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Behaviour Design The economics of nudging India HCI 2014 workshop . 7 th Dec 2014 Workshop overview Workshop overview What is behavioural economics? Economics How aggregate demand evolves Designing incentives How firms compete How market


  1. Behaviour Design The economics of nudging India HCI 2014 workshop . 7 th Dec 2014

  2. Workshop overview

  3. Workshop overview

  4. What is behavioural economics? Economics How aggregate demand evolves Designing incentives How firms compete How market outcomes occur Regulation and public policy (Can encompass statistics, mathematics, finance and game theory)

  5. What is behavioural economics? Economics Behavioural Science How aggregate demand Why individuals behave as evolves they do Designing incentives The role of the unconscious and emotions How firms compete How groups interact How market outcomes occur Techniques for influencing Regulation and public policy behaviour (Can encompass statistics, (Can encompass psychology, mathematics, finance and cognitive science, game theory) anthropology, sociology and parts of neuroscience)

  6. What is behavioural economics? Economics Behavioural Behavioural Economics Science How aggregate demand What drives behaviour today? Why individuals behave as evolves they do Which types of behaviour are Designing incentives most important to change? The role of the unconscious and emotions How firms compete What is the most cost effective way of changing behaviour? How groups interact How market outcomes occur How can we change Techniques for influencing Regulation and public policy competitive outcomes? behaviour (Can encompass statistics, (Can encompass psychology, mathematics, finance and cognitive science, game theory) anthropology, sociology and neuroscience)

  7. MINDSPACE framework for behaviour design – developed by UK BIT Thinking Fast and Thinking Slow Nudge ------------------------------------- ------------------------------------- It turns out that the environmental effects Humans make predictable mistakes because on behaviour are a lot stronger than most of their use of heuristics, fallacies, and people expect because of the way they are influenced by their social interactions

  8. MINDSPACE framework for behaviour design – developed by UK BIT Messenger Incentives Norms Defaults Salience Priming Affect Commitment Ego ------------------------------------------------------------------------------------------

  9. MINDSPACE framework for behaviour design – developed by UK BIT Messenger Incentives Norms Defaults Salience Priming Affect Commitment Ego ------------------------------------------------------------------------------------------ We are heavily influenced by who communicates information Expertise and trust Perceived authority Peer effects

  10. MINDSPACE framework for behaviour design – developed by UK BIT Messenger Incentives Norms Defaults Salience Priming Affect Commitment Ego ------------------------------------------------------------------------------------------ Our responses to incentives are shaped by mental shortcuts Loss aversion Overweigh small Future discounting probabilities

  11. MINDSPACE framework for behaviour design – developed by UK BIT Messenger Incentives Norms Defaults Salience Priming Affect Commitment Ego ------------------------------------------------------------------------------------------ Our responses to incentives are shaped by mental shortcuts Beware of boomerangs Personalise the norm Spread the word

  12. MINDSPACE framework for behaviour design – developed by UK BIT Messenger Incentives Norms Defaults Salience Priming Affect Commitment Ego ------------------------------------------------------------------------------------------ We “go with the flow” of pre -set options Defaults work because people dislike making important decisions and like to procrastinate

  13. MINDSPACE framework for behaviour design – developed by UK BIT Messenger Incentives Norms Defaults Salience Priming Affect Commitment Ego ------------------------------------------------------------------------------------------ Our attention is drawn to what is novel prominent, simple or easily accessible, and seems relevant to us Highlight to people what they want/need to know Avoid choice overload Personalise

  14. MINDSPACE framework for behaviour design – developed by UK BIT Messenger Incentives Norms Defaults Salience Priming Affect Commitment Ego ------------------------------------------------------------------------------------------ Our acts are often influenced by sub-conscious cues Size of plates and portion size effects Words, sights and smells influence how much we eat behaviour

  15. MINDSPACE framework for behaviour design – developed by UK BIT Messenger Incentives Norms Defaults Salience Priming Affect Commitment Ego ------------------------------------------------------------------------------------------ Our emotional associations can powerfully shape our actions Emotional responses are fast & automatic Moods can be more important than Deliberation We cannot always explain own behaviour

  16. MINDSPACE framework for behaviour design – developed by UK BIT Messenger Incentives Norms Defaults Salience Priming Affect Commitment Ego ------------------------------------------------------------------------------------------ We seek to be consistent with our public promises, and reciprocate acts People can actively choose to Make commitments explicit and constrain their future self public

  17. MINDSPACE framework for behaviour design – developed by UK BIT Messenger Incentives Norms Defaults Salience Priming Affect Commitment Ego ------------------------------------------------------------------------------------------ We act in ways that make us feel better about ourselves We seek to behave in a way that supports a positive and consistent self image

  18. Behaviour Design with The Brains, Behavior & Design Toolkit Analyze one of the following in groups of 4-5 ------------------------------------------------------------------------------------------ 1. Travel portal (MMT, ClearTrip, IRCTC etc.) 2. On-line retailer (Amazon, Flipkart, Myntra etc.) 3. Government service (Passport Seva) 4. Utility service (Internet banking, telecom service)

  19. Behaviour Design with The Brains, Behaviour & Design Toolkit Decision-Making Factors Decision-Making Shortcuts ---------------------------- ------------------------------- F1: Expectation S1: External Cues • Anticipation of Rewards • Bandwagon Effect • Impact Bias • Status Quo Bias • Placebo Effect • Surprise & Adaptation S2: Compartments • Business v. Social Norms F2: Time • Choice Bracketing • Attentional Collapse • Framing • Decoupling • Identity • Hyperbolic Discounting • Mental Accounting • Impact Bias • Intertemporal Choice S3: Mental Models • Optimism Bias • Diagnosis Bias • Planning Fallacy • Information Avoidance • Resolving Cognitive Dissonance F3: Loss • Commitment S4: Quick Indicators • Hedonic Framing • Ambiguity Effect • Loss Aversion • Anchoring • Availability F4: Ownership • Certainty Bias • Actor -Observer Bias • Clustering Illusion • Endowment Effect • Diagnosis Bias • Representativeness Brains, Behavior and Design Group IIT Institute of Design • Segregation Effect (http://www.brainsbehavioranddesign.com/kit.html)

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