Welcome to CS120 Fall 2012 John Magee (jmagee@clarku.edu) 1 - - PDF document

welcome to cs120 fall 2012
SMART_READER_LITE
LIVE PREVIEW

Welcome to CS120 Fall 2012 John Magee (jmagee@clarku.edu) 1 - - PDF document

8/27/2012 Welcome to CS120 Fall 2012 John Magee (jmagee@clarku.edu) 1 Welcome to CS120 Computing is ubiquitous Daily life, news, eCommerce Sciences and engineering fields Social sciences, humanity, Arts, music, sports


slide-1
SLIDE 1

8/27/2012 1

Welcome to CS120 Fall 2012

1

John Magee (jmagee@clarku.edu)

Welcome to CS120

 Computing is ubiquitous

– Daily life, news, eCommerce… – Sciences and engineering fields – Social sciences, humanity, – Arts, music, sports – Education – …

slide-2
SLIDE 2

8/27/2012 2

Computing

 One core objective of computing is efficient problem solving  Computing shares common methodologies with other fields

Given a problem, how to

– Understand it, formulate it, make hypotheses…

  • Many computing problems come from other fields

– Design a solution

  • strategies for big problems, such as divide and conquer

– Implement a solution

  • Should be done in a systematic, disciplined fashion

– Test a solution – Revise, improve…

CS120

 Object-oriented programming  Graphics/animation-based problems  Alice: A 3D animation language  Java: an Eventful Approach  Main topics – Methods – Variables and functions – Control structures – Lists and Arrays – Events – Classes

slide-3
SLIDE 3

8/27/2012 3

Why Learn Programming?

– Programming is a challenging and intellectually engaging experience. – Programming is a part of computer science, and is therefore important to anyone interested in becoming a computer professional.

5

Why Learn Programming?

– Computers have become commonplace in our society, and understanding their strengths and limitations requires an understanding of programming. – Programming can be a lot of fun. – Programming is a skill that can pay the

  • bills. Very well.

6

slide-4
SLIDE 4

8/27/2012 4

About Learning to Program

Pre-requisites This is a first course in computer science. There are no formal pre-requisites. Some informal pre-req’s: – using email, browsing the web – copying and pasting text – some high-school level algebra

Time

Anyone can be successful at learning programming. Decent results, however, take a lot of time.

7

How do we get there?

8 9

Lectures Teaching Labs Weekly Homeworks Projects Midterm Written Exam and Practical Exam

slide-5
SLIDE 5

8/27/2012 5

Expectations

9 9

Attendance

This is not a correspondence course.

Participation

Questions and discussion are what makes the class interesting.

Administrative Questions?

10 9

slide-6
SLIDE 6

8/27/2012 6

What You’ll Learn Today

– What is computer science? – What is a computer? – What are hardware and software? – How can computers learn new tricks? – What is Programming?

11

What is Computer Science?

12

slide-7
SLIDE 7

8/27/2012 7

What is CS?

The fundamental ideas of CS are:

– Algorithms – Protocols – Encoding Information – Abstraction

13

Flashlight Messaging

Imagine you are 10 years old, in 1980... Your best friend lives next door. You want to send messages at night. You each have a flashlight. What do you do?

14

slide-8
SLIDE 8

8/27/2012 8

ABC means 123

13 5 5 20 13 5 1 20 19 20 1 18 2 21 3 11 19 (Meet me at Starbucks)

15

Numbered Code

Replace each character with a number…

Coded Message Example: 13 5 5 20 13 5 1 20 19 20 1 18 2 21 3 11 19 Encoding is about converting data into a coded form. Decoding is about converting from coded to normal form.

16

slide-9
SLIDE 9

8/27/2012 9

Algorithm

An algorithm is a sequence of clear and precise step-by-step instructions for solving a problem in a finite amount of time.

17

Protocols

A protocol is a set of rules governing the exchange or transmission of data between devices.

18

slide-10
SLIDE 10

8/27/2012 10

The Braille Encoding Scheme

Each character is up to 6 dots. Each dot is either on or off.

Invented by Louis Braille (1809-1852).

19

What are we looking at?

20

slide-11
SLIDE 11

8/27/2012 11

No, this is the matrix!

21

What is this?

22

slide-12
SLIDE 12

8/27/2012 12

23

Your web browser interprets the coded data (1s and 0s) and renders the Facebook webpage.

Abstraction

Abstraction is about hiding unnecessary details and retaining only the relevant information. Eg. “Tie your shoe” “Drive a car”

24

slide-13
SLIDE 13

8/27/2012 13

Encoding/Decoding

The binary coded data (1s and 0s) is what your web browser interprets as the Facebook webpage. How? The digital computer is a machine which encodes, processes, and decodes data.

25

Data and Information

Data is a fact pattern: Information is how we interpret that pattern:

26

slide-14
SLIDE 14

8/27/2012 14

What is a Computer?

27 2

What is a computer, anyway? Give some examples:

A computer takes an input, applies a process, and produces an output.

