a reinforcement learning perspective on agi
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A REINFORCEMENT LEARNING PERSPECTIVE ON AGI Itamar Arel, Machine - PowerPoint PPT Presentation

A REINFORCEMENT LEARNING PERSPECTIVE ON AGI Itamar Arel, Machine Intelligence Lab (http://mil.engr.utk.edu) The University of Tennessee Tutorial outline 2 What makes an AGI system ? A quick-and-dirty intro to RL Making the


  1. A REINFORCEMENT LEARNING PERSPECTIVE ON AGI Itamar Arel, Machine Intelligence Lab (http://mil.engr.utk.edu) The University of Tennessee

  2. Tutorial outline 2  What makes an AGI system ?  A quick-and-dirty intro to RL  Making the connection RL  AGI  Challenges ahead  Closing thoughts AGI 2009 UT Machine Intelligence Lab http://mil.engr.utk.edu

  3. What makes and AGI system ? 3  Difficult to define “AGI” or “Cognitive Architectures”  Potential “must haves” …  Application domain independence  Fusion of multimodal, high-dimensional inputs  Spatiotemporal pattern recognition/inference  “Strategic thinking” – long/short term impact Claim - If we can achieve the above, we’re off to a great start … AGI 2009 UT Machine Intelligence Lab http://mil.engr.utk.edu

  4. RL is learning from interaction 4  Experience driven learning  Decision-making under uncertainty  Goal: Maximize a Observations Rewards Actions utility(“value”) function  Maximize long-term rewards prospect  Unique to RL: solves the Stochastic, Dynamic credit assignment problem Environment AGI 2009 UT Machine Intelligence Lab http://mil.engr.utk.edu

  5. RL is learning from interaction (cont’) 5  A form of unsupervised learning  Two primary components  Trial-and-error Observations Rewards Actions  Delayed rewards  Origins of RL: Dynamic Programming Stochastic, Dynamic Environment AGI 2009 UT Machine Intelligence Lab http://mil.engr.utk.edu

  6. Brief overview of RL 6  Environment is modeled as a Markov Decision Process (MDP)  S – state space  A ( s ) – set of actions possible in state s  S a – probability of transitioning from state s to s’ P '  ss given that action a is taken a – expected reward when transitioning from state s R  ' ss to s’ given that action a is taken Goal is to find a good policy: States  Actions AGI 2009 UT Machine Intelligence Lab http://mil.engr.utk.edu

  7. Backgammon example 7  Fully-observable problem (state is known)  Huge state set (board configurations) ~ 10 20  Finite action set – permissible moves  Rewards: Win +1 Lose -1 else 0 AGI 2009 UT Machine Intelligence Lab http://mil.engr.utk.edu

  8. RL intro: MDP basics 8  An MDP is defined by the state transition probabilities       a Pr ' | , P s s s s a a  ' 1 ss t t t and the expected reward       a | , , ' R E r s s a a s s   ' 1 1 ss t t t t  Agent’s goal is to maximize the rewards prospect            2 ( ) ... R t r r r r       1 2 3 1 t t t t   0 AGI 2009 UT Machine Intelligence Lab http://mil.engr.utk.edu

  9. RL intro: MDP basics (cont’) 9  The state-value function for policy  is             k ( ) | | V s E R s s E r s s       1 t t t k t    0 k  Alternatively, we may deal with the state-action value function               k ( , ) | , | , Q s a E R s s a a E r s s a a       1 t t t t k t t    0 k  The latter is often easier to work with AGI 2009 UT Machine Intelligence Lab http://mil.engr.utk.edu

  10. RL intro: MDP basics (cont’) 10  Bellman equations         a a ( ) ( ' ) V s P R V s ' ' ss ss ' s         a a ( , ) ( ' , ' ) Q s a P R Q s a ' ' ss ss ' s  V(s’) V(s) r t+1 Temporal difference learning     ( ) ( ) V s r V s S S’  1 1 t t t AGI 2009 UT Machine Intelligence Lab http://mil.engr.utk.edu

