WILLINGNESS TO P A Y?
Elaine Erskine Strategic Customer Research and Assurance Manager 29/11/2018
Using gamification to improve the cognitive validity of ‘willingness to pay’ research
WILLINGNESS TO P A Y? Using gamification to improve the cognitive - - PowerPoint PPT Presentation
WILLINGNESS TO P A Y? Using gamification to improve the cognitive validity of willingness to pay research Elaine Erskine 29/11/2018 Strategic Customer Research and Assurance Manager PR19 CUSTOMER RESEARCH AND ENGAGEMENT PR14 CUSTOMER
Elaine Erskine Strategic Customer Research and Assurance Manager 29/11/2018
Using gamification to improve the cognitive validity of ‘willingness to pay’ research
PR19 CUSTOMER RESEARCH AND ENGAGEMENT
PR14 CUSTOMER RESEARCH AND ENGAGEMENT
4
OUR APPROACH AT PR14 TRADITIONAL STATED PREFERENCE RESEARCH
5
DECIDING NOT TO DO ‘WILLINGNESS TO PAY’ RESEARCH
PERFORMANCE COMMITMENTS
6
HOW WE DESIGNED THE RESEARCH
OPERATIONAL DELIVERY INCENTIVES
7
HOW WE DESIGNED THE RESEARCH
9
WOULD WE DO IT AGAIN?