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1 2 3 http gamefaqs com sinclair 948634 the hobbit faqs
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1 2 3 http://www.gamefaqs.com/sinclair/948634-the-hobbit/faqs/14842 4 5 6 7 8 9 10 11 12 13 http://www.library.hbs.edu/hc/hawthorne/09.html and http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2464836/ 14 15 16 17 18 @ghammadi 19


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http://www.gamefaqs.com/sinclair/948634-the-hobbit/faqs/14842

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http://www.library.hbs.edu/hc/hawthorne/09.html and http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2464836/

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@ghammadi

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Conclusions of the Game Outcomes Project

1. Incentives don’t really correlate with success. 2. Production methodologies don’t correlate with success, but having shared approach does. 3. Project duration has a negative correlation to success 4. Team experience level strongly correlates with success. 5. Team stability correlates with success. 6. Crunch kills quality and success. 7. There is no sure-fire genre, and no sure-fire platform. Re-using the last platform barely correlates to success. 8. Team size makes no difference. 9. Clarity of vision for the game is critical to success.

  • 10. Clarity of team structure is critical to success.
  • 11. Team trust and psychological safety are critical.
  • 12. Great teams estimate with skill.
  • 13. Great teams deal with politics and HR issues themselves.
  • 14. Great teams use code review and pair programming.
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“What prevents us from ‘Getting Shit Done’ is the last time we got shit done.”

http://techblog.realestate.com.au/getting-shit-done/

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