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Ambient Sound Provides Supervision for Visual Learning Andrew Owens 1 , Jiajun Wu 1 , Josh H. McDermott 1 , William T. Freeman 1 , 2 , and Antonio Torralba 1 1 MIT & 2 Google Research ECCV 2016 Presented by An T. Nguyen 1 Introduction


  1. Ambient Sound Provides Supervision for Visual Learning Andrew Owens 1 , Jiajun Wu 1 , Josh H. McDermott 1 , William T. Freeman 1 , 2 , and Antonio Torralba 1 1 MIT & 2 Google Research ECCV 2016 Presented by An T. Nguyen 1

  2. Introduction Problem ◮ Learn Image Representation without labels ... ◮ ... that useful for a real task (e.g. Object Recognition). 2

  3. Introduction Problem ◮ Learn Image Representation without labels ... ◮ ... that useful for a real task (e.g. Object Recognition). Idea ◮ Set up a pretext task. ◮ To solve pretext task, model must learn good representation. 2

  4. Introduction Problem ◮ Learn Image Representation without labels ... ◮ ... that useful for a real task (e.g. Object Recognition). Idea ◮ Set up a pretext task. ◮ To solve pretext task, model must learn good representation. Learn to predict a “natural signal”... ◮ ...that available for ‘free’. 2

  5. Introduction Problem ◮ Learn Image Representation without labels ... ◮ ... that useful for a real task (e.g. Object Recognition). Idea ◮ Set up a pretext task. ◮ To solve pretext task, model must learn good representation. Learn to predict a “natural signal”... ◮ ...that available for ‘free’. ◮ This paper: Sound. 2

  6. Introduction Problem ◮ Learn Image Representation without labels ... ◮ ... that useful for a real task (e.g. Object Recognition). Idea ◮ Set up a pretext task. ◮ To solve pretext task, model must learn good representation. Learn to predict a “natural signal”... ◮ ...that available for ‘free’. ◮ This paper: Sound. ◮ Others: Camera motion. (Agrawal et. al., Jayaraman & Grauman, 2015) 2

  7. Data Yahoo Flickr Creative Commons 100 Million Dataset. (Thomee et. al. 2015) 3

  8. Data Yahoo Flickr Creative Commons 100 Million Dataset. (Thomee et. al. 2015) ◮ 360,000 video subset. ◮ Sample one image per 10sec. ◮ Extract 3.75 sec of sound around. ◮ 1 . 8 mil. train examples. 3

  9. Examples 1 (flickr.com/photos/41894173046@N01/4530333858) Sound Video 4

  10. Examples 2 (flickr.com/photos/42035325@N00/8029349128) Sound Video 5

  11. Examples 3 (flickr.com/photos/zen/2479982751) Sound Video 6

  12. Challenges ◮ Sound is sometimes indicative of image. ◮ But sometimes not. 7

  13. Challenges ◮ Sound is sometimes indicative of image. ◮ But sometimes not. Sound producing objects ◮ outside image. ◮ not always produce sound. 7

  14. Challenges ◮ Sound is sometimes indicative of image. ◮ But sometimes not. Sound producing objects ◮ outside image. ◮ not always produce sound. Video ◮ is edited. ◮ has noisy, background sound. 7

  15. Challenges ◮ Sound is sometimes indicative of image. ◮ But sometimes not. Sound producing objects ◮ outside image. ◮ not always produce sound. Video ◮ is edited. ◮ has noisy, background sound. Question: What representation can we learn? 7

  16. Represent sound Pre-process 8

  17. Represent sound Pre-process ◮ Filter waveform ... (mimic human ear). 8

  18. Represent sound Pre-process ◮ Filter waveform ... (mimic human ear). ◮ Compute statistics (e.g. mean of each freq. channel). 8

  19. Represent sound Pre-process ◮ Filter waveform ... (mimic human ear). ◮ Compute statistics (e.g. mean of each freq. channel). ◮ → sound texture: 502-dim vector. 8

  20. Represent sound Pre-process ◮ Filter waveform ... (mimic human ear). ◮ Compute statistics (e.g. mean of each freq. channel). ◮ → sound texture: 502-dim vector. Two labeling models 1. Cluster sound texture (k-mean). 8

