willingness to p a y
play

WILLINGNESS TO P A Y? Using gamification to improve the cognitive - PowerPoint PPT Presentation

WILLINGNESS TO P A Y? Using gamification to improve the cognitive validity of willingness to pay research Elaine Erskine 29/11/2018 Strategic Customer Research and Assurance Manager PR19 CUSTOMER RESEARCH AND ENGAGEMENT PR14 CUSTOMER


  1. WILLINGNESS TO P A Y? Using gamification to improve the cognitive validity of ‘willingness to pay’ research Elaine Erskine 29/11/2018 Strategic Customer Research and Assurance Manager

  2. PR19 CUSTOMER RESEARCH AND ENGAGEMENT

  3. PR14 CUSTOMER RESEARCH AND ENGAGEMENT

  4. OUR APPROACH AT PR14 TRADITIONAL STATED PREFERENCE RESEARCH 4

  5. DECIDING NOT TO DO ‘WILLINGNESS TO PAY’ RESEARCH 5

  6. HOW WE DESIGNED THE RESEARCH PERFORMANCE COMMITMENTS 6

  7. HOW WE DESIGNED THE RESEARCH OPERATIONAL DELIVERY INCENTIVES 7

  8. WOULD WE DO IT AGAIN? 9

  9. THANK YOU

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend