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Beneficial Design Designing Beyond the Norm to Meet the Needs of - - PowerPoint PPT Presentation
Beneficial Design Designing Beyond the Norm to Meet the Needs of - - PowerPoint PPT Presentation
Beneficial Design Designing Beyond the Norm to Meet the Needs of All People Peter W. Axelson, MSME Beneficial Designs, Inc. Santa Cruz, California Beneficial Design Designing Beyond the Norm to Meet the Needs of All People Peter W. Axelson,
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Peter W. Axelson, MSME Beneficial Designs, Inc. Santa Cruz, California
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When is Design Beneficial?
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Universal Design Adaptable Design Adaptive Design
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Mainstream Products
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Applying Universal Design Principles to Products
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Designing Products for Adaptability
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The Control Interface
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The Seating Interface
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Development of Adaptive Technologies
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Use of Technology to Enhance and Create Experiences
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Personal Technologies Activity-Specific Technologies Environmental Technologies
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Personal Technologies
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Things that you wear
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Activity-Specific Technologies
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Environmental Technologies
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Things that do not move
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Experiential Balance Dimension Sociological Dimension
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Experiential
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Life Function Activities Vocational Activities Recreational Activities
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Life Function Technologies
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Vocational Technologies
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Recreational and Leisure Technologies
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Balance Dimension
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Balance Dimension
Physical Intellectual Spiritual
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Physical
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Intellectual
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Spiritual
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Sociological Dimension
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Sociological Dimension
Dependence Independence Interdependence
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Dependence
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Independence
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Interdependence
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Need Function Interests Preferences
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Meeting Peoples’ Needs
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Whose Needs?
Average person 5 foot something 75 kilograms
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Functional Assumptions
Mobility Vision Hearing Grasp Endurance
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Long Term Disabilities and Impairments
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Aging Related Disabilities and Impairments
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Shorter Term Disabilities and Impairments
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Understanding the Limiting Process
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Pathophysiology Impairment Functional Limitation Disability
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Quantify User Function
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Evaluate who will use your ideas
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Strength Cognitive Function Skills Required Economic Resources Mobility Requirements
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Intuitive Sense Balance Requirements Coordination Patience
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Identify and Evaluate Interests
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Businesslike - Playful Inconspicuous - High profile Luxurious - Utilitarian Robust - Delicate Expensive - Low budget Macho - Sensitive Recreational - Career oriented
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Masculine - Feminine Sexy - Dull Sporty - Dignified Functional - Fanciful Conventional - Innovative Versatile - Specific use
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Re-Creation Preferences
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Competitive vs. Non-competitive
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Active vs. Passive
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Individual vs. Group
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Dependent vs. Independent
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Integrated vs. Segregated
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Modified vs. Unmodified Rules
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Design Process
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1 Listen 2 Let go 3 Gather info 4 Let go 5 Reflect 6 Wait 7 Act
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Listen ... to what you are being asked to do
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Listen ...
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to what you are being asked to do
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Let go ...
- f your hold on what
first seems best from your perspective
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Let go ...
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- f your hold on what
first seems best from your perspective
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Gather info ... from the best sources of wisdom you can find
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Gather info ...
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from the best sources of wisdom you can find
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Let go ...
- f your hold on what
first seems best relative to your own desires
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Let go ...
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- f your hold on what
first seems best relative to your own desires
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Let go ...
- f your hold on what
first seems best based on your own desires
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- f your hold on what
first seems best based on your own desires
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Reflect ...
- n the decisions
- r recommendations
you must make
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Reflect ...
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- n the decisions
- r recommendations
you must make
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Analyze ... with your mind Listen ... to your heart Talk ... to someone greater than you
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Wait ... for consistency in your thoughts and feelings
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Wait ...
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for consistency in your thoughts and feelings
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Act ... making the best recommendations you can
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Act ...
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making the best recommendations you can
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Clearly communicate your outcome Accept the consequences
- f your actions
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