What is Second Life? ActiveICT Meeting Sastamala Adult Education - - PDF document

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What is Second Life? ActiveICT Meeting Sastamala Adult Education - - PDF document

Social Media | Web 2.0 | Virtual Worlds | Second Life What is Second Life? ActiveICT Meeting Sastamala Adult Education Centre 2010 March, 18th Juhana Mykr Social Media for Senior Citizens :: http://somedi.blogspot.com Unit for Management


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Unit for Management & Development.

What is Second Life?

ActiveICT Meeting

Sastamala Adult Education Centre 2010 March, 18th Juhana Mykrä

Social Media | Web 2.0 | Virtual Worlds | Second Life

Social Media for Senior Citizens :: http://somedi.blogspot.com

Mr Juhana Mykrä | ICT-designer, M.Ed.

Helsinki City Adult Education Centre | Unit for Management & Development

juhana.mykra@opisto.hel.fi

SkypeID: juhana.mykra www.facebook.com/juhana.mykra

Ilmari Turbo

in Second Life

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Social media project for senior citizens

Facts, Partners, Goals | http://somedi.blogspot.com

Project Goals briefly

  • Introduce the concept

and possibilities of social media to senior citizens and other ppl

  • Search how social media

services and tools can support and increase the quality of living

  • Search what Second Life + other

interactive & collaborative tools can offer to geographically remote people and AECs

  • With partnership organization

share best practices on AECs’ computer buddy programs

Facts on Finnish people

(08/2008 http://www.stat.fi)

  • 78% use internet weekly
  • 95% of those have used Google
  • 38% read blogs frequently
  • 35% use instant messaging tools
  • 30% write to discussion forums

BUT Only 11% of senior citizens use ICT for social purposes

Project Partners

  • National Board of Education (fund)
  • University of Helsinki: Palmenia –

Centre for Continuing Education

  • AECs with long distances in Kajaani,

Sastamala, Vantaa and Fuengirola

Unit for Management & Development.

Somedi 2.0 Blog | http://somedi.blogspot.com

Unit for Management & Development.

Somedi 2.0 Blog | http://somedi.blogspot.com

KZERO Statistics in Virtual World genre

07/2009 http://www.kzero.co.uk

  • 580 million registered accounts

worldwide in virtual worlds

  • 600 million at the end of 2009
  • 135 million accounts in the most

popular virtual world Habbo

(avg age 14yr - since 2000)

  • 76m Poptropica (10yr-2007)
  • 54m Neopets (11yr-1999)
  • 35m IMVU (20yr-2004)
  • 34m Stardoll (15yr-2005)
  • 27m WeeWorld (14yr-2005)
  • 26m GlubPenguin (12yr-2005)
  • 19m Second Life (35yr-2003)
  • 18m Barbie Girls (9yr-2007)
  • 16m Gaia (17 yr-2003)
  • 12m World of Warcraft (25yr-2003)
  • 12m Meez (17yr-2008)
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3D virtual world of Second Life

http://www.secondlife.com | http://join.secondlife.com

  • Simulation of the real world

including fantasy & utopy

  • Constructed by its recidents
  • Visual, attractive, immersive
  • Good possibilities for inter-

actions and collaborations,

usually better than in closed web-based learning platforms

  • 19 million users, 50% from

Europe, 40% fem, avg age 35

  • 1000 educ. organizations
  • Can be used for example in

Languages, History, Drama, Art, Music, … & simulating real world phenomens

  • In SL producing simulations is

not expensive nor dangerous

Distance learners (avatars) in AEC’s Social media lecture in Second Life (2008 Nov 13th) Unit for Management & Development.

Avatars = Virtual Characters

http://www.secondlife.com | http://join.secondlife.com

Real world human representant in virtual worlds is called Avatar

> beyond every avatar there is human > unique names & identities > most ’avis’ are anonymous > low treshold to participate

Avatar can be altered

> virtual personality > emotional bond

Avatar moves & (inter)acts

  • walking, running, flying, teleporting,

swimming, sky diving, driving vehicles, …

  • building: objects, structures
  • purchasing: clothes, objects, services
  • communicating: chat, IM, talk, gestures
  • networking: friends, groups
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How does it feel to be a robot or a bunny?