What is a Computer?

28

slide-15
SLIDE 15

8/27/2012 15

Hardware

29 3

Software

30 3

slide-16
SLIDE 16

8/27/2012 16

Early History of Computing

31

Joseph Jacquard (1801) Jacquard’s Loom, the punched card

Harvard Mark I

32

IBM Archives

slide-17
SLIDE 17

8/27/2012 17

First Computer Bug

33

Log of first computer bug, discovered by Grace Hopper, 1945 A Computer Science Pioneer, she later wrote the first Compiler.

Programmability

34 3

What tricks does your computer do?

– Web browsing, email, instant messenger – Play games – Watch movies, organize photos – Word processing, spreadsheets, database

Programmability is the ability to give a general- purpose computer instructions so that it can perform new tasks.

slide-18
SLIDE 18

8/27/2012 18

Programming Languages

A program is a sequence of instructions. Spock:

  • Computer. This is a Class-A compulsory directive.

Compute, to the last digit, the value of pi.

Computers are not very good at understanding natural languages

– Ambiguity and imprecision – Dialects, accents, etc

35

Programming Languages

Computer languages are exact and unambiguous. Programming is the process of encoding our ideas for the computer:

– Syntax (form) – Semantics (meaning)

Popular programming languages:

– BASIC, C++, Java, Perl, Python

36

slide-19
SLIDE 19

8/27/2012 19

Machine Language

Computing hardware performs only a small set of concrete operations, which are created in circuitry:

load the number from memory location 2001 into the CPU load the number from memory location 2002 into the CPU add the two numbers in the CPU store the result into location 2003

These instructions must be provided to the CPU as binary notation (1s and 0s), called machine language

37

High Level Languages

Java is a high-level language c = a + b High level languages are more natural for us to understand, but need to be translated into the machine language for execution.

38

slide-20
SLIDE 20

8/27/2012 20

Alice

 A modern programming tool

– 3-D graphics – 3-D models of objects

 Animation

– Objects can be made to move around the virtual world (a video game or simulation implemented in 3-D)

 Two kinds of animations:

– Movie: passive user watches the animation – Interactive: active user clicks on mouse, types a key

  • n keyboard …
  • Actions of user are called events

Getting and Running Alice

 Alice software is freely distributed  Downloading Alice

– Go to the website: http://www.alice.org – Click the link Get Alice 2.2 – Click download link specific to your operating system – Save Alice.zip (or Alice.dmg) to your PC

 Installing and running Alice

– Extract Alice from Alice.zip (or Alice.dmg) file – Create desktop shortcut (alias) to Alice.exe – Double-click Alice icon to launch Alice application

41

slide-21
SLIDE 21

8/27/2012 21

Go through the tutorials to learn the basics of Alice

42

The Alice Tutorials (continued)

Alice

 Drag-and-drop based programming

– Major advantage: preventing syntax errors – Limitations

  • Restricted editing
  • Restricted reusing

– Statement resusable within a method (but not statements) – Clipboards available for copying and pasting statements between methods of a class (but not all statements) – Saving a object (with newly defined methods) as a class for using in other worlds

  • Objects need to be pre-created (inconv. for arrays)
slide-22
SLIDE 22

8/27/2012 22

User Stories

 Contain

– Basic description of what happens when program runs – Nouns in story (Alice, the White Rabbit) correspond to

  • bjects

– Verbs correspond to actions, responses to messages – Chronological flow describes the sequence of the actions

When the program begins, Alice and the White Rabbit are facing each other, Alice on the left and the White Rabbit on the right. Alice turns her head and then greets us. The White Rabbit also turns and then greets us. Alice and the White Rabbit introduce

  • themselves. Simultaneously, Alice and the White Rabbit say

“Welcome to our world.”

Alice in Action with Java 44

User Story and Story Board

A numbered sequence of objects and actions

  • 1. Alice turns her head toward the user
  • 2. Alice greets the user
  • 3. The white rabbit turns toward the user
  • 4. The white rabbit greets the user
  • 5. Alice introduces herself
  • 6. The white rabbit introduces himself
  • 7. Simultaneously, Alice and the white rabbit say

“Welcome to our world.”

Alice in Action with Java 45

slide-23
SLIDE 23

8/27/2012 23

Program Design

 For a given user story

– plan scents and shots

  • Scene: a piece of the story usually set in one location
  • Shot: part of scene told with camera in one position

– Create storyboards

Alice in Action with Java 46

Topics in CS120

 Eventful Java (tentative)

– Events – Primitive types – Control Structures – Classes – Arrays – (Animation ?)

slide-24
SLIDE 24

8/27/2012 24

What You Learned Today

– Computer Science is… – A Computer is…

  • Hardware vs. Software
  • Programmability

– Programming Languages

  • Machine language vs. high level

– Introducing Alice and Java

48

Announcements and To Do List

– Visit the course web page – Download Alice 2.2

  • Do the tutorials

– Readings:

  • Alice in Action, Chapter 1

49