SLIDE 3 3
3D virtual world of Second Life
http://www.secondlife.com | http://join.secondlife.com
- Simulation of the real world
including fantasy & utopy
- Constructed by its recidents
- Visual, attractive, immersive
- Good possibilities for inter-
actions and collaborations,
usually better than in closed web-based learning platforms
- 19 million users, 50% from
Europe, 40% fem, avg age 35
- 1000 educ. organizations
- Can be used for example in
Languages, History, Drama, Art, Music, … & simulating real world phenomens
- In SL producing simulations is
not expensive nor dangerous
Distance learners (avatars) in AEC’s Social media lecture in Second Life (2008 Nov 13th) Unit for Management & Development.
Avatars = Virtual Characters
http://www.secondlife.com | http://join.secondlife.com
Real world human representant in virtual worlds is called Avatar
> beyond every avatar there is human > unique names & identities > most ’avis’ are anonymous > low treshold to participate
Avatar can be altered
> virtual personality > emotional bond
Avatar moves & (inter)acts
- walking, running, flying, teleporting,
swimming, sky diving, driving vehicles, …
- building: objects, structures
- purchasing: clothes, objects, services
- communicating: chat, IM, talk, gestures
- networking: friends, groups