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What will be covered Who is DAZ ? What is DAZ Studio ? NVIDIA Iray - PowerPoint PPT Presentation

What will be covered Who is DAZ ? What is DAZ Studio ? NVIDIA Iray Integration Physically Based Lighting New Functionality (Caustics, Bloom, Canvases/LPE, decals, section planes) Viewport Integration Shaders/MDL/Shader


  1. What will be covered • Who is DAZ ? • What is DAZ Studio ? • NVIDIA Iray Integration • Physically Based Lighting • New Functionality (Caustics, Bloom, Canvases/LPE, decals, section planes) • Viewport Integration • Shaders/MDL/Shader Mixer • VCA

  2. Who is DAZ DAZ 3D is a leading marketer of 3D art content and 3D software, serving a worldwide market of graphic artists. Using a ‘freemium’ business model, DAZ offers powerful 3D software for free and sells 3D art models and tools to a growing & active community. DAZ partners with some of the most talented artists in the world and is developing the brand and infrastructure to be the best source for 3D content in the world.

  3. The best-selling human figures in the world...

  4. MALE AND FEMALE BASES • Parametric • Catmull-Clark Subdivision • Dual Quaternion Skinning • ~ 17,000 polygons base

  5. MORPHING Take advantage of powerful morphing capabilities – Combine various body and extremity shapes, sizes, and muscularity in order to build your one-of-a-kind person or creature.

  6. INCREDIBLE DETAIL The more detailed a character is, the more realistic and life-like it becomes. With Genesis 3's HD morphs, we've improved the levels of detail on some of the most critical body parts including the face, mouth, teeth, hands, feet, chest and neck. These advancements combined make Genesis 3 more true-to-life than has ever been seen in a morphable human 3D figure.

  7. FACIAL EXPRESSIONS Genesis 3 captures facial expression in a very life-like way, the movable jaw and increased facial polygons and eye reflection mesh makes for incredibly life-like characters that truly convey emotions. It also has twice as many points of articulation as ever before, for even greater expression capabilities.

  8. ARTICULATION No matter how life-like a figure is, it requires the ability to move in a realistic way. With Genesis 3, the levels of articulation are one of the most significant improvements. For example, Genesis 3 allows for individual movement of ears, toes, neck, chest, abdomen, etc., as well as reworked weight mapping, resulting in more realistic and advanced posing over previous generations.

  9. What will be covered • Who is DAZ ? • What is DAZ Studio ? • NVIDIA Iray Integration • Physically Based Lighting • Viewport Integration • Shaders/MDL/Shader Mixer • New Functionality (Caustics, Bloom, Canvases/LPE, decals, section planes) • VCA

  10. DAZ Studio soft ftware • A robust 3D software program for graphic artists that enables scene building, • rigging, morphing, rendering, animation, and more • Sold for years at $249 MSRP; Studio Pro offered free since 2012 • 2.5+ million downloads of Studio since its launch in 2003 • Major upgrades in 2015: industry-leading render engine NVIDIA Iray integration

  11. By IamUman By Isikol By Isikol

  12. By Kalypso By Maurautius By Sandra Bauser

  13. Image by Stonemason

  14. CPU + Multi-GPU Scalability

  15. DAZ Studio IRADIUM (4.8)

  16. What will be covered • Who is DAZ ? • What is DAZ Studio ? • NVIDIA Iray Integration • Physically Based Lighting • Viewport Integration • Shaders/MDL/Shader Mixer • New Functionality (Caustics, Bloom, Canvases/LPE, decals, section planes) • VCA

  17. What will be covered • Who is DAZ ? • What is DAZ Studio ? • NVIDIA Iray Integration • Physically Based Lighting • Viewport Integration • Shaders/MDL/Shader Mixer • New Functionality (Caustics, Bloom, Canvases/LPE, decals, section planes) • VCA

  18. New Environment Lighting Options Dome only Dome and scene

  19. Iray – Image Based Lighting (IBL)

  20. What will be covered • Who is DAZ ? • What is DAZ Studio ? • NVIDIA Iray Integration • Physically Based Lighting • Viewport Integration • Shaders/MDL/Shader Mixer • New Functionality (Caustics, Bloom, Canvases/LPE, decals, section planes) • VCA

  21. Iray Rendering Modes & Materials Iray Realtime Iray Interactive Iray Photoreal 60 FPS 15 FPS* 20 FPS 2 FPS* . 10 FPS Minutes . Create without algorithmic knowledge MDL Making this all Easy: or programming M aterial Measurement Device support D efinition L anguage Easily customized

  22. Iray Rendering Modes & Materials Iray Realtime Iray Interactive Iray Photoreal 60 FPS 15 FPS* 20 FPS 2 FPS* . 10 FPS Minutes . Create without algorithmic knowledge MDL Making this all Easy: or programming M aterial Measurement Device support D efinition L anguage Easily customized

  23. Interactive Viewport

  24. What will be covered • Who is DAZ ? • What is DAZ Studio ? • NVIDIA Iray Integration • Physically Based Lighting • Viewport Integration • Shaders/MDL/Shader Mixer • New Functionality (Caustics, Bloom, Canvases/LPE, decals, section planes) • VCA

  25. Shaders

  26. Shaders (3 implementations) PBR Metallicity/Roughness PBR Specular/Glossiness Weighted

  27. Image by J Cade Hunter by AlexLO

  28. “Sun Man” by elianeck “Pure Ceramic”by freespinner

  29. Shader Mixer / Custom MDL • User Parameters Brick • Texture Instance Brick • Various Math Bricks • Direct Value Brick • Language Indicator; RSL, MDL, etc. • NVIDIA Iray/MDL Support [ALPHA] - Roots > MDL Surface - Functions > MDL

  30. 3D Art by Keeping it Neil

  31. Shader Mixer / Custom MDL

  32. What will be covered • Who is DAZ ? • What is DAZ Studio ? • NVIDIA Iray Integration • Physically Based Lighting • Viewport Integration • Shaders/MDL/Shader Mixer • New Functionality (Caustics, Bloom, Canvases/LPE, decals, section planes) • VCA

  33. Filtering - Bloom

  34. Caustics

  35. Light Path Expressions DIFFUSE SPECULAR DEPTH COMPOSITE

  36. G L O W by daveyabbo “ IrayTest: My Mr. Blue” by Overcomeon 3D Art by elianeck

  37. What will be covered • Who is DAZ ? • What is DAZ Studio ? • NVIDIA Iray Integration • Physically Based Lighting • Viewport Integration • Shaders/MDL/Shader Mixer • New Functionality (Caustics, Bloom, Canvases/LPE, decals, section planes) • VCA

  38. Easy Integration • Solid easy to use C++ SDK • Minimal link-time dependencies • Clean separation between value types and behavior objects • Objects have a clean abstraction • Helpful programming guide and examples • Unified transactional scene architecture • Took one engineer around 4 weeks to deliver a working build (including a first pass at our “ uber MDL”)

  39. Thank You AlexLO

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