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Anticipation in cybernetic systems: A case against mindless antirepresentationalism Lambert Schomaker Kunstmatige Intelligentie / RuG 2 Overview From data to explanation: competing theories Neural representations Anticipation and


  1. Anticipation in cybernetic systems: A case against mindless antirepresentationalism Lambert Schomaker Kunstmatige Intelligentie / RuG

  2. 2 Overview  From data to explanation: competing theories  Neural representations  Anticipation and attention: phenomena requiring representation  Conclusions School of Behavioral and Cognitive

  3. 3 War of worlds/words  behavorism & associationism Stim  Resp  traditional symbolistic cognitive science Act = Cogn(Perc)  ecological approaches Act  Perc  the brain-imaging revolution Act = Brain(Perc) School of Behavioral and Cognitive

  4. 4 Cognitive theories vs(?) Non-linear dynamic systems theories  Grey Walter (1948) Emergent behavior in Turtle bots  JJ Gibson (1960-1970) Ecological perception & action  Scott Kelso (198x) Action-Perception as a pattern formation process  Rodney Brooks (1991) Intelligence without representation School of Behavioral and Cognitive

  5. 5 Grey Walter (194x): behavioral complexity through simple perception/action mechanisms “Elsie the artificial tortoise” -light sensor -thermionic valve -simple steering -Nonlinearity, e.g.: go towards faint light, avoid bright light School of Behavioral and Cognitive

  6. 6 start A start B Grey Walter (194x): turtle dance Attraction two electromechanical turtles, each with a non-linear light Repulsion sensor and a light source over its shell, produce a strange movement, “ like the mating behavior of animals ” Turtle A Turtle B with with lamp lamp School of Behavioral and Charging station with weak light Cognitive

  7. 7 Grey Walter, Wiener et al. 40’s/50’s… even in the early days there is a strong sense of friction between “behavioral complexity through a few simple rules” and “brain complexity through many simple neurons” School of Behavioral and Cognitive

  8. 8 JJ Gibson 70’s, Scott Kelso, 80’s  Perception/Action: seamless integration into the world. Example: ego motion and optic flow School of Behavioral and Cognitive

  9. 9 JJ Gibson 70’s, Scott Kelso, 80’s  Perception/Action: seamless integration into the world. Example: ego motion and optic flow Approach Approach Approach Curvilinear obstacle hole heading School of Behavioral and Cognitive

  10. 10 JJ Gibson 70’s, Scott Kelso, 80’s  Perception/Action: seamless integration into the world organism world School of Behavioral and Cognitive

  11. 11 JJ Gibson 70’s, Scott Kelso, 80’s  Perception/Action: seamless integration into the world ß k S(t) organism world m t  Like in: mass, spring & friction: what causes the motion? mx ” t + β x ’ t + kx t = c School of Behavioral and Cognitive

  12. 12 Physics ß k S(t) m t  mx ” t + β x ’ t + kx t = c School of Behavioral and Cognitive

  13. 13 Cybernetics set level actuate S(t) sense gain, ∆ t t  School of Behavioral and Cognitive

  14. 14 Informatics while (true) { S := sense(state); if ( S < set_level ) { actuate(s + gain * ( set_level - S)); } sleep(dt); S(t) } t  School of Behavioral and Cognitive

  15. 15 Physics… but in a wholistic sense ß k S(t) m t  mx ” t + β x ’ t + kx t = c cf. Example by van Gelder, Watt’s governor: School of no representation, still behavior Behavioral and Cognitive

  16. 16 meanwhile, in AI  Cognitive Science & AI: Perception  Cognition  Action  … does not seem to work that well in robotics  Brooks: GOFAI needs representations & logic, but that does not help me in creating robots with believable intelligent behaviors ( Elephants don’t play chess, Brooks, 1990) School of Behavioral and Cognitive

  17. 17 late 1990’s   behavior-based robotics   Artificial Life   representation avoiders School of Behavioral and Cognitive

  18. 18 Traditional paradigm Perception Motor control Cognition School of Behavioral and Cognitive

  19. 19 Epistemological Overspecialisation exp. psychology movement science AI, robotics Visual Perception Locomotion Cognition: Auditory Perception Object manipulation decision making learning Tactile Perceptie Speech language Olfaction Handwriting cognitive science artificial intelligence (psycho)linguistics exp. psychology School of Behavioral and Cognitive

  20. How Visual Perception is viewed

  21.  a common paradigm in experimental psychology AND in computer vision!

