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1 Agenda Agenda Agenda 1 Classical Columns 2 2 Digital - PowerPoint PPT Presentation

1 1 Agenda Agenda Agenda 1 Classical Columns 2 2 Digital Columns Digital Columns 3 Cylindrical Screens 4 Interactive Columns 5 Discussion 2 2 1. CLASSICAL COLUMNS 3 3 4 4 5 5 2. DIGITAL COLUMNS 6 6 DIGITAL COLUMNS


  1. 1 1

  2. Agenda Agenda Agenda 1 Classical Columns 2 2 Digital Columns Digital Columns 3 Cylindrical Screens 4 Interactive Columns 5 Discussion 2 2

  3. 1. CLASSICAL COLUMNS 3 3

  4. 4 4

  5. 5 5

  6. 2. DIGITAL COLUMNS 6 6

  7. DIGITAL COLUMNS � Rotating LED displays (Dynascan, Kinoton) � Cylindrical LED displays � Fraunhofer VR Object Display Fraunhofer VR Object Display 7 7

  8. VR OBJECT DISPLAY 8 8

  9. DISPLAY MODES � 2D Mode � 3D Stereo Mode � VR Object Mode VR Object Mode 9 9

  10. SPECIFICATIONS � height 2.2 m, diameter 1.5 m � 3D rear projection by 8 standard projectors � 2048 x 512 resolution 2048 x 512 resolution � magnetical and optical tracking system directed sound system � 10 10

  11. HARDWARE 11 11

  12. HARDWARE 12 12

  13. IMAGE CORRECTION 13 13

  14. SOFTWARE � Realtime autocalibration software � Edgeless image blending � Distributed rendering of visualisation Distributed rendering of visualisation � Displayed contents VRML scenes 14 14

  15. 3. CYLINDRICAL SCREENS 15 15

  16. AMBIENT AND SITUATION 16 16

  17. DEGREES OF FREEDOM 17 17

  18. DEGREES OF FREEDOM 18 18

  19. MULTI USER INTERACTION 19 19

  20. MULTI USER INTERACTION 20 20

  21. VIEWER POSITION usually no „frontal viewing“ 21 21

  22. POSTER POSITION interacts towards an unknown direction 22 22

  23. CLASSICAL SCREEN rectangular frame 23 23

  24. CLASSICAL SCREEN screen layout depends on its framing 24 24

  25. CLASSICAL SCREEN window metaphor 25 25

  26. CLASSICAL SCREEN screens out what is outside its frame 26 26

  27. CINEMA SCREEN (immersive) 27 27

  28. CAVE (total immersive) physical space virtual space 28 28

  29. CYLINDRICAL SCREEN (non-immersive) virtual physical space 29 29

  30. CYLINDRICAL SCREEN (non-immersive) convex shape 30 30

  31. CYLINDRICAL SCREEN section of view 31 31

  32. IMAGES AND MOVIES 32 32

  33. PANORAMA viewpoint i i t 33 33

  34. PANORAMA 34 34

  35. TYPOGRAPHY 35 35

  36. TYPOGRAPHY 36 36

  37. 4. INTERACTIVE COLUMNS 37 37

  38. CHARACTERISTIC 1 „interacts towards unknown direction“ 38 38

  39. CHARACTERISTIC 2 „No Left, No Right, no Beginning and no End“ 39 39

  40. INTERACTION TECHNIQUES � Multitouch (direct but explicit only) � Face, Facial Expressions (frontal viewing only) � Gestures (close up subtle interaction) Gestures (close-up, subtle interaction) � Position and Movements (allow implicit initial) 40 40

  41. SENSOR INTERFACE 41 41

  42. SENSOR INTERFACE 42 42

  43. IMPLICIT INITIAL INTERACTION 43 43

  44. IMPLICIT INITIAL INTERACTION 44 44

  45. REACTIVE COLUMN 45 45

  46. MULTIPLAYER GAMES 46 46

  47. DISCUSSION � What are suitable sites of installation? � What are the benefits for advertisers and viewers? � Further ideas of advertisements? Further ideas of advertisements? � How can the interaction technique be refined? How might a user study of this prototype � be designed? 47 47

  48. CONTACT � Gilbert Beyer gilbert.beyer@pst.ifi.lmu.de Stefan Klose � stefan.klose@first.fraunhofer.de � � Karsten Isakovich Karsten Isakovich Karsten.isakovic@first.fraunhofer.de 48 48

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