  11. RL intro: policy evaluation 11  We’re looking for an optimal policy  * that would maximize V  ( s )  s  S Dynamics unknown  Policy evaluation – for some          ( ) ( ) s s ( ) ( ' ) V s P R V s  1 ' ' k ss ss k ' s  RL problem – solve MDP when environment model is unknown  Key idea – use samples obtained by interaction with the environment to determine value and policy AGI 2009 UT Machine Intelligence Lab http://mil.engr.utk.edu

  12. RL intro: policy improvement 12  For a given policy  with value function V  ( s )         a a ' ( ) arg max ( ' ) s P R V s ' ' ss ss a ' s  The new policy is always better  Converging iterative process (under reasonable conditions) AGI 2009 UT Machine Intelligence Lab http://mil.engr.utk.edu

  13. Exploration vs. exploitation 13 A fundamental trade-off in RL  Exploitation of actions that worked in the past  Exploration of new, alternative action paths so as to learn how to make better action selections in the future The dilemma is that neither pure exploration nor pure exploitation is good Stochastic tasks – must explore Real-world is stochastic – forces explorations AGI 2009 UT Machine Intelligence Lab http://mil.engr.utk.edu

  14. Back to the real (AGI) world … 14  No “state” signal provided  Instead, we have (partial) observations  Agent needs to infer state  No model - dynamics need to be learned  No tabular form solutions (don’t scale) …  Huge/continuous state spaces  Huge/continuous action spaces  Multi-dimensional reward signals AGI 2009 UT Machine Intelligence Lab http://mil.engr.utk.edu

  15. Toward AGI: what is a “state” ? 15 State is a consistent (internal) representation of perceived regularities in the environment  Each time agent sees a “car” the same state signal is invoked  States are individual to the agent  State inferences can occur only when environment has regularities and predictability AGI 2009 UT Machine Intelligence Lab http://mil.engr.utk.edu

  16. Toward AGI: learning a Model 16  Environment dynamics unknown  What is a model – any system that helps us characterize the environment dynamics  Model-based RL – model is not available, but is explicitly learned Current observation Predicted next and action Model observations AGI 2009 UT Machine Intelligence Lab http://mil.engr.utk.edu

  17. Toward AGI: replace tabular form 17  Function approximation (FA) - a must  Key to generalization  Good news: many FA technologies out there  Radial basis functions  Neural networks  Bayesian networks s V(s) Function  Fuzzy logic Approximation  … AGI 2009 UT Machine Intelligence Lab http://mil.engr.utk.edu

  18. Hardware vs. software 18  Historically, ML has been in CS turf  Von Neumann architecture?  Brain operates @ ~150 Hz  Hosts 100 billion processors  Software limits scalability  256 cores is still not “massive parallelism”  Need vast memory bandwidth  Analog circuitry AGI 2009 UT Machine Intelligence Lab http://mil.engr.utk.edu

  19. Toward AGI: general insight 19  Don’t care for “optimal policy”  Stay away from reverse engineering  Learning takes time!  Value function definition needs work  Internal (“intrinsic”) vs. external rewards  Exploration vs. exploitation  Hardware realization  Scalable function approximation engines AGI 2009 UT Machine Intelligence Lab http://mil.engr.utk.edu

  20. Tripartite unified AGI architecture 20 Action correction Actor Critic Actions Environment State-action value est. Observations Model AGI 2009 UT Machine Intelligence Lab http://mil.engr.utk.edu

  21. Closing thoughts 21  The general framework is promising for AGI  Offers elegance  Biologically-inspired approach  Scaling model-based RL  VLSI technology exists today!  >2B transistors on a chip AGI IS COMING …. AGI 2009 UT Machine Intelligence Lab http://mil.engr.utk.edu

  22. Thank you 22 AGI 2009 UT Machine Intelligence Lab http://mil.engr.utk.edu

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