BEST WAYS OF PRODUCING CYBERSICKNESS IN VR Kevin Kanarbik & Al - PowerPoint PPT Presentation
INTRODUCTION TO COMPUTATIONAL NEUROSCIENCE (MTAT.03.291) BEST WAYS OF PRODUCING CYBERSICKNESS IN VR Kevin Kanarbik & Al William Tammsaar Cybersickness Like motion sickness, but in VR Result of conflicting sensory information
INTRODUCTION TO COMPUTATIONAL NEUROSCIENCE (MTAT.03.291) BEST WAYS OF PRODUCING CYBERSICKNESS IN VR Kevin Kanarbik & Al William Tammsaar
Cybersickness ● Like motion sickness, but in VR ● Result of conflicting sensory information ● Symptoms: Vertigo, nausea, dizziness, headaches, disorientation, discomfort, excessive sweating, stomach awareness
We are horrible people
Hardware and software we used ● Oculus Rift Developer Kit 2 virtual reality head-mounted display ● Unity 5 cross-platform game engine ● Provided by Madis Vasser
What the game does ● You are a majestic invisible plane ● In a surreal world ● Look at blue cylinder ● It turns red (you get points) ● The camera is not fully responsive ● You have no control of the plane
What it looks like
What it looks like
What it looks like
Experiment ● Goal is to play 5 minutes and to get as much points as possible ● After playing and walking around for 5 min. the subject does the questionnaire ● The subject is asked about history with motion sickness and video games.
Demo time? Demo time.
Thank you! ...and stay healthy!
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