Project Plan Danger Diner The Capstone Experience Team Auto-Owners - - PowerPoint PPT Presentation

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Project Plan Danger Diner The Capstone Experience Team Auto-Owners - - PowerPoint PPT Presentation

Project Plan Danger Diner The Capstone Experience Team Auto-Owners Max DeDona Max Dudley Xuexian Xie Jillian Tosolt Department of Computer Science and Engineering Michigan State University Fall 2019 From Students to Professionals


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SLIDE 1

From Students… …to Professionals

The Capstone Experience

Project Plan

Danger Diner

Team Auto-Owners

Max DeDona Max Dudley Xuexian Xie Jillian Tosolt Department of Computer Science and Engineering Michigan State University Fall 2019

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SLIDE 2

Functional Specifications

  • Auto-Owners is always looking for new ways to

train employees to recognize good and bad safety practices in businesses.

  • Our project will help train employees to

recognize potentially liable situations in a fun and engaging way.

  • This program will offer real world experience

without risk of financial loss or time consuming simulations.

The Capstone Experience Team Auto-Owners Project Plan Presentation 2

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SLIDE 3

Design Specifications

  • Danger Diner is a VR game, where the player

explores a diner and tags potential hazards as well as good safety features.

  • Each correctly tagged item will increase the

player’s score.

  • At the end, the player will review all the items

they tagged correctly or incorrectly.

  • The player’s score will be added to a

leaderboard to compare with their coworkers/fellow players

The Capstone Experience Team Auto-Owners Project Plan Presentation 3

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SLIDE 4

Screen Mockup: Main Menu Scene

The Capstone Experience 4 Team Auto-Owners Project Plan Presentation

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SLIDE 5

Screen Mockup: Level Concept

The Capstone Experience 5 Team Auto-Owners Project Plan Presentation

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Screen Mockup: Item tagging (before)

The Capstone Experience 6 Team Auto-Owners Project Plan Presentation

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SLIDE 7

Screen Mockup: Item tagging (after)

The Capstone Experience 7 Team Auto-Owners Project Plan Presentation

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SLIDE 8

Screen Mockup: Review Scene

The Capstone Experience 8 Team Auto-Owners Project Plan Presentation

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SLIDE 9

Technical Specifications

  • Unity is the engine we’ll use to build the game

and program all of the features

  • The hardware is the Oculus Rift headset, two

touch controllers, and two sensors

  • We’ll also use SteamVR, an open-source

template to implement basic VR interactions

The Capstone Experience Team Auto-Owners Project Plan Presentation 9

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SLIDE 10

System Architecture

The Capstone Experience Team Auto-Owners Project Plan Presentation 10

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SLIDE 11

System Components

  • Hardware Platforms

▪ Oculus Rift ▪ Windows 10 Desktop

  • Software Platforms / Technologies

▪ Unity Game Engine ▪ SteamVR ▪ C# - Visual Studio

The Capstone Experience Team Auto-Owners Project Plan Presentation 11

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SLIDE 12

Risks

  • Motion Sickness

▪ VR can cause sickness through lag, inefficient programming, etc. ▪ Mitigation: Constant testing, minimizing code called within Update function.

  • Recognition of Interactable Objects

▪ Objects could be interactable as well as taggable, and distinction might not be clear ▪ Mitigation: Interactable objects will have different highlight/effect, ask user preference

  • Differentiation of Changing Objects

▪ Some objects will change between rounds (i.e. sink working in one round, broken in another) ▪ Mitigation: Each object state will have a unique model/object, will work with item generation

  • Retention of Knowledge

▪ Players may focus more on learning the game mechanics rather than the actual business practices ▪ Mitigation: Randomized locations and appearances of objects, different interactions every round.

The Capstone Experience Team Auto-Owners Project Plan Presentation 12

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SLIDE 13

Questions?

The Capstone Experience Team Auto-Owners Project Plan Presentation 13

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