Audio Theory What is Sound? Transfer of Energy Molecular - - PowerPoint PPT Presentation
Audio Theory What is Sound? Transfer of Energy Molecular - - PowerPoint PPT Presentation
Audio Theory What is Sound? Transfer of Energy Molecular Displacement Wave Energy Mechanical Wave Pressure Waves Longitudinal Pressure Waves Sound Pressure Waves Longitudinal Wave Transverse Wave Sound waves in air
What is Sound?
- Transfer of Energy
- Molecular Displacement
- Wave Energy
- Mechanical Wave
- Pressure Waves
- Longitudinal Pressure Waves
Sound Pressure Waves
- Initial wave transmission
- Compression
- Rarefaction
Longitudinal Wave Transverse Wave
- Sound waves in air
Sound Radiation
- Free-field radiation
- The output of a point source radiates in a perfect sphere whose
surface area is found by:
- S = 4πr2
- If we double our distance from a sound source we actually increase
the total area that the sound will radiate by 4 times
- For each doubling in distance there is a 6 dB decrease in level.
- A convenient reference point for acoustic measurement.
Sound Pressure Waves
- Periodic Motion
- The sine wave
- One complete wave sequence is known as a Cycle (360˚)
- The time interval to complete a cycle is known as the
Period(T)
The Sine Wave
- Easily Measured and Predictable
- Frequency (pitch)
- Amplitude (loudness)
- etc...
Waveform Characteristics
Frequency Amplitude Velocity Wavelength Phase Harmonic Content Envelope
7 of them
Frequency
- How often the the pressure oscillation occurs
- Expressed in Hertz or cycles per second (cps)
- # of cycles / time (sec) = f in Hertz(Hz)
- 3cycles/3ms=1kHz or 3/.003 = 1000 Hz
- The Period (T) of a wave is the time it takes to
pass through 360 degrees (one cycle)
- T = 1/f
Volts/Div Sec/Div
0.1 V 2 ms
Frequency
- # of divisions x Sec/Div
- #cycles/sec = f
- 1 cycle = 4ms
- f =1/.004=250Hz
Frequency
- 20Hz - 20kHz - Human range of hearing
- Humans are sensitive to Proportional changes
- 2 to 1 Ratio = Octave interval
- Each doubling provides twice the spectral content of
the previous octave
- We use a logarithmic scale to describe it
Frequency - Bandwidth
- All systems have a finite bandwidth
- Human Hearing - 20 Hz to 20 kHz
- Electronic Devices -
Variable
Frequency
- Bandwidth is the range from the lowest to
the highest frequencies that are no more than 3dB down.
dB frequency Bandwidth 3 dB 40 Hz 10 kHz 20 Hz 20 kHz
Amplitude
- Maximum displacement from a reference point
- Magnitude of change in oscillaton
- Pendulum
- Electrical
Voltage or Alternating Current (AC)
Amplitude
RMS Peak Peak-to-Peak Amplitude +1V 0.707V
- 1V
Amplitude
- Peak
- = 1.414 x rms voltage
- Peak to Peak
- RMS - Root Mean Square
- Type of averaging
- Square root of the mean over time
- = .707 x Peak
Voltage
RMS Peak Peak-to-Peak Amplitude +1V 0.707V
- 1V
Amplitude
Volts/Div Sec/Div
0.5 V 20 µs
# of divisions x
Volts/Div
- Peak
V= 1V
- Peak to Peak
V= 2V
- RMS
V= .707V
Velocity
- Speed at which something travels through a
medium
- Speed of Sound
- Variables
- Density
- Elasticity
- Temperature
Velocity
- Speed of sound in air (c) at 70°F (20°C) is:
- c = 344 ±0.05 meters/sec
- c = 1130 ±0.16 feet/sec
- Equations for different temperatures
- c = 331 + 0.607*TC (TC = °C)
- c = 1052 +1.106*TF (TF = °F)
- The rate will increase at a rate of 1.1 ft/sec for each
degree Fahrenheit and .607 m/sec for each degree Celsius.
Substance Temp(°C) Speed (m/s)
Gasses
Carbon Dioxide 259 Oxygen 316 Air 331 Air 20 343 Helium 965
Liquids
Chloroform 20 1004 Ethanol 20 1162 Mercury 20 1450 Water 20 1482
Solids
Lead – 1960 Copper – 5010 Glass – 5640 Steel – 5960
The speed of light in a vacuum is ~ 300,000,000 meters per second The speed of an electromagnetic wave in copper is ~ 90% of the speed
- f light
- Sound travels at the speed of the molecules
- f the medium
- All sound waves travel at the same speed, in
similar conditions
- Frequency and Amplitude change the rate and
force at which the molecules move into each
- ther
Velocity
- Sound = energy transfer through longitudinal
compression waves
- Period = Time it takes to complete 1 cycle
(oscillation) of a wave (T=1/f)
- Frequency = Cycles per second (pitch)
- Amplitude = Magnitude of displacement from
equilibrium (level or loudness)
- Velocity = speed of wave propagation
(ft/sec or m/sec)
Wavelength
- The measured distance between the
beginning and end of a cycle.
