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affect, appeal, and sentiment as factors influencing interaction - - PowerPoint PPT Presentation
affect, appeal, and sentiment as factors influencing interaction - - PowerPoint PPT Presentation
affect, appeal, and sentiment as factors influencing interaction with multimedia information jussi karlgren september 29, 2009, korfu results from the chorus coordination action plenty of recent research on affect in users by computational
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plenty of recent research on affect in users by computational research
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starting points
1 information items (may) carry explicit or implicit sentimental
loading
2 people are in continuously changing affective states 3 activities people engage in modify and are modified by the
affective state of the user.
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starting points
1 information items (may) carry explicit or implicit sentimental
loading
2 people are in continuously changing affective states 3 activities people engage in modify and are modified by the
affective state of the user.
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several reasons to study affect, appeal, and sentiment
1 better interactive systems in general, as systems move from
- ffice to general use
2 next generation of computer mediated human-human
communication
3 dynamic narratives, for entertainment and education 4 understanding people better 5 more concrete task: information access
(that’s us)
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several reasons to study affect, appeal, and sentiment
1 better interactive systems in general, as systems move from
- ffice to general use
2 next generation of computer mediated human-human
communication
3 dynamic narratives, for entertainment and education 4 understanding people better 5 more concrete task: information access
(that’s us)
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several reasons to study affect, appeal, and sentiment
1 better interactive systems in general, as systems move from
- ffice to general use
2 next generation of computer mediated human-human
communication
3 dynamic narratives, for entertainment and education 4 understanding people better 5 more concrete task: information access
(that’s us)
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several reasons to study affect, appeal, and sentiment
1 better interactive systems in general, as systems move from
- ffice to general use
2 next generation of computer mediated human-human
communication
3 dynamic narratives, for entertainment and education 4 understanding people better 5 more concrete task: information access
(that’s us)
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several reasons to study affect, appeal, and sentiment
1 better interactive systems in general, as systems move from
- ffice to general use
2 next generation of computer mediated human-human
communication
3 dynamic narratives, for entertainment and education 4 understanding people better 5 more concrete task: information access
(that’s us)
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several reasons to study affect, appeal, and sentiment
1 better interactive systems in general, as systems move from
- ffice to general use
2 next generation of computer mediated human-human
communication
3 dynamic narratives, for entertainment and education 4 understanding people better 5 more concrete task: information access
(that’s us)
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workshop on affect, appeal, and sentiment as factors influencing interaction with multimedia information may 28, 2009 brussels
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some discussion points
1 useful use cases 2 appropriate models 3 enhanced target notion for retrieval evaluation 4 link between usage and data objects
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some discussion points
1 useful use cases 2 appropriate models 3 enhanced target notion for retrieval evaluation 4 link between usage and data objects
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some discussion points
1 useful use cases 2 appropriate models 3 enhanced target notion for retrieval evaluation 4 link between usage and data objects
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some discussion points
1 useful use cases 2 appropriate models 3 enhanced target notion for retrieval evaluation 4 link between usage and data objects
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(some) use case related factors motivation task view broken by multimedia situation lean-back, not lean-forward success satisfaction not optimisation effort short-coding, not specification
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(some) use case related factors motivation task view broken by multimedia situation lean-back, not lean-forward success satisfaction not optimisation effort short-coding, not specification
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(some) use case related factors motivation task view broken by multimedia situation lean-back, not lean-forward success satisfaction not optimisation effort short-coding, not specification
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(some) use case related factors motivation task view broken by multimedia situation lean-back, not lean-forward success satisfaction not optimisation effort short-coding, not specification
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(some) use case related factors motivation task view broken by multimedia situation lean-back, not lean-forward success satisfaction not optimisation effort short-coding, not specification
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initial take on models of affect
1 categorial models with palettes of emotions 2 dimensional representations with emotions projected in low
dimensional space not the last word - more dynamic models likely
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initial take on models of affect
1 categorial models with palettes of emotions 2 dimensional representations with emotions projected in low
dimensional space not the last word - more dynamic models likely
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initial take on models of affect
1 categorial models with palettes of emotions 2 dimensional representations with emotions projected in low
dimensional space not the last word - more dynamic models likely
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initial take on models of affect
1 categorial models with palettes of emotions 2 dimensional representations with emotions projected in low
dimensional space not the last word - more dynamic models likely
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tentative goal for information access research reformed target notion for evaluation: introduce appeal to complement relevance include factors related to user in evaluation, not only relations document and specification
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tentative goal for information access research reformed target notion for evaluation: introduce appeal to complement relevance include factors related to user in evaluation, not only relations document and specification
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tentative goal for information access research reformed target notion for evaluation: introduce appeal to complement relevance include factors related to user in evaluation, not only relations document and specification
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tenuous link between usage and data objects recall:
1 information items (may) carry explicit or implicit sentimental loading 2 people are in continuously changing affective states 3 activities people engage in modify and are modified by the affective
state of the user
what is the link? what outcome variables can we use? what ground truth might we have? IAPS, but for txt?
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tenuous link between usage and data objects recall:
1 information items (may) carry explicit or implicit sentimental loading 2 people are in continuously changing affective states 3 activities people engage in modify and are modified by the affective
state of the user
what is the link? what outcome variables can we use? what ground truth might we have? IAPS, but for txt?
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tenuous link between usage and data objects recall:
1 information items (may) carry explicit or implicit sentimental loading 2 people are in continuously changing affective states 3 activities people engage in modify and are modified by the affective
state of the user
what is the link? what outcome variables can we use? what ground truth might we have? IAPS, but for txt?
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tenuous link between usage and data objects recall:
1 information items (may) carry explicit or implicit sentimental loading 2 people are in continuously changing affective states 3 activities people engage in modify and are modified by the affective
state of the user
what is the link? what outcome variables can we use? what ground truth might we have? IAPS, but for txt?
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