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White Paper for LDPC Codes CCSDS P1B Houston Meeting Wai Fong NASA/GSFC October 2, 2002 White Paper for LDPC Codes Introduction Two techniques for code synthesis: 1. Computer Generated Codes- Regular (Gallager) and Irregular


  1. White Paper for LDPC Codes CCSDS P1B Houston Meeting Wai Fong NASA/GSFC October 2, 2002

  2. White Paper for LDPC Codes Introduction • Two techniques for code synthesis: 1. Computer Generated Codes- Regular (Gallager) and Irregular (Richardson), 2. Regular Geometry- based (Lin). • Regular and Irregular Computer Generated codes are slow to converge and have small to moderate minimum distance. • Geometry-based codes have a simpler encoder (Cyclic or Quasi-cyclic encoder) because of their structure with many decoding options and are faster than Computer Generated codes to convergence with very large minimum distances.

  3. White Paper for LDPC Codes Considerations: • Many near-Earth missions use Rate (R)=0.43 RS/CC @ SNR of 2.5 dB at 10 -5 BER. Some missions require only R=0.5 CC @ SNR of 4.2 dB at 10 -5 BER. • • Large frame lengths are useful for higher data-rate missions. • Too large of a frame length may impact encoder/decoder size and speed. • Smaller satellites may have limited resources i.e. power, memory • Most sensors are either 8, 12 or 16 bits/sample and packing/unpacking frames is an issue on space/ground processing. • Mission operation centers prefer 8 or 16 bit boundaries for frame lengths. • Geometry-based LDPC codes can be shortened or lengthened to accommodate 8 or 16 bit boundaries with little effect on performance. • Existing receivers have buffer sizes at the CCSDS AOS frame lengths of 255x8xI where I=1 to 8. Data compression requires 10 -10 BER. • • Bandwidth efficiency is a major consideration on near-Earth missions.

  4. White Paper for LDPC Codes Code Requirements: 1. n and/or k must be a multiple of 8 (and/or 16 if possible) with various frame lengths. 2. Fast decoding > 600Mbps to handle higher data-rate missions. Very low error floor, below 10 -10 BER 3. 4. Minimize encoding complexity to help reduce spacecraft power, weight and size requirements. 5. Coding rates >> ½ to help increase bandwidth efficiency.

  5. White Paper for LDPC Codes LDPC Research Results: • Two code candidates: LDPC-EG (4095, 3367) (or shorten to (4088, 3360)) Rate = 0.822 and LDPC-EG (8176, 7156) Rate = 0.875. • d min = 65 for LDPC-EG (4095, 3367) and d min > 7 for LDPC-EG (8176, 7156). Both codes have been simulated to > 10 -10 BER with no error floor. • • LDPC-EG (4095, 3367) is a cyclic code and LDPC-EG (8176, 7156) is a quasi-cyclic code. • Both codes can be encoded with a sequence of shift registers. • Both codes have very fast iterative convergence.

  6. White Paper for LDPC Codes LDPC-EG (4095, 3367) Code Description: • Cyclic code with generator polynomial g(X) of degree 724. • Encoding circuit can be implemented with a feedback shift-register using 728 flip-flops and no more than 728 X-OR gates. Constructed based on 4160 lines and 4095 points of the 2-dimensional EG(2, 2 6 ). • • Each line consists of 64 points. • Two lines are either disjoint or intersect at one and only one point. For each point in EG(2, 2 6 ) there are 65 lines intersecting it. • • Therefore there are 65 lines passing through the origin and 4095 lines not. • If L is a line not passing through the origin, the incidence vector of line L can be defined as a 4095-tuple over GF(2): v L = ( v 1 , v 2 , . . . , v n ), where v i = 1 if and only if the i th non-origin point of EG(2, 2 6 ) is on L , otherwise v i = 0. • Then a parity-check matrix H 1 can be constructed as a 4095 x 4095 square circulant matrix with column and row weights of 64 where the rows (or the columns) of H 1 are simply the incidence vectors of the 4095 lines in EG(2, 2 6 ) not passing through the origin.

  7. White Paper for LDPC Codes LDPC-EG (4095, 3367) BER and FER Performance 0 0 10 10 BPSK uncoded uncoded BPSK EG−LDPC IDBP bit FER MLD EG−LDPC IDBP block −1 BER MLD 10 EG−LDPC BF bit FER BF EG−LDPC one−step majority−logic BER BF −1 10 EG−LDPC weighted OSML bit −2 FER IDBP 10 EG−LDPC weighted BF bit BER IDBP Shannon limit Shannon limit −3 10 block/bit error probability −2 10 −4 10 Error Rate −5 10 −3 10 −6 10 −7 10 −4 10 −8 10 −9 10 −5 10 −10 10 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 10 E b /N 0 (dB) Eb/No (dB)

  8. White Paper for LDPC Codes LDPC-EG (4095, 3367) Iterative Convergence Uncoded BPSK Max ItNum 1 Max ItNum 2 −1 10 Max ItNum 5 Max ItNum 10 Max ItNum 20 Max ItNum 100 −2 10 Error Rate −3 10 −4 10 −5 10 0 1 2 3 4 5 6 7 8 E b /N 0 (dB)

  9. White Paper for LDPC Codes LDPC-EG (8176, 7156) Code Description: • Quasi-cyclic code--every cyclic shift of 4 bits of one codeword is also another codeword. • Encoding can also be implemented with shift-registers. Constructed based on 512 points and 4672 lines of the 3-dimensional EG(3, 2 3 ) over • GF(2 3 ). • Incidence vectors of the 4577 lines not passing through origin can be partitioned into 9 cyclic classes, Q 1 , Q 2 , . . . , Q 9 , each class consists of 511 incidence vectors. • Each Q i can be obtained by cyclically shifting any vector in Q i 511 times. • A 511 x 511 square circulant matrix A i is formed whose rows are simply the incidence vectors of Q i with column and row weights of 8. (1) , A i (2) , A i (3) , A i (4) • Q i can be partitioned into four 511 x 511 square circulant matrices, A i ( j ) has column and row weights of 2. where each circulant A i (1) , A i (2) , A i (3) , A i (4) ] can be • By using these 4 circulants, a 511x2044 matrix, G i = [ A i formed. • The column and row weights of G i are 2 and 8, respectively. • Then the parity check matrix H 2 is defined as:   G G G G 1 2 3 4 =   H 2   G G G G 5 6 7 8 • The column and row weights of H 2 are 4 and 32, respectively.

  10. White Paper for LDPC Codes LDPC-EG (8176, 7156) BER Performance and Iterative Convergence 0 −1 10 10 uncoded BPSK uncoded BPSK FER (8176,7156) MaxIT=5 BER (8176,7156) −1 −2 MaxIT=10 10 10 Shannon limit MaxIT=20 MaxIT=100 −2 −3 10 10 −3 −4 10 10 block/bit error probability bit error probability −4 −5 10 10 −5 −6 10 10 −6 −7 10 10 −7 10 −8 10 −8 10 −9 10 −9 −10 10 10 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 Eb/No (dB) Eb/No (dB)

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