- Wavelength =
- Acoustical wavelength
- λ = c/f
- Also stated as
- V= ƒ * λ
Velocity frequency
Same Velocity - Different Wavelength
Same Frequency - Different Velocity
Wavelength
- Concert A = 440Hz
- At 70º F, what is the length of one cycle
1130 440 = 2.56 feet
- Bass Drum = 40Hz
- At 70º F, what is the length of one cycle
1130 40 = 28.25 feet
Wavelength
- Flute (High C)
- 2093 Hz
- Piccolo (High C)
- 4186 Hz
0.54 feet 1130 2093 = 6.48 inches 0.27 feet 1130 4186 = 3.24 inches
Wavelength affect on Propagation
- Wavelength determines how a sound wave will
react as it comes into contact with an object in its path
- Diffraction
- Refraction
- Reflection
Wavelength
- Diffraction
- The bending of waves around obstacles and
the spreading out of waves beyond
- penings.
- Interaction dependent on wavelength
Diffraction
- When the wavelength is
longer than the obstacle it acts as if it (the obstacle) isn’t even there
Long Wavelengths
- When a wavelength is near to
the size of the obstacle both Shadowing and Re-radiation
- ccur
- Resonances
Diffraction
- Wavelength shorter than
- bject in its path
- Pronounced Reflection
- Very Clear Shadow Zone
Short Wavelengths
Diffraction
- Small Opening = New
Source Point
- Large Opening =
Continued waveform
- Slight shadowing
Diffraction at Openings
Diffraction
Diffraction
Text http://hyperphysics.phy-astr.gsu.edu
Diffraction
http://hyperphysics.phy-astr.gsu.edu
Refraction
- The bending of a waveform as it passes from
- ne medium to another
- Function of speed of sound in medium
- Temperature changes affect velocity
- Waves bend towards the slower (cooler)
side
Refraction
Refraction
S o u n d Source Cool Air Warm Air
- When the air is cooler above a surface the wave will bend
upwards.
- When the air is warmer then the surface the wave will
bend downwards.
Refraction
Inversion
Reflection
- Sound waves reflect where angle of incidence
is equal to angle of reflection
- Except that...
- Convex surfaces deflect waves
- Concave surfaces focus waves at one point
Reflection
Reflection
- Considerations
- Reflection will be strong if absorption is
low
- Phase change upon reflection
- Standing waves
- If the surface is random, scattering occurs
Wave Interaction
- Diffraction, Refraction, Reflection
- Interference
- Superposition
- Constructive
- Destructive
- Beating
- Moving Sources
- Doppler Effect
- Standing Waves
Interference
- When two waves traveling through the same
medium collide they pass through each other
- Superposition
- Constructive Interference
- Destructive Interference
- Beating
- ƒ(beat)= (ƒ1 - ƒ)
Phase and Phase Shift
- The measurement of a cycle, in degrees,
- Divided into 360°
Phase and Phase Shift
- When two waveforms are completely in phase there is
0°phase difference.
- 100% coherent
- If two waves are completely out of phase (180°) they will
completely cancel each other out.
- 0% coherent
- Wire reversal = electrically out of phase
- Acoustic phase cancellation might occur if two
microphones receive the same source one with a positive pressure and the other with a negative pressure.
Phase
- Sum and Difference
- Coherency
- Interference
- Beating
- Alternating constructive/destructive interference
- Two waves of near similar frequency combine to
produce a new wave
- ƒ(beat)= (ƒ1 - ƒ)
Standing Waves
- A wave that doesn’t move ???
- Appears static
- Two waves
- Same Frequency
- Same Wavelength
- Traveling in the same plane
from opposite directions
- Nodes
- Antinodes
Standing Waves
- Reflected energy
- Resonance
- The essence of tuned
instruments
Doppler Effect
- Moving sound source
- Shift in frequency and wavelength
- Speed vs. Frequency
- Observed pitch change as sound
source moves in relation to listener
Inverse Square Law
- If we double our distance from a sound source we actually
increase the total area that the sound will radiate by 4 times (in a free field).
