1 Agenda Agenda Agenda 1 Classical Columns 2 2 Digital - - PowerPoint PPT Presentation

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1 1 Agenda Agenda Agenda 1 Classical Columns 2 2 Digital Columns Digital Columns 3 Cylindrical Screens 4 Interactive Columns 5 Discussion 2 2 1. CLASSICAL COLUMNS 3 3 4 4 5 5 2. DIGITAL COLUMNS 6 6 DIGITAL COLUMNS


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Agenda

Agenda

Agenda 1 Classical Columns 2 Digital Columns 2 Digital Columns 3 Cylindrical Screens 4 Interactive Columns 5 Discussion

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  • 1. CLASSICAL COLUMNS

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  • 2. DIGITAL COLUMNS

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DIGITAL COLUMNS

  • Rotating LED displays (Dynascan, Kinoton)
  • Cylindrical LED displays

Fraunhofer VR Object Display

  • Fraunhofer VR Object Display

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VR OBJECT DISPLAY

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DISPLAY MODES

  • 2D Mode
  • 3D Stereo Mode

VR Object Mode

  • VR Object Mode

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SPECIFICATIONS

  • height 2.2 m, diameter 1.5 m
  • 3D rear projection by 8 standard projectors

2048 x 512 resolution

  • 2048 x 512 resolution
  • magnetical and optical tracking system
  • directed sound system

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HARDWARE

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HARDWARE

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IMAGE CORRECTION

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SOFTWARE

  • Realtime autocalibration software
  • Edgeless image blending

Distributed rendering of visualisation

  • Distributed rendering of visualisation
  • Displayed contents VRML scenes

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  • 3. CYLINDRICAL SCREENS

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AMBIENT AND SITUATION

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DEGREES OF FREEDOM

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DEGREES OF FREEDOM

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MULTI USER INTERACTION

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MULTI USER INTERACTION

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VIEWER POSITION

usually no „frontal viewing“

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POSTER POSITION

interacts towards an unknown direction

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CLASSICAL SCREEN

rectangular frame

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CLASSICAL SCREEN

screen layout depends

  • n its framing

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CLASSICAL SCREEN

window metaphor

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CLASSICAL SCREEN

screens out what is

  • utside its frame

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CINEMA SCREEN (immersive)

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CAVE (total immersive)

virtual space physical space

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CYLINDRICAL SCREEN (non-immersive)

physical space virtual

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CYLINDRICAL SCREEN (non-immersive)

convex shape

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CYLINDRICAL SCREEN

section of view

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IMAGES AND MOVIES

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PANORAMA

i i t viewpoint

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PANORAMA

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TYPOGRAPHY

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TYPOGRAPHY

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  • 4. INTERACTIVE COLUMNS

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CHARACTERISTIC 1

„interacts towards unknown direction“

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CHARACTERISTIC 2

„No Left, No Right, no Beginning and no End“

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INTERACTION TECHNIQUES

  • Multitouch (direct but explicit only)
  • Face, Facial Expressions (frontal viewing only)

Gestures (close up subtle interaction)

  • Gestures (close-up, subtle interaction)
  • Position and Movements (allow implicit initial)

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SENSOR INTERFACE

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SENSOR INTERFACE

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IMPLICIT INITIAL INTERACTION

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IMPLICIT INITIAL INTERACTION

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REACTIVE COLUMN

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MULTIPLAYER GAMES

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DISCUSSION

  • What are suitable sites of installation?
  • What are the benefits for advertisers and viewers?

Further ideas of advertisements?

  • Further ideas of advertisements?
  • How can the interaction technique be refined?
  • How might a user study of this prototype

be designed?

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CONTACT

  • Gilbert Beyer

gilbert.beyer@pst.ifi.lmu.de

  • Stefan Klose

stefan.klose@first.fraunhofer.de

  • Karsten Isakovich
  • Karsten Isakovich

Karsten.isakovic@first.fraunhofer.de

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