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PAC12 Command Center That Collaborates With The In Stadium Replay Officials 3 0 3 0 4 0 5 0 4 0 5 0 4 0 4 0 3 0 3 0 3 0 3 0 4 0 5 0 4 0 5 0 4 0 4 0 3 0 3 0 San Francisco, CA Pac-12 Command Center 3 0 3 0 3rd and Folsom, San


  1. PAC12 Command Center That Collaborates With The In Stadium Replay Officials 3 0 3 0 4 0 5 0 4 0 5 0 4 0 4 0 3 0 3 0

  2. 3 0 3 0 4 0 5 0 4 0 5 0 4 0 4 0 3 0 3 0 San Francisco, CA

  3. Pac-12 Command Center 3 0 3 0 3rd and Folsom, San Francisco 4 0 5 0 4 0 5 0 4 0 4 0 3 0 3 0 San Francisco, CA

  4. 3 0 3 0 4 0 5 0 4 0 5 0 4 0 4 0 3 0 3 0 San Francisco, CA

  5. 3 0 3 0 4 0 5 0 4 0 5 0 4 0 4 0 3 0 3 0 San Francisco, CA

  6. Targeting and Player Safety 3 0 3 0 4 0 5 0 4 0 5 0 4 0 4 0 3 0 3 0 Making the Future of Football Safer

  7. The fundamental Elements of 3 0 3 0 Targeting? 1. Forcible contact to the head or neck 4 0 5 0 4 0 area of a defenseless player (protects the offensive player). 5 0 2. Forcible contact with the crown of the 4 0 4 0 helmet (protects the defensive player). 3 0 3 0

  8. List of Defenseless Players 3 0 3 0 • A player in the act of or just a3er throwing a pass. • A receiver a8emp:ng to catch a forward pass or in posi:on to receive a backward pass, 4 0 5 0 4 0 or has not clearly become a ball carrier. • A kicker in the act of or just a3er kicking a ball, or during the kick or kick return. • A kick returner a8emp:ng to catch or recover a kick, or one who has completed a catch 5 0 or recovery and has not had :me to protect himself or has not clearly become a ball carrier. • A player on the ground. 4 0 4 0 • A player obviously out of the play. • A player who receives a blind-side block 3 0 3 0 • A ball carrier already in the grasp of an opponent and whose forward progress has been stopped. • A quarterback any :me a3er a change of possession. • A ball carrier who has obviously given himself up and is sliding feet first.

  9. The Process of Evaluating A Play and 3 0 Whether There is a Foul For Targeting 3 0 1. Is the player “Defenseless” by definition? 4 0 5 0 4 0 • If so, that player may not be forcefully contacted in the head or neck area. OR, 5 0 • May not be forcefully contacted with the crown of the opponents helmet. 4 0 4 0 2. If the player is not “Defenseless” he is a runner, and you can only have a foul for Targeting with the 3 0 3 0 crown of the opponents helmet. 3. In either case, there must be at least one high indicator.

  10. •HIGH INDICATORS THAT TARGETING HAS OCCURRED: At least one indicator must be present in order for a foul to be called. 3 0 •LAUNCH – A player leaving his feet to a?ack an opponent by an 3 0 upward and forward thrust of the body to make forcible contact in the head or neck area. 4 0 5 0 •THRUST - A crouch followed by an upward and forward thrust to 4 0 a?ack with forcible contact at the head or neck area, even though one or both feet are sGll on the ground. 5 0 •STRIKE - Leading with helmet, shoulder, forearm, fist, hand or elbow to a?ack with forcible contact at the head or neck area. •CROWN - Lowering the head before a?acking by iniGaGng forcible 4 0 4 0 contact with the crown of the helmet. •LOW INDICATORS TARGETING LIKELY DID NOT OCCUR: • H ead up 3 0 3 0 •Wrap-up tackle •Head to the side •Changing posi:on

  11. A targe:ng foul can be called by: 3 0 3 0 •An on-field official and reviewed by 4 0 5 0 instant replay to be confirmed or 4 0 overturned (All targe:ng fouls are 5 0 reviewed); OR •The review is ini:ated by the instant 4 0 4 0 replay official from the replay booth 3 0 3 0 or the command center

  12. The Penalty For Committing A 3 0 3 0 Foul For Targeting A targe:ng penalty is 15 yards and an 4 0 5 0 4 0 automa:c first down. That player is also 5 0 ejected for the remainder of the game, and if the foul occurs in the second half, it 4 0 4 0 includes a suspension for the first half of the following game. 3 0 3 0

  13. Targeting Stats 3 0 3 0 •Targe:ng penal:es in D1 football 4 0 5 0 4 0 increased for the fourth straight season 5 0 •In 2017, 188 targe:ng penal:es were 4 0 4 0 enforced in D1 football, a 30% increase from last year. 3 0 3 0

  14. What Is the Objective? 3 0 3 0 • That players lower their target zone 4 0 5 0 4 0 when contacting an opponent. • That players have their heads up 5 0 when contacting an opponent. 4 0 4 0 3 0 3 0

  15. 3 0 LET’S LOOK AT SOME PLAYS TO 3 0 DEMONSTRATE WHAT IS OR ISN’T 4 0 5 0 TARGETING 4 0 5 0 4 0 4 0 3 0 3 0

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