- 4πr2
- For each doubling in distance there is a 6 dB decrease in level.
- dB = 20Log d1/d2
- Example: A speaker has a level of 95 dB at 5 ft, What level can
we expect at 14 ft?
- 20Log 5/14 = -8.9 dB
- 95 - 8.9 = 86.1 dB
Harmonics
- The world does not exist of pure tones exclusively.
- Timbre
- Enables us to distinguish between musical instruments
- Fundamental
- The note being played
- Partials or Overtones or Harmonics
- Every other frequencies present including the
fundamental.
Harmonics
- Most musical instruments overtones consist
- f whole number multiples of the
fundamental frequency.
- First harmonic = the fundamental
- Second harmonic = 2f
- Third harmonic = 3f
- And so on . . .
Overtone Series
Harmonics
- Some instruments have partials that are not
harmonically related to the fundamental (bells, xylophone and other percussive instruments).
- The different combination of partials and
their amplitudes give us different timbre
Harmonics
- There are two basic categories of waveforms:
- Simple
- Sine
- Square
- Triangle
- Sawtooth
- Complex
Harmonics
- Sine Wave
- No Harmonics
Harmonics
- Square Wave
- Odd Harmonics of 3f, 5f, 7f, ...
- Amplitude with a ratio of 1/n
(A/3, A/5, A/7...)
Harmonics
- Triangle Wave
- Odd harmonics of 3f, 5f, 7f . . .
- Amplitude with a ratio of 1/n2
(A/9, A/25, A/49...)
Harmonics
- Sawtooth
- All harmonics
- Amplitude with a ratio of of 1/n
(A, A/2, A/3 . . .)
Harmonics
- Complex waves do not necessarily repeat and
are not necessarily symmetrical about the zero line.
- Since they do not repeat it is difficult to
divide these waves into cycles or categorize them as to frequency by waveform.
Harmonic Distortion
- Most electronics add some harmonic components that are not a
part of the original signal.
- This distortion is measured in percentage.
- If a 1 volt sine wave with frequency f has an output that
contains a 0.1 volt at 2f, the output is said to contain 10% second harmonic distortion.
- Second and fourth harmonic distortion are 1 and 2 octave
intervals
- add some richness.
- Third harmonic distortion may add some nice color (a twelfth
above the fundamental).
- Musical instruments are full of rich harmonic distortion so we
need to be careful when adding additional harmonic distortion.
Frequency Amplitude Velocity Wavelength Phase Harmonic Content Envelope
Envelope (ADSR)
- The envelope works with the timbre to give each
instrument it's own sound.
- Attack: How the sound begins
- Transients
- Decay: How the sound comes off the attack.
- Sustain: How long the sound holds out.
- Release: How the sound ends.
- Human ears average intensity, so high amplitude portions
- f an envelope will not make an instrument loud unless it
is sustained long enough. Short high amplitude contributes to the character rather than loudness.
Frequency Amplitude Velocity Wavelength Phase Harmonic Content Envelope
Frequency
- cps - cycles per second - Hertz (Hz)
- Period = 1 cycle = t=1/ƒ
- All systems have a finite bandwidth
- Proportional changes
Velocity of Sound
- Varies depending on medium
- Velocity affects wavelength
- Sound travels the speed of the molecules
- 1130 ft/sec or 344 m/s
Wavelength
- Affects interaction properties
- Reflection, Diffraction, Refraction,
Absorption
- Varies depending on
Velocity
- Acoustical wavelength
- λ = c/f
Phase
- Measured in degrees (º)
- Sum and Difference
- Coherency
- Interference
Harmonics
- Harmonics, Overtones, Partials
- Multiples of the fundamental ƒ
- Timbre
- Simple waves
- Sine, Square, Triangle, Sawtooth
- Complex Waves
- Can be constructed with a combination of
- Sine and Cosine waves w/ varying amplitudes
- Fourier Series
Amplitude
- Displacement, from equilibrium
- Peak & RMS
- Volts, Pascals, Newtons
- Dynamic Range
Dynamic Range
70 dB S/N Ratio 20 dB Headroom 90 dB Dynamic Range 70 dB S/N Ratio 20 dB Headroom 90 dB Dynamic Range 120 dBSPL Maximum Sound Level 100 dBSPL Average 30 dBSPL Ambient Noise Level +24 dBu Clipping Point +4 dBu Nominal Level
- 66 dBu
Noise Floor
Dynamic Range, Headroom, & Signal-to-Noise Ratio
The ratio between the smallest and largest possible values of a changeable quantity
violin viola violincello contra-bass flute
- boe
clarinet tenor saxaphone bassoon french horn trumpet trombone tuba soprano alto tenor bass piano harsichord
- rgan
guitar
- rchestra
timpani bass drum snare drum cymbals 70 dB
Dynamic Range
100 80 60 40 dB Hz 100 200 500 1000 2000 100 80 60 40 dB Hz 100 200 500 1000 2000 100 80 60 40 dB Hz 100 200 500 1000 2000 100 80 60 40 dB Hz 100 200 500 1000 2000
Pitch Dependence
- f Dynamic Range
violin trumpet recorder clarinet
Loudness
- Perceived - Subjective Measurement
- Frequency dependent
- The ear is not equally sensitive to all frequencies
- Fletcher-Munson Curves - original
- Equal Loudness Curves - updated
- Loudness level is measured in phons
- phon- A unit of apparent loudness, equal in number
to the intensity in decibels of a 1,000 Hz tone judged to be as loud as the sound being measured.
