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10/5-07 Datakommunikation - Jonny Pettersson, UmU
Multimedia Networking
Principles
Classify multimedia
applications
Identify the network
services the apps need
Making the best of
best effort service
Mechanisms for
providing QoS Protocols and Architectures
Specific protocols
for best-effort
Architectures for
QoS Last time
Multimedia Networking Applications Streaming stored audio and video
Today
Real-time Multimedia: Internet Phone
study
Protocols for Real-Time Interactive
Applications - RTP, RTCP, SIP
Distributing Multimedia: content
distribution networks
Beyond Best Effort Scheduling and Policing Mechanisms Integrated Services and
Differentiated Services
RSVP
10/5-07 Datakommunikation - Jonny Pettersson, UmU
Real-Time (Phone) Over IP’s Best-Effort
Settings
talk spurts 8 Kbytes/sec sample every 20 msec packet of 160 Bytes + application header over
UDP up to 20 % loss is tolerable TCP instead of UDP?
10/5-07 Datakommunikation - Jonny Pettersson, UmU
Recovery From Jitter
End-to-end delays
max 400 msec tolerated
Delay jitter is handled by using
timestamps sequence numbers delaying playout
- fixed amount
- variable amount