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Augmented Reality made More Real Amitabh Varshney Institute for Advanced Computer Studies (UMIACS) and Computer Science Augmented Reality An Interface to facilitate our awareness of the Digital (Virtual) World coexisting with the Real World


  1. Augmented Reality made More Real Amitabh Varshney Institute for Advanced Computer Studies (UMIACS) and Computer Science

  2. Augmented Reality • An Interface to facilitate our awareness of the Digital (Virtual) World coexisting with the Real World in a natural and intuitive manner • All senses, but most advances thus far have been visual. • Location-based Spatio-Temporal reality

  3. Head-Mounted Displays Ron Azuma 1995

  4. Augmented Reality in the Battlefield

  5. Augmented Reality for Surgery

  6. Augmented Reality in Daily Life

  7. Augmented Reality in Daily Life

  8. Visual Challenges in AR • Thin, Lightweight, High resolution, wide field of view displays • Registration of real and virtual worlds • Rendering of virtual worlds mixed with real worlds • Perception management for AR GPUs will play a central role in all of the above!

  9. AR Prototype (in 3 months) • We came across this Oculus HD Prototype (don't ask how...) • 840 x 975 pixels for each eye • Approx. 110 degree diagonal field of view (comparatively wide) • Device orientation tracking – accelerometer- gyroscope combo • Prototype 0 – 20fps HD webcams: horrible!

  10. Customizing the AR Bracket • We made a CAD model of the front shell • We modeled a bracket around it • We 3D printed it

  11. Assembling the AR Prototype • We got a couple of Point Grey Flea3 Cameras • 3.2 MP @ 60 fps via USB 3 • Low-latency camera design (thanks to Point Grey) • Added some wide-angle lenses (80-185 ° FOV) • Wrote some code for it...

  12. Greg Kramida

  13. GPUs for De-Warping • Lens distortion: really bad in our case • Have to calibrate and "undistort": – compute mapping once (calibrate) – apply mapping to each successive frame (remap) • Remap operation is a simple kernel • OpenCV 3.0 alpha already provides this kernel for both CUDA and OpenCL Top graphic adapted from "Computer Vision Acceleration Using GPUs" by Shehrzad Qureshi

  14. Disparity Computation • Depth from stereo • Compute how far each point in right image is from the same point in left image • OpenCV 3.0 alpha routines for CUDA and OpenCL: – Block matching – Belief propagation Top graphic adapted from "Computer Vision Acceleration Using GPUs" by Shehrzad Qureshi

  15. Need for AR Registration

  16. Dynamic Registration

  17. AR Registration Extraction of objects using contours 1. Find color range of the interesting objects – HSV, RGB, LAB, LUB 2. Create mask based on the range – Noise reduced with erosion, dilation, and blurring 3. Detect edges of the mask 4. Find contours – Draw lines at the border of screen to find partial views 5. Draw contours

  18. Original Image Range Monitor Frame Mask Extracted Edge Filled Contours with Final Output Detection partial view fix

  19. Original Image Range Mask Monitor Frame Edge Extracted Detection Filled Contours Filled Contours Filled Contours Final Output Currently: 40-50 msec/frame with GPUs

  20. Curing Phobias through Augmented Reality Botella et al. 2010

  21. Next Steps: Augmentarium

  22. Last Night …

  23. Last Night …

  24. Closing Remarks • Confluence of a number of technological drivers – robots, HMDs, projectors, imaging sensors, and GPU processing, .. • VR/AR tools and technologies need to co-develop with driving applications in consumer applications, entertainment, science, medicine, and engineering. • Critical to leverage human perceptual and cognitive processes in development of VR/AR tools • Very exciting times ahead!

  25. Acknowledgements Greg Kramida Sujal Bista Tim Gray Fritz McCall Derek Yarnell Mike van Opstal Eric Krokos Hsueh-Chien Cheng Patricia Sazama Barbara Brawn-Cinani Larry Rosenblum NSF, NVIDIA, Mpower Maryland, and UMD CMNS

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