem 3).

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Agenda

  • 2. SERVICE SPORTS
  • 3. RESULTS
  • 1. CATCH-UP RULE
  • 4. CONCLUSIONS
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Sports and Games That Use Handicapping? Go Horse Racing Golf Chess Tennis And so on.. Basketball

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Catch-Up Rule

Making the Rules of Sports Fairer (with SJ Brams), forthcoming in SIAM Review.

  • Consider a series of contests (e.g., penalty shootouts).
  • 1. Suppose that a team is advantaged and the other is

disadvantaged.

  • 2. In every contest in which a team wins and the other loses, the

team that lost becomes advantaged in the next contest.

  • 3. If both win or lose, the teams swap.
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Standard Rule in the Penalty Shootout

  • Standard Rule: The winner of the coin toss kicks first on every

round.

  • Our proposal: Replacing the SR with the CR or ABBA rule

(the tennis tiebreaker rule): both rules mitigate the 60% bias of kicking first to about 51%.

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Source: The Telegraph 28 March 2016

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Source: The Telegraph 3 March 2017

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Agenda

  • 2. SERVICE SPORTS
  • 3. RESULTS
  • 1. CATCH-UP RULE
  • 4. CONCLUSIONS
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Service Sports

  • In a service sport, competition between two players (or teams)

involves one player serving some object, which the opponent tries to return.

  • The server earns a point when opponent fails to return;
  • therwise, the opponent does in most of these sports.
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Badminton - shuttlecock

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V

  • lleyball
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Winning Rules in Best-of-(2k+1)

  • Win-by-One: Each player wins a game by being the first to

score k points.

  • Win-by-Two: Score k points with a margin of two.
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Who Serves Next?

  • Fixed-rule service sports: Tennis, table tennis
  • Variable-rule service sports: Volleyball, badminton,

racquetball, squash

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Fixed Order Rules: Tennis and Table Tennis

  • The sequence used in tennis tiebreaker:

AB/BA/AB/BA…,

  • Strict alternation:

AB/AB/AB/AB …

  • PTM sequence or balanced alternation:

AB/BA/BA/AB …,

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V ariable Rules

  • Standard Rule: The player who won the last point, serves next.
  • Catch-Up Rule makes the loser of the previous point the next

server.

  • Trailing Rules: The player who is behind in points serves next.

If there is a tie, it awards the serve to the player who was ahead prior to the tie (TRa) or who was behind prior to the tie (TRb). (Similar to “behind-first, alternating rule” in Anbarci, Sun and Ünver, 2015).

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V ariable rules in playoffs (e. g., NBA)

  • When teams’ home locations are separated by 3,000 km, it

would be logistically difficult quickly to switch venues.

  • But when the competitors are all in one place (e.g., service

sports, chess etc.) this is not a problem.

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Probability of Winning

  • Assume A and B have probabilities p and q, respectively, of

winning the point on service.

  • For example, in a Best-of-3 game, there can be at most three

services and the first player to score 2 points wins.

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Agenda

  • 2. SERVICE SPORTS
  • 3. RESULTS
  • 1. CATCH-UP RULE
  • 4. CONCLUSIONS
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Equivalence of Win Probabilities under SR and CR

  • In a Best-of-3 game,

PSR(A) =PCR(A)= ¡2𝑞 ¡ − 𝑞% − 2𝑞𝑟 + 2𝑞%𝑟 Does it extend to any Best-of-(2k + 1) game?

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Equivalence of Win Probabilities under SR and CR

  • Theorem 1. Let k ≥ 1. In a Best-of-(2k+1) game,

PSR(A) = PCR(A), for any scoring probability p and q—even if they are variable.

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Sketch Proof 1

  • Basis of the proof: serving schedule—record of 2k+1 wins

and losses (k+1 for A and k for B).

  • E.g., the serving schedule (W, L, L) for a Best-of-3 game

records that A1=W, A2 =L and B1 = L .

  • If the serving schedule is fixed, then both SR and CR give the

same outcome as an Auxiliary Rule (AR), in which A serves twice and then B serves once.

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Sketch Proof 2, Example:

  • AR: <A1 = W, A2= L, B1= L >, A wins 2-1.
  • SR: <A1 = W, A2= L, B1= L >, A wins 2-1.
  • CR: <A1 = W, B1= L >, A wins 2-0.
  • The winner is the same under each rule, despite the differences

in scores.

  • The basis of our proof is a demonstration that, if the serving

schedule is fixed, then the winners under AR, SR, and CR are identical.

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Sketch Proof 3

  • So, the subset of service schedules A wins under SR must be

identical to the subset of service schedules A wins under CR.

  • Moreover, any serving schedule that contains r wins for A as

server and s wins for B as server must be associated with probability pr(1–p)k+1–rqs(1–q)k–s.

  • Because the probability that a player wins under a service rule

must equal the sum of the probabilities of all the service schedules in which the player wins under that rule, this will complete the proof.

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Comparison of Expected Lengths under SR and CR

  • Theorem 2. In a Best-of-(2k+1) game for any k ≥1, the

expected length of a game is greater under CR than under SR if and only if p + q > 1.

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A small point about the proof

  • Show that if the score is (x, x), then

PCR(x+1, x+1) > PSR(x+1, x+1) if and only if p + q > 1.

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Incentive Compatibility

  • Theorem 3. TRb is strategy-vulnerable, whereas SR, CR,

and TRa are strategy-proof.

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TRb is strategy-vulnerable

–Under TRb, A does better deliberately losing if and only if p2 + q2 > 1 –For example, when p = q, and p=0.71.

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SR and CR are incentive-compatible

  • To show that a game played underSR is strategy-proof for A, we must show that

W

AS(A, x + 1, y) ≥ W AS(B, x, y + 1)

  • for any x and y. Because

W

AS(A, x, y) = pW AS(A, x + 1, y) + (1-p)W AS(B, x, y + 1) and

W

AS(A, x + 1, y) ≥ W AS(A, x, y)

since W

AS is increasing in x, we obtain the desired inequality. By an analogous

argument, a game played under CR is strategy-proof, too.

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TRa is strategy-proof (sketch under Best-of-5)

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Agenda

  • 2. SERVICE SPORTS
  • 3. RESULTS
  • 1. CATCH-UP RULE
  • 4. CONCLUSIONS
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Take-away Message: We propose the Catch-Up Rule, because

1. CR ensures that the probability of a player winning is the same as under SR (Theorem 1). 2. Compared with SR, CR increases the expected length

  • f a game (Theorem 2).

3. CR is strategy-proof (Theorem 3).

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Non-Takeaway Message

  • Catch-Up Rule is not the only rule that makes sports

more competitive (though others may not be as practical as CR).

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Any Questions or Comments? Any experimental or empirical research ideas on service sports or other areas?

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Thanks! J