Equal Loudness Curves
- The human ear is not equally sensitive to all
frequencies
- Listening level determines perception
- The lower the listening level, the greater the
discrepancies
- The higher the listening level, the lower the
discrepancies
- The ear is most sensitive to mid-range frequencies
and least sensitive to low frequencies.
- The sensitivity to high frequencies falls in between
its sensitivity to low and mid-range frequencies.
Common Decibel Relationships in Audio Engineering Volts dBu dBV dB VU nWb/m
AC Pro Audio Consumer see below*0.001
- 57.8
- 60.0
- 61.8
0.0015
- 54.3
- 56.5
- 58.3
0.0025
- 49.8
- 52.0
- 53.8
0.005
- 43.8
- 46.0
- 47.8
0.01
- 37.8
- 40.0
- 41.8
0.0125
- 35.8
- 38.1
- 39.9
0.015
- 34.3
- 36.5
- 38.3
0.02
- 31.8
- 34.0
- 35.8
0.025
- 29.8
- 32.0
- 33.8
0.05
- 23.8
- 26.0
- 27.8
0.10
- 17.8
- 20.0
- 21.8
0.15
- 14.3
- 16.5
- 18.3
0.20
- 11.8
- 14.0
- 15.8
0.25
- 9.8
- 12.0
- 13.8
0.3
- 8.2
- 10.5
- 12.3
0.35
- 6.9
- 9.1
- 10.9
0.425
- 5.2
- 7.4
- 9.2
0.475
- 4.3
- 6.5
- 8.3
Mic 0.50
- 3.8
- 6.0
- 7.8
Preamp 0.55
- 3.0
- 5.2
- 7.0
Gain 0.59
- 2.4
- 4.6
- 6.4
0.65
- 1.5
- 3.7
- 5.5
0.70
- 0.9
- 3.1
- 4.9
0.725
- 0.6
- 2.8
- 4.6 185 nWb/m
0.75
- 0.3
- 2.5
- 4.3 200 nWb/m
0.765
- 0.1
- 2.3
- 4.1
0.775
- 2.2
- 4.0
VU METER 0.87 1.0
- 1.2
- 3.0 250 nWb/m
1.00 2.2 0.0
- 1.8
1.09 3.0 0.7
- 1.0
1.15 3.4 1.2
- 0.6
1.23 4.0 1.8 0 370 nwB/m FS METER 1.38 5.0 2.8 1.0 1.55 6.0 3.8 2.0 1.73 7.0 4.8 3.0 520 nWb/m 1.95 8.0 5.8 4.0 2.18 9.0 6.8 5.0 2.45 10.0 7.8 6.0 3.00 11.8 9.5 7.7 3.10 12.0 9.8 8.0 3.45 13.0 10.8 9.0 4.00 14.3 12.0 10.2 5.00 16.2 14.0 12.2 6.00 17.8 15.6 13.8 7.00 19.1 16.9 15.1 8.00 20.3 18.1 16.3 9.00 21.3 19.1 17.3 10.00 22.2 20.0 18.2 11.00 23.0 20.8 19.0 12.00 23.8 21.6 19.8 13.00 24.5 22.3 20.5
Maximum
14.00 25.1 22.9 21.1
Output
15.00 25.7 23.5 21.7
Range
16.00 26.3 24.1 22.3
for
17.00 26.8 24.6 22.8
0 dBFS
18.00 27.3 25.1 23.3
*RCA Studio B Alignment using MRL Test Tape with a Reference Fluxivity of 250 nWb/m, machine aligned for +3/250 nWb/mConsumer Line Level dBu Reference Level dBV Reference Level Professional Line Level Low Mic Sensistivity High