You Dont Have to Crunch How to avoid Crunch, and how to Crunch - - PowerPoint PPT Presentation

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You Dont Have to Crunch How to avoid Crunch, and how to Crunch - - PowerPoint PPT Presentation

You Dont Have to Crunch How to avoid Crunch, and how to Crunch well if you didnt. Crunch! An ugly monster that eats time, money, and energy; then spits out buggy games and unhappy employees! Why Crunch Happens Because you suck,


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SLIDE 1

How to avoid Crunch, and how to Crunch well if you didn’t.

You Don’t Have to Crunch

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SLIDE 2

Crunch!

An ugly monster that eats time, money, and energy; then spits out buggy games and unhappy employees!

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SLIDE 3

Why Crunch Happens

Because you suck, your teams are awful, and you’re all just really bad at making games? ...obviously not Crunch usually comes down to

  • ne or more of these things:

1. PPP 2. Scope Creep 3. Poor Communication

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SLIDE 4

Predicting Crunch

It’s important to know when you’re likely to Crunch, and why.

According to my calculations this project will begin crunching in September.

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SLIDE 5

Iteration is Key

Have you built iterative development into your way of working?

Iteration.You keep using that word... I do not think it means what you think it means

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SLIDE 6

Does your team throw things

  • ver “the wall?”

Communicate Well

TD: “The Animator didn’t deliver a transition state...” Animator: “Just hide the transition with some VFX.”

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SLIDE 7

Bottlenecks are for killing zerg not making games.

Eliminate your Bottlenecks

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SLIDE 8

Combating Crunch

The only way to win is to deny it battle.

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SLIDE 9

The Scotty Principle

We don’t actually suggest multiplying your estimates by 4, but we do think by 1.3 - 1.5 is appropriate.

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SLIDE 10

Marketing is a Bad Driver

Don’t let your marketing people lie.

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SLIDE 11

We, as an industry, are adopting a cultural shift in thought and deed. That has to continue.

Think Different

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SLIDE 12

So You’re Crunching

If there is no avoiding it, you’re already in it: here’s how to do it.

  • Avoid layoffs
  • Keep crunch periods short
  • Make it optional
  • Pay overtime
  • Lead from the front
  • Safeguard mental and physical health

You could also contact us, we may be able to help: tinyhydra.com

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SLIDE 13

We all know that Crunch is horrible and damaging, but you don’t have to go it alone.

Resources

Help and Advice

  • Mental Health Advocacy Groups

○ Take This. (takethis.org) ○ Safe In Our World (safeinourworld.org)

  • Advice

○ IGDA (igda.org) Articles Referenced (tinyhydra.com)

  • Tinyhydra.com

○ How to Predict If Your Game Will Need to Crunch ○ Guideline and Best Practices for Crunching Ethically ○ The Scotty Principle: Handling Time Estimates During Game Development

  • Take This.

○ 2019 Whitepaper

  • Gamesindustry.biz

○ Careers Survey: An industry driven by passion, not pay

  • IGDA

○ 2017 IGDA Survey

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SLIDE 14

Me, Myself, and I

GDBAY: @MMITTNER Linkedin: in/mmittner/ Email: martin@tinyhydra.com Download this deck: tinyhydra.com/gdbay/