  21. Represent sound Pre-process ◮ Filter waveform ... (mimic human ear). ◮ Compute statistics (e.g. mean of each freq. channel). ◮ → sound texture: 502-dim vector. Two labeling models 1. Cluster sound texture (k-mean). 2. PCA, 30 projections, threshold → binary codes. 8

  22. Represent sound Pre-process ◮ Filter waveform ... (mimic human ear). ◮ Compute statistics (e.g. mean of each freq. channel). ◮ → sound texture: 502-dim vector. Two labeling models 1. Cluster sound texture (k-mean). 2. PCA, 30 projections, threshold → binary codes. Given an image 1. Predict sound cluster. 2. Predict 30 binary codes (multi-label classification). 8

  23. Training 9

  24. Training Convolutional Neural Network ◮ Similar to (Krizhevsky et. al. 2012). ◮ Implemented in Caffe. 9

  25. Training 10

  26. Visualizing neurons (in upper layers) 11

  27. Visualizing neurons (in upper layers) Method: for each neuron 11

  28. Visualizing neurons (in upper layers) Method: for each neuron 1. Find images with large activation. 11

  29. Visualizing neurons (in upper layers) Method: for each neuron 1. Find images with large activation. 2. Find locations with large contribution to activation. 11

  30. Visualizing neurons (in upper layers) Method: for each neuron 1. Find images with large activation. 2. Find locations with large contribution to activation. 3. Highlight these regions. 11

  31. Visualizing neurons (in upper layers) Method: for each neuron 1. Find images with large activation. 2. Find locations with large contribution to activation. 3. Highlight these regions. 4. Show to human on AMT. 11

  32. Visualizing neurons 12

  33. Visualizing neurons 12

  34. Visualizing neurons 12

  35. Visualizing neurons 13

  36. Visualizing neurons 13

  37. Visualizing neurons 13

  38. Detectors Histogram Sound 14

  39. Detectors Histogram Sound Ego Motion 14

  40. Detectors Histogram Sound Ego Motion Labeled Scenes (supervised) 14

  41. Observations ◮ Each method learn some kinds of representations... ◮ ...depend on the pretext task. 15

  42. Observations ◮ Each method learn some kinds of representations... ◮ ...depend on the pretext task. Representation learned from sound ◮ Objects with distinctive sound. ◮ Complementary to other methods. 15

  43. Object/Scene Recognition (1-vs-rest SVM) 1. Agrawal et.al. 2015 4. Doersch et.al 2015 16 20. Kr¨ ahenb¨ uhl et.al. 2016 35. Wang & Gupta 2015

  44. Object/Scene Recognition (1-vs-rest SVM) 1. Agrawal et.al. 2015 4. Doersch et.al 2015 16 20. Kr¨ ahenb¨ uhl et.al. 2016 35. Wang & Gupta 2015

  45. Object/Scene Recognition (1-vs-rest SVM) Comparable Performance to Others 1. Agrawal et.al. 2015 4. Doersch et.al 2015 16 20. Kr¨ ahenb¨ uhl et.al. 2016 35. Wang & Gupta 2015

  46. Object Detection (Pretrain Fast-RCNN) 1. Agrawal et.al. 2015 4. Doersch et.al 2015 20. Kr¨ ahenb¨ uhl et.al. 2016 35. Wang & Gupta 2015 17

  47. Object Detection (Pretrain Fast-RCNN) 1. Agrawal et.al. 2015 4. Doersch et.al 2015 20. Kr¨ ahenb¨ uhl et.al. 2016 35. Wang & Gupta 2015 17

  48. Object Detection (Pretrain Fast-RCNN) Similar Performance to Motion 1. Agrawal et.al. 2015 4. Doersch et.al 2015 20. Kr¨ ahenb¨ uhl et.al. 2016 35. Wang & Gupta 2015 17

  49. Discussion Sound ◮ is abundant. ◮ can learn good representations. ◮ complementary to visual info. 18

  50. Discussion Sound ◮ is abundant. ◮ can learn good representations. ◮ complementary to visual info. Future work ◮ Other sound representations. ◮ What object/scene detectable by sound? 18

  51. Bonus: Visually Indicative Sound (Owens et. al. 2016, vis.csail.mit.edu) 19

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