An Experimental Platform for Quantified Crowd M. Grabowski, M. - - PowerPoint PPT Presentation

an experimental platform for quantified crowd
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An Experimental Platform for Quantified Crowd M. Grabowski, M. - - PowerPoint PPT Presentation

An Experimental Platform for Quantified Crowd M. Grabowski, M. Marschall, W. Sirko, M. Debski, M. Ziombski, P. Horban, S. Acedanski, M. Peczarski, D. Batorski, K. Iwanicki University of Warsaw WiMAN 2015, Las Vegas, NV, USA, August 6th, 2015


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SLIDE 1

An Experimental Platform for Quantified Crowd

  • M. Grabowski, M. Marschall, W. Sirko,
  • M. Debski, M. Ziombski, P. Horban,
  • S. Acedanski, M. Peczarski, D. Batorski,
  • K. Iwanicki

University of Warsaw

WiMAN 2015, Las Vegas, NV, USA, August 6th, 2015

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SLIDE 2

Quantified Self

= Self knowledge through numbers

Image source: http://www.health2news.com/files/2011/11/WellnessFX-300x220.png Image source: http://www.peelapom.com/ketzirah/wp- content/uploads/2013/04/bodyMonitor_collage- filtered-1024x800.jpg

You can't manage what you don't measure

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SLIDE 3

Quantified Crowd

The enabling factors:

  • Further device

miniaturization;

  • Low-power wireless inter-

device communication. The core ideas:

  • Collaborative sensing of

collocated people.

  • Online and (partially) in-

network data analysis.

  • Coordinated feedback for

groups of people.

adapted from image: http://www.clker.com/clipart-smaller-crowd-rdc.html

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SLIDE 4

Quantified Crowd

Crowd management:

  • Detecting patterns of

coordinated behavior in a crowd.

  • Automaticly recognizing and

predicting problematic situations.

  • Notifying people and the

autorities about danger.

Image source: http://en.wikipedia.org/wiki/File:Crowd_in_street.jpg

You can't manage what you don't measure

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SLIDE 5

Quantified Crowd

Maximizing event experience:

  • Detecting interpersonal

interactions.

  • Recognizing

communities.

  • Navigation through

crowds.

  • Contact and content

suggesting.

Image source: https://pixabay.com/en/music-kiss-rock-heavy-metal-819152/

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SLIDE 6

Problem Statement

Prior research has been conducted with:

  • Smartphones, or
  • Custom devices.

We are not aware of a common platform that would allow for innovating at various levels

  • f quantified crowd.

Image source: http://electronicdesign.com/content/14978/59382_fig_01.jpg

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SLIDE 7

Experimental Platform

Goal:

  • experimentation in as many scenarios as possible.

Components:

  • Hardware
  • Software
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SLIDE 8

Hardware

Design goals:

  • On its own should enable experimentation in

many scenarios.

  • It should be possible to extended with external

devices.

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SLIDE 9

Hardware

Based on ARM Cortex-M0+.

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SLIDE 10

Hardware

Local sensors:

  • Accelerometer
  • Magnetometer
  • Gyroscope
  • Microphone
  • Barometer (altimeter)
  • Light sensor
  • Thermometer
  • Hygrometer
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SLIDE 11

Hardware

Crowd texture sensors:

  • Low-power 868MHz radio
  • Infra-red transceiver
  • Bluetooth Low Energy chip
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SLIDE 12

Hardware

I/O interfaces:

  • 400x300 e-paper display
  • Buttons
  • LEDs
  • Buzzer
  • External flash memory
  • SD card
  • USB socket
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SLIDE 13

Software

  • Badge software – written in NesC.
  • External software – mostly Java.
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SLIDE 14

Evaluation

  • Conducted on a small scale.
  • We are in the process of manufacturing a

large batch of badges.

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SLIDE 15

Evaluation

Power consumption

Component Standby [μA] Active [mA] MCU 1.7 6.1 RF transceiver 0.2 16.9 (RX), 34.2 (TX @ 12 dBm) Infrared transceiver 0.9 (RX), 72 (TX @ power level 3) BLE module 0.4 25 (RX), 36 (TX) E-compass 2 0.44 Gyroscope 1 5 Barometer 0.5 0.025 Light sensor 4 0.13 Microphone 1.8 External flash 100 20 SD card depends on a card (e.g., 100) E-paper display 8

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SLIDE 16

Evaluation

Proximity detection with RF

  • Dist. [m]

Radio TX power [dBm]

  • 30.2
  • 27.7
  • 20.5
  • 15.7
  • 11.0
  • 5.0
  • 0.3

3.7 1 74.8 85.3 99.0 99.7 99.4 99.3 99.7 99.6 2 14.0 65.7 99.7 99.2 99.0 99.6 99.3 98.4 3 2.0 0.0 98.7 98.9 99.3 99.6 99.2 99.3 5 14.9 0.0 99.4 99.1 99.6 99.4 97.9 99.3 10 0.0 0.0 36.0 96.0 99.7 99.9 99.0 99.3 20 0.0 0.0 0.0 14.9 98.3 99.9 99.3 99.5 30 0.0 0.0 0.0 0.0 23.6 35.0 99.0 99.1 40 0.0 0.0 0.0 0.0 20.0 22.0 68.5 99.5 50 0.0 0.0 0.0 0.0 0.0 1.0 11.0 98.8 60 0.0 0.0 0.0 0.0 0.0 0.0 23.4 98.1 70 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0

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SLIDE 17

Evaluation

Proximity detection with IR

1 2 3 1 100.0 99.0 93.0 88.0 2 74.0 67.0 99.0 88.0 3 0.0 55.0 33.0 51.0 4 0.0 0.0 50.0 53.0 5 0.0 0.0 0.0 30.0 6 0.0 0.0 0.0 0.0

  • Dist. [m]

IR TX power [level]

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SLIDE 18

Evaluation

Mutual orientation detection with IR

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SLIDE 19

Evaluation

Real-world situation detection

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SLIDE 20

Conclusion

  • Our platform has the potential to serve on its
  • wn in various experimental scenarios for

quantified crowd.

  • It can be extended with off-the-shelf mobile

devices, which further broadens its applicability.

  • We are in the process of manufacturing 100

pieces of the badges.

  • We hope that the platform will be used by
  • ther groups.
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SLIDE 21

Thank You

Questions?

Supported by the (Polish) National Science Centre (NCN) within the SONATA programme under grant no. DEC-2012/05/D/ST6/03582.

  • K. Iwanicki was additionally supported by a scholarship from the (Polish)

Ministry of Science and Higher Education for outstanding young scientists.