How might they face me as opposite sex or as disabled person?

Photorealistic spaces | New dimensions of presence

Virtual traveling is hot in the future = ecological & economical

Photorealistic sceneries

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Unit for Management & Development.

Sistine Chapel | Vassar Island

http://slurl.com/secondlife/vassar/165/91/24

ROMA Subura Plot | ”Urea Iacta Est”

http://slurl.com/secondlife/ROMA%20Subura/188/54/29

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Second House of Sweden | Swedish Institute

http://slurl.com/secondlife/Swedish%20Institute/196/150/63

Ethics & Morality in Second Life

Public places vs. intimacy? Snapshots, harrasment, …

The Lost Gardens of Apollo | http://slurl.com/secondlife/Apollo/130/16/41

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Virtual Learning Islands in Second Life

Hallinto- ja kehittämisosasto.

Pavillion: Hall Sky platform: Magical Woods Pavillion: Terrace & Cellar Gallery Garden

EduFinland III > Somedi

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8 What have we done in SL?

http://tinyurl.com/somedi-slurl

  • Open Lectures since 2008
  • Exhibitions & Concerts
  • Tutoring every Friday 11AM to 1PM
  • Project Meetings
  • Short Intros about Second Life

& other social media tools

  • Project Demos

Hallinto- ja kehittämisosasto.

Somedi 2.0 – Social media & senior citizens | http://somedi.blogspot.com

Hallinto- ja kehittämisosasto.

Favorite Books Exhibition in the Hall

Somedi 2.0 – Social media & senior citizens | http://somedi.blogspot.com

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Hallinto- ja kehittämisosasto.

Art Photos in the Gallery

Somedi 2.0 – Social media & senior citizens | http://somedi.blogspot.com

Hallinto- ja kehittämisosasto.

Medieval Xmas Live Concert with real instruments

Somedi 2.0 – Social media & senior citizens | http://somedi.blogspot.com

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Hallinto- ja kehittämisosasto.

Poems in the Magical Woods Virtual Tutoring in the Office

Somedi 2.0 – Social media & senior citizens | http://somedi.blogspot.com

Unit for Management & Development.

How to get in Second Life

  • 1. Register your avatar > Create free user account
  • http://join.secondlife.com
  • 2. Confirm your e-mail = Activating
  • Activating link will be enclosed in an e-mail
  • 3. Download & Install Second Life client program
  • http://secondlife.com/support/downloads.php
  • 4. Start Second Life program, log in & get to

know on everything in orientation island

  • 5. Use in-world search (right hand top corner) & Teleport

3D Virtual World of Second Life

Open & Flexible Learning in Social Media Environments • Future Pedacogy Virtually Today

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Hallinto- ja kehittämisosasto.

Second Life Tutorials in YouTube

http://www.youtube.com > keywords: Second Life Tutorial

Unit for Management & Development.

Possibilities

  • As a tool in Blended Learning & Tutoring
  • As a platform for Distance Learning

& eWorking

  • Meetings, Seminaires, Conferences
  • Open lectures for distance learners
  • On-site lectures as a presentation tool
  • A tool with lots of free-to-use material

for self-directed learners

Challenges

  • How to find suitable learning resources
  • Ethical problems, Sex industry,

Harrasment, Violence, Addictiveness

  • 3D graphics need powerful computer
  • Interface is not Finnish
  • There are lots of buttons & possibilities
  • Who builds virtual structures and how
  • Resources: time, money, responsibilities

Advantages

  • Ecological & Economical
  • no travel expencies
  • non-pollutive
  • non-expensive real world simulations
  • International > language skills improve
  • Low treshold to participate
  • An easy way in Networking
  • Social life > collaborations
  • Realism > immersions
  • Visuality > affective
  • Media sexiness > adds attractiveness
  • Youngsters already do virtual worlds
  • Help to cope in time
  • Huge substance, lots of possibilities
  • There is only limit in our

imagination what can be done

3D virtual world of Second Life

http://www.secondlife.com | http://join.secondlife.com