  22. 22 Situated & Embodied systems: Close the Loop! AGENT Cognition Perception Movement sensors effectors sensors effectors WORLD School of Behavioral and Cognitive

  23. 23 Input/Output are codependent School of Behavioral and Cognitive

  24. 24 Input/Output are codependent School of Behavioral and Cognitive

  25. 25 late 1990’s   behavior-based robotics   Artificial Life   representation avoiders beware! School of Behavioral and Cognitive

  26. 26 Representation in neural systems  Antirepresentationalists may throw away the baby with the bath water  Representations are abundant in neural systems  In order to apply simple rules, one may need complex representations! School of Behavioral and Cognitive

  27. 27 Neural representations  Topological: vision, hearing, tactile sensing  Quantity coding: firing rate and recruitment  Distributed representations  Timing, vetoing, synchronisation,coherence School of Behavioral and Cognitive

  28. cochlea ~= G(f) x,y  log(r), phi

  29. (Fig: neuromuscular research center) “Quantity” = #units active (coarse control) & their firing rate (fine control)

  30. phidipus princeps v(t) (Hill, 2001)

  31. (Hill, 2001)

  32. (Forster & Forster, 1999)

  33. 33 Properties of the spider jump  Determination of prey velocity on the basis of optic flow  Preparation of the muscle contraction amplitude, direction and timing, in advance  Jump  Flight (almost no trajectory corrections possible!)  Catch or miss School of Behavioral and Cognitive

  34. flight t1 t2 Spider jump

  35. 35 The spider jump …  is not purely reactive (i.e. non Brooksian)  the jump is planned in a pro-active manner  towards a position where there is no visual percept of the prey  estimating a future time of arrival   there must be a represented estimate of a predicted state in the future School of Behavioral and Cognitive

  36. 36 System models: stateless, reactive  A = F(P) School of Behavioral and Cognitive

  37. 37 Reactive, with perceptual memory  A = F(P [t0,t] ) School of Behavioral and Cognitive

  38. 38 reactive with perceptual and action memory  A = F(P [t0,t] , A [t0,t- ∆ t] ) School of Behavioral and Cognitive

  39. 39 proactive, with perceptual and action memory and prediction window for perception and action  A = F(P [ t0,t] , A [t0,t- ∆ t] ,P [t,t+dt] , A [t,t+dt] ) School of Behavioral and Cognitive

  40. 40 proactive, with perceptual and action memory and prediction window for perception and action  A = F(P [ t0,t] , A [t0,t- ∆ t] ,P [t,t+dt] , A [t,t+dt] ) Prediction of the future perceptual and motor state is essential when there is any form of time delay within or outside the agent. School of Behavioral and Cognitive

  41. 41 System models  A = F(P)  A = F(P [t0,t] )  A = F(P [t0,t] , A [t0,t- ∆ t] , )  A = F(P [t0,t] , A [t0,t- ∆ t] , P [t,…] , A [t,…] ) cf: frontal and prefrontal cortex in primates School of Behavioral and Cognitive

  42. 42 Example: The non-linear IIR IIR = infinite impulse response y(t+ ∆ t) = F ( ∑ τ w τ x(t- τ ), ∑ τ v τ y(t- τ )) School of Behavioral and Cognitive

  43. 43 Example: The multipurpose non-linear IIR y (t+ ∆ t) = F ( ∑ τ w τ x (t- τ ), ∑ τ v τ y (t- τ )) “the next action is a non-linear function of (1) the weighted sum of things x seen until now and (2) the weighted sum of things y done until now” School of Behavioral and Cognitive

  44. 44 Example: The multipurpose non-linear IIR y (t+ ∆ t) = F ( ∑ τ α τ x (t- τ ), ∑ τ β τ y (t- τ )) “the next action is a non-linear function of (1) the weighted sum of things x seen until now and (2) the weighted sum of things y done until now” (it can be used for modeling a plethora of processes in physics, engineering and biology) School of Behavioral and Cognitive

  45. 45 Conclusion (1)  Behavior may be determined by simple rules  but the complexity of the brain is apparent (?)  Some may want to do away with representation  but neural representation is the essence of cognitive neuroscience School of Behavioral and Cognitive

  46. 46 Conclusion (2)  Even “simple” animals may need to estimate the state of the world in the future this can only be realized if a persistent representation of the relevant facets of that world is available for prediction School of Behavioral and Cognitive

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