What will be covered Who is DAZ ? What is DAZ Studio ? NVIDIA Iray - - PowerPoint PPT Presentation

what will be covered
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What will be covered Who is DAZ ? What is DAZ Studio ? NVIDIA Iray - - PowerPoint PPT Presentation

What will be covered Who is DAZ ? What is DAZ Studio ? NVIDIA Iray Integration Physically Based Lighting New Functionality (Caustics, Bloom, Canvases/LPE, decals, section planes) Viewport Integration Shaders/MDL/Shader


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  • Who is DAZ ?
  • What is DAZ Studio ?
  • NVIDIA Iray Integration
  • Physically Based Lighting
  • New Functionality (Caustics, Bloom, Canvases/LPE, decals, section planes)
  • Viewport Integration
  • Shaders/MDL/Shader Mixer
  • VCA

What will be covered

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Who is DAZ

DAZ 3D is a leading marketer of 3D art content and 3D software, serving a worldwide market of graphic artists. Using a ‘freemium’ business model, DAZ offers powerful 3D software for free and sells 3D art models and tools to a growing & active community. DAZ partners with some of the most talented artists in the world and is developing the brand and infrastructure to be the best source for 3D content in the world.

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The best-selling human figures in the world...

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MALE AND FEMALE BASES

  • Parametric
  • Catmull-Clark Subdivision
  • Dual Quaternion Skinning
  • ~ 17,000 polygons base
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MORPHING

Take advantage of powerful morphing capabilities – Combine various body and extremity shapes, sizes, and muscularity in order to build your one-of-a-kind person or creature.

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INCREDIBLE DETAIL

The more detailed a character is, the more realistic and life-like it

  • becomes. With Genesis 3's HD

morphs, we've improved the levels

  • f detail on some of the most critical

body parts including the face, mouth, teeth, hands, feet, chest and

  • neck. These advancements

combined make Genesis 3 more true-to-life than has ever been seen in a morphable human 3D figure.

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FACIAL EXPRESSIONS

Genesis 3 captures facial expression in a very life-like way, the movable jaw and increased facial polygons and eye reflection mesh makes for incredibly life-like characters that truly convey emotions. It also has twice as many points of articulation as ever before, for even greater expression capabilities.

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ARTICULATION

No matter how life-like a figure is, it requires the ability to move in a realistic way. With Genesis 3, the levels of articulation are one of the most significant improvements. For example, Genesis 3 allows for individual movement of ears, toes, neck, chest, abdomen, etc., as well as reworked weight mapping, resulting in more realistic and advanced posing over previous generations.

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  • Who is DAZ ?
  • What is DAZ Studio ?
  • NVIDIA Iray Integration
  • Physically Based Lighting
  • Viewport Integration
  • Shaders/MDL/Shader Mixer
  • New Functionality (Caustics, Bloom, Canvases/LPE, decals, section planes)
  • VCA

What will be covered

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DAZ Studio soft ftware

  • A robust 3D software program for graphic artists that enables scene building,
  • rigging, morphing, rendering, animation, and more
  • Sold for years at $249 MSRP; Studio Pro offered free since 2012
  • 2.5+ million downloads of Studio since its launch in 2003
  • Major upgrades in 2015: industry-leading render engine NVIDIA Iray integration
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By Isikol By Isikol By IamUman

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By Sandra Bauser By Maurautius By Kalypso

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Image by Stonemason

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CPU + Multi-GPU Scalability

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DAZ Studio IRADIUM (4.8)

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SLIDE 22
  • Who is DAZ ?
  • What is DAZ Studio ?
  • NVIDIA Iray Integration
  • Physically Based Lighting
  • Viewport Integration
  • Shaders/MDL/Shader Mixer
  • New Functionality (Caustics, Bloom, Canvases/LPE, decals, section planes)
  • VCA

What will be covered

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SLIDE 23
  • Who is DAZ ?
  • What is DAZ Studio ?
  • NVIDIA Iray Integration
  • Physically Based Lighting
  • Viewport Integration
  • Shaders/MDL/Shader Mixer
  • New Functionality (Caustics, Bloom, Canvases/LPE, decals, section planes)
  • VCA

What will be covered

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New Environment Lighting Options

Dome only Dome and scene

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Iray – Image Based Lighting (IBL)

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  • Who is DAZ ?
  • What is DAZ Studio ?
  • NVIDIA Iray Integration
  • Physically Based Lighting
  • Viewport Integration
  • Shaders/MDL/Shader Mixer
  • New Functionality (Caustics, Bloom, Canvases/LPE, decals, section planes)
  • VCA

What will be covered

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60 FPS 20 FPS 2 FPS*. 15 FPS*

.

10 FPS Minutes

Iray Realtime Iray Interactive Iray Photoreal

Create without algorithmic knowledge

  • r programming

Measurement Device support Easily customized

MDL Making this all Easy: Material Definition Language

Iray Rendering Modes & Materials

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SLIDE 28

60 FPS 20 FPS 2 FPS*. 15 FPS*

.

10 FPS Minutes

Iray Realtime Iray Interactive Iray Photoreal

Create without algorithmic knowledge

  • r programming

Measurement Device support Easily customized

MDL Making this all Easy: Material Definition Language

Iray Rendering Modes & Materials

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SLIDE 29

Interactive Viewport

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  • Who is DAZ ?
  • What is DAZ Studio ?
  • NVIDIA Iray Integration
  • Physically Based Lighting
  • Viewport Integration
  • Shaders/MDL/Shader Mixer
  • New Functionality (Caustics, Bloom, Canvases/LPE, decals, section planes)
  • VCA

What will be covered

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Shaders

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PBR Specular/Glossiness PBR Metallicity/Roughness Weighted

Shaders (3 implementations)

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Image by J Cade Hunter by AlexLO

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“Pure Ceramic”by freespinner “Sun Man” by elianeck

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Shader Mixer / Custom MDL

  • User Parameters Brick
  • Texture Instance Brick
  • Various Math Bricks
  • Direct Value Brick
  • Language Indicator; RSL, MDL, etc.
  • NVIDIA Iray/MDL Support [ALPHA]
  • Roots > MDL Surface
  • Functions > MDL
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3D Art by Keeping it Neil

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Shader Mixer / Custom MDL

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  • Who is DAZ ?
  • What is DAZ Studio ?
  • NVIDIA Iray Integration
  • Physically Based Lighting
  • Viewport Integration
  • Shaders/MDL/Shader Mixer
  • New Functionality (Caustics, Bloom, Canvases/LPE, decals, section planes)
  • VCA

What will be covered

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Filtering - Bloom

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Caustics

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Light Path Expressions

SPECULAR DIFFUSE DEPTH COMPOSITE

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3D Art by elianeck G L O W by daveyabbo “IrayTest: My Mr. Blue” by Overcomeon

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  • Who is DAZ ?
  • What is DAZ Studio ?
  • NVIDIA Iray Integration
  • Physically Based Lighting
  • Viewport Integration
  • Shaders/MDL/Shader Mixer
  • New Functionality (Caustics, Bloom, Canvases/LPE, decals, section planes)
  • VCA

What will be covered

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Easy Integration

  • Solid easy to use C++ SDK
  • Minimal link-time dependencies
  • Clean separation between value types and behavior objects
  • Objects have a clean abstraction
  • Helpful programming guide and examples
  • Unified transactional scene architecture
  • Took one engineer around 4 weeks to deliver a working build

(including a first pass at our “uber MDL”)

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AlexLO

Thank You