14.8.2020 agenda 1 Half-year in review 2 Financial results 3 - - PowerPoint PPT Presentation

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14.8.2020 agenda 1 Half-year in review 2 Financial results 3 - - PowerPoint PPT Presentation

14.8.2020 agenda 1 Half-year in review 2 Financial results 3 Summary & outlook Terhi Kauppi Tero Virtala CFO CEO HALF-Year in review H1-2020 highlights Revenue 17.0 (13.8) M, +23% . Operating profit 3.2 (1.5) M, 18.6%


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14.8.2020

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agenda 1

Half-year in review

2

Financial results

3

Summary & outlook

Tero Virtala CEO Terhi Kauppi CFO

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HALF-Year in review

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  • Revenue 17.0 (13.8) M€, +23%.
  • Operating profit 3.2 (1.5) M€, 18.6% of

revenue.

  • Remedy signed Epic Games as the

publisher for two unannounced games.

  • Control team released first DLC “The

Foundation”, working on “AWE” DLC as well as Steam and next gen versions.

  • Crossfire team preparing for single-

player campaign launch in 2020.

  • Pandemic had no significant impact on

Remedy, strike team set up to mitigate.

H1-2020 highlights

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Market has developed favorably for us

MOBILE & TABLET CONSOLES & PC HARDCORE GAMERS CASUAL PLAYERS

BIG SCREEN GAMES for GAMERS

Xbox One 48 million units PlayStation 4 112 million units 62 million units

Demand grows for good games and studios. With the ongoing industry consolidation, there are fewer independent AAA studios.

Remedy has developed well to take advantage of the growing and changing market.

GLOBAL GAMES MARKET 2020

$159.3Bn

+9.3% YoY growth

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control

  • Award-winning supernatural 3rd-person

action-adventure game.

  • Originally released in August 2019 on

PlayStation 4, Xbox One & PC.

  • Published by 505 Games.
  • Game IP created and owned by Remedy.
  • Revenues based on development

payments from the publisher and share of game sales net revenue.

  • Developed in 3 years with a budget of less

than €30 million.

  • Control added to PlayStation Now

subscription service and first expansion “The Foundation” launched in March 2020.

  • Second expansion “AWE” for original

platforms and Ultimate Edition for Steam coming August 27th 2020.

  • Control is also being developed for new

platforms and services, including the next generation consoles PlayStation 5 and Xbox Series X.

  • Game sales continue on a good level with

PR and marketing activities.

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CONTROL roadmap

2 0 1 9

...and more to come…

DELUXE 2 0 2 0 2 0 2 1 SEASON PASS DLC 1 DLC 2 ULTIMATE EDITION

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crossfire

  • Crossfire is one of the world’s most

popular online first-person shooters (FPS):

  • ver 650M registered and 8.5M

simultaneous players in 80 countries.

  • Created and owned by Smilegate.
  • Remedy creates single-player experiences

for Crossfire.

  • Remedy revenues based on development

payments from the publisher and potential royalties.

  • Smilegate and Microsoft are bringing the

game to the western audience as Crossfire X on Xbox platforms.

  • Includes Remedy’s campaign, which is

split into operations, the first one to be released is titled “Operation Spectre”.

  • Crossfire is Remedy’s debut in the first-

person shooter genre.

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vanguard

  • The objective of Vanguard is to create a long-lasting service-based

multiplayer game combined with selected Remedy features. We now have an internally playable first development version of the game.

  • The team has taken the first playable development version further,

continuously evaluating, learning and adjusting the development.

  • Some parts of the game show very good promise, some parts have been

redesigned.

  • The early phase work on Vanguard continues with a small team.
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Unannounced projects

  • We have signed publishing agreements on

the 3rd unannounced AAA project and a smaller project with Epic Games.

  • For multiple gaming platforms.
  • Epic will fully fund the development.
  • Net revenues shared 50/50.
  • Remedy to retain IP ownership.
  • We had multiple concrete partnership
  • ptions. Believe that Epic Games was the

best for the games and Remedy.

  • Epic is strong in digital, and already has a

global presence.

  • Aims to shake the publishing business.

Has shown they can very successfully build new business areas.

  • We are a key partner for them.
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Financially, we got a third strong pillar

(Unannounced) 2020 Crossfire and Control revenues continue well. We added a third major pillar – and fourth smaller one.

WITH WITH WITH

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Talented and motivated personnel

266

full-time employees 30.6.2020

21%

year-on-year growth

69%

recruited from outside of Finland

52%

28 nationalities

48%

Finnish employees

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Key figures

Revenue M€

17.0(13.8)

23.0% growth EBIT M€

3.2(1.5)

18.6% of revenue Operating cash flow M€

1.2

Cash position M€

16.8

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Financial development

4.7 3.8 15.5 10.5 11.9 13.7 16.4 17.2 20.1 31.6

17.0

9.8 % 2.4 % 18.9 % 4.7 % 1.7 % 6.1 % 24.1 % 11.7 % 3.0 % 20.6 % 18.6 % 0% 5% 10% 15% 20% 25% 30% 35% 5 10 15 20 25 30 35 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 H1-2020

Revenue (M€) EBIT %

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Growth analysis

4000 9000 14000 19000 H1-2019 H1-2020

Net sales

1000 3000 5000 7000 9000 11000 H1-2019 H1-2020

Staff expenses

1000 2000 3000 4000 H1-2019 H1-2020

EBIT

1000 2000 3000 4000 H1-2019 H1-2020

Capitalization

  • Net sales growth driven by

Control revenue share and Epic publishing deals.

  • EBIT growth affected by

revenue growth, capitalization and stable

  • ther opex.
  • Capitalizations increased due

to 3 different projects subject to capitalization.

  • Staff expenses higher as

number of personnel increased by 21% and due to higher bonus accrual.

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Capitalization logic

2 unannounced projects

WITH WITH WITH

100% capitalized Not capitalized Capitalized based on future return expectations

SELF-FUNDED

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Summary & outlook

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H1-2020 summary & outlook for H2-2020

  • We are developing four game franchises

and five game projects under them.

  • Control’s second expansion “AWE” and

Ultimate Edition on Steam to be released

  • n August 27th 2020.
  • Control is being developed for new

platforms and services, including next generation consoles.

  • Crossfire X coming to Xbox One and Xbox

Series X.

  • Projects with Epic Games and Vanguard

continue their early development phases.

  • We expect our revenue and EBIT to grow

during 2020.

  • Majority of revenue and EBIT growth is

estimated to materialize during H2-2020.

  • We continue according to our long-term

growth plans.

  • Our goal is to have consistent game

releases, with an aim to launch at least

  • ne game or game expansion annually.
  • We expect 2020 to be a good year.
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Thank you!