Boolean Operations on Subdivision Surfaces Yohan FOUGEROLLE MS - - PowerPoint PPT Presentation

boolean operations on subdivision surfaces
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Boolean Operations on Subdivision Surfaces Yohan FOUGEROLLE MS - - PowerPoint PPT Presentation

Boolean Operations on Subdivision Surfaces Yohan FOUGEROLLE MS 2001/2002 Sebti FOUFOU University of Marc Neveu Burgundy Introduction A B A B A - B B - A A B Introduction Intersection is needed to deduce other Sphere


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SLIDE 1

Boolean Operations

  • n Subdivision

Surfaces

Yohan FOUGEROLLE MS 2001/2002 Sebti FOUFOU Marc Neveu

University of Burgundy

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SLIDE 2

Introduction

A B A ∩ B A ∪ B A - B B - A

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SLIDE 3

Introduction

Intersection is needed to deduce other boolean operations

Sphere ∩ Cube Sphere ∪ Cube Sphere - Cube Cube - Sphere

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SLIDE 4

Subdivision Surfaces

Subdivision Surfaces as NURBS Alternative Now very used in CAD and animation movies (Geri’s Game, Monster Inc…) Arbitrary Meshes Easy patches Simple use with small datas Numerous subdivision rules with different properties Work on Triangular parametric domain

β , I

C

I

N β

: Control Points : Mix functions (triangular B- Splines)

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SLIDE 5

LOOP Scheme

n n V V V n V

r n r r r

+ + + + =

+

) ( ... * ) (

2 1 1

α α

8 * 3 * 3

1 1 1 r i r i r i r r i

V V V V V

+ − +

+ + + =

Vertex Mask 1

) (n α

1 1 1 1 Edge Mask 3 3 1 1 ) ( )) ( 1 ( ) ( n a n a n n − = α 64 2 cos * 2 3 8 5 ) (

2

            + − = n n a π with New Control Points inserted Each face generates 4 faces

Uniform Approximating scheme Vi ,6 Vi ,5 Vi ,4 Vi ,1 Vi ,3 Vi ,2

Vi +1,6 Vi +1,5 Vi +1,4 Vi +1,3 Vi +1,1 Vi +1,2

VR

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SLIDE 6

Loop Surfaces Example

Surface evolution with subdivision level Limit surface

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« Wrong » Intersections

General problem : No location/existence criterion

Subdivision(s) Subdivision(s) Initial mesh Current Control Mesh

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Intersection Approximation

No suitable mathematical criterion Approximation to level N N subdivisions Intersection(s) curve(s) Adaptative subdivision to refine the result

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Surfaces splitting

Two steps : Split along the intersection curve labelling to separate each part of the object (inside/outside the other object)

A∩B

A A C ⊂ A A C ⊂ A C A

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Reconstruction

Depending on boolean operation : Faces are stored in the result object Merging operation along the intersection curve

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Example

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Intersection curve example

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Splitting and labelling

  • perations

Interior faces Exterior faces

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Results

intersection Union Sphere - Torus Torus- Sphere

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Adaptative Subdivision

  • ne point / edge

subdivision subdivision

Intersection curve

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Mesh updating

Update all on triangular faces With barycenter triangulation

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Example of adaptative subdivision

Approximate Boolean Operations on Free-Form Solids Biermann, Kristjanson, Zorin CAGD Oslo 2000

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Future works

Minimize the surface perturbations due to adaptative subdivision and triangulation. Update the intersection algorithm to manage non triangular (planar) faces. Use a hierarchy data structure ( tree ) to store faces and decrease the intersection algorithm complexity. Reverse the process to store a smaller mesh.

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SLIDE 19

Conclusion

Geometrical approach of intersection one domain is needed to compute boolean operation. Works with non convex 3D objects and 2-manifold. One restriction : an edge must always separate two faces at most.

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