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What You Don't Know Is Hurting You: How Aggressive User Research - PowerPoint PPT Presentation

What You Don't Know Is Hurting You: How Aggressive User Research Improved Resistance 3 Drew Murray Creative Director, Insomniac Games Lead Designer on Resistance 3 External Playtest External Usability Test Developer Playtest Developer


  1. What You Don't Know Is Hurting You: How Aggressive User Research Improved Resistance 3 Drew Murray Creative Director, Insomniac Games Lead Designer on Resistance 3

  2. External Playtest External Usability Test Developer Playtest Developer Usability Test

  3. User Research Methods Key questions : 1. Who are you testing: Real gamers or developers? 2. Aspect of experience: Affect, Behavior or Cognition? (feeling, doing, or thinking?) 3. Category of data: Qualitative or quantitative? 4. How are you getting data: Observation, metrics, self-reporting in situ, self-reporting post hoc?

  4. Usability Testing

  5. Usability Testing RITE Method : Rapid Iteration Testing Evaluation

  6. Internal Usability Tests

  7. External Playtesting

  8. Internal Company Playtesting

  9. All Methods

  10. Usability Testing + Momement-to-Moment Player Experience + Cheap and (Relatively) Easy + Flexible - Not Focus on Emotional Response - Limited Sample Size

  11. Resistance 3 Usability Research Goals

  12. Core Shooting Controls

  13. Criteria for Good Aiming Controls Balanced + Tight + Fast Correction Balanced Unbalanced Fast Slow Correction Correction Tight Loose

  14. Testing Approach

  15. External Playtest External Usability Test Developer Playtest Developer Usability Test

  16. “Right off the bat, Resistance 3 controls wonderfully. . . . The shooting mechanics are tight and responsive. . . .” - IGN

  17. Usability Testing Tips Work with an Expert

  18. Usability Testing Tips Force the Player to Focus on What You’re Testing

  19. Usability Testing Tips Build the Foundation Before the Penthouse

  20. Usability Testing Tips New Employees = Gold

  21. Group Playtesting + Metrics - Amount of Time Involved

  22. External Playtest External Usability Test Developer Playtest Developer Usability Test

  23. Appropriate Research for Group Playtesting Individual Feature Comparison Pacing and Difficulty Tuning Scores Generally Moving Up?

  24. Benefits to Developer Testing Testing Prototypes and Speculative Gameplay Asking Detail-Oriented Questions

  25. Individual Feature Comparisons

  26. Individual Feature Comparisons April 2011 Survey Results

  27. Individual Feature Comparisons April 2011 Survey Results

  28. Individual Feature Comparisons April & May 2011 Survey Results

  29. Individual Feature Comparisons April & May 2011 Survey Results

  30. Individual Feature Comparisons Atomizer

  31. Individual Feature Comparisons Cryogun

  32. Individual Feature Comparisons Sledgehammer

  33. Challenge / Difficulty Tuning April 2011

  34. Challenge / Difficulty Tuning April 2011 May 2011

  35. “. . . Resistance 3 possesses one of the most ingenious collections of weapons ever assembled in a video game; a veritable wheel of abject destruction which inspires a degree of familiarity which very nearly resembles parenthood .” - Joystiq

  36. Group Playtesting Tips Plan Ahead

  37. Group Playtesting Tips Identify Features with Pictures for Surveys

  38. Group Playtesting Tips Tailor Questions to Audience and Testing Method

  39. Group Playtesting Tips Make It Easy for Players to Take Your Survey

  40. Group Playtesting Tips Automate Everything (But Manually Check Results)

  41. Did It Work? “Best Resistance yet. . . by far.” - Playstation LifeStyle “It’s easy to say that this is the best Resistance title.” - 1UP “This third title is easily the best yet.” - Play.tm

  42. Was It Worth It?

  43. What You Don't Know Is Hurting You: How Aggressive User Research Improved Resistance 3 Drew Murray dmurray@insomniacgames.com Additional Information on Game User Research: Bill Fulton www.RoninUX.com

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