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Foundations of Computer Graphics Foundations of Computer Graphics (Spring 2010) (Spring 2010)
CS 184, Lecture 25: Inverse Kinematics
http://inst.eecs.berkeley.edu/~cs184
Many slides courtesy James O’Brien
Summary and Outline Summary and Outline
- Inverse Kinematics Lecture
- CS 294-13 Advanced Graphics in the fall
- Course Evaluations
- Best of luck for HW 5, Final
Forward Kinematics Forward Kinematics
- Joints (typically not 6 DOF)
- Pin – rotate about one axis
- Ball – arbitrary rotation
- Prism – translate alone one axis
Joints Joints Pin and Ball Joint Pin and Ball Joint
- Translate inboard joint to local origin
- Rotate about axis (for pin), arbitrary (for ball)
- Translate origin to location of joint on outboard
Prism Joint Prism Joint
- Translate inboard joint to local origin
- Translate along axis
- Translate origin to location of joint on outboard