VIRTUAL REALITY FOR CAMARADERIE AT SCALE D AV I D J OY N E R C 2 - - PowerPoint PPT Presentation

virtual reality for camaraderie at scale
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VIRTUAL REALITY FOR CAMARADERIE AT SCALE D AV I D J OY N E R C 2 - - PowerPoint PPT Presentation

VIRTUAL REALITY FOR CAMARADERIE AT SCALE D AV I D J OY N E R C 2 1 U B R O W N B A G S E M I N A R E X T E N D E D R E A L I T Y ( X R ) F O R T E A C H I N G A N D L E A R N I N G F E B R UA R Y 7 , 2 0 1 8 VIRTUAL REALITY FOR


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VIRTUAL REALITY FOR CAMARADERIE AT SCALE

D AV I D J OY N E R C 2 1 U B R O W N B A G S E M I N A R E X T E N D E D R E A L I T Y ( X R ) F O R T E A C H I N G A N D L E A R N I N G F E B R UA R Y 7 , 2 0 1 8

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VIRTUAL REALITY FOR CAMARADERIE AT SCALE

Synchronous, Collocated Classes Asynchronous, Distributed Classes Synchronous, Collocated Cohorts Camaraderie! No Camaraderie :( Camaraderie!

(at scale!)

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VIRTUAL REALITY FOR CAMARADERIE AT SCALE

Synchronous? ü Collocated? … Meet-Ups? û Video? û Chat? û Virtual Reality?

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VIRTUAL REALITY FOR CAMARADERIE AT SCALE

Mozilla Hubs hubs.mozilla.org

  • Free & publicly

available

  • Runs in-browser
  • Unique room URLs
  • Customizable rooms,

with video and images

  • Does not require VR

headset

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VIRTUAL REALITY FOR CAMARADERIE AT SCALE

Use Cases

Office Hours

Customized and personal VR room for a professor's "office" or "lab", for non-private conversations

  • ffering peripheral

participation.

Lounge

A shared social student area for casual interaction and conversation, potentially anchored by course material.

Fishbowls

Small group or panel chats among a number

  • f students or

invited guests, attended by a virtual student audience.

Poster Sessions

A virtual poster hall featuring displays of students' projects and conversations with presenters alongside their material.

Lecture Hall

Synchronous lecture-watching parties, hosted by an instructor

  • r teaching

assistant (or persistent and student-run).

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Lecture Halls

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Lecture Halls

Surveys Completed: Device of Choice: Technical Difficulties Interfered: Felt More Connected: Learned More: Found Environment Distracting: Will Watch Again Independently: Improved Lecture-Watching Experience: Will Attend Again: 91 94% PC, 3% headset, 2% smartphone 93% the first session, 47% after 63% agree 16% agree 47% agree 86% agree 33% agree 83% agree

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VIRTUAL REALITY FOR CAMARADERIE AT SCALE

Social Lounges

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VIRTUAL REALITY FOR CAMARADERIE AT SCALE

Social Lounges

Surveys Completed: Device of Choice: Technical Difficulties Interfered: Felt More Connected: Will Attend Again: 130 92% PC, 3% headset, 5% smartphone 24% agree 39% agree 91% agree

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VIRTUAL REALITY FOR CAMARADERIE AT SCALE

Observations So Far:

  • Conversations need anchors.
  • Social norms in virtual reality are unknown.
  • Experimentation may be distracting during initial sessions.
  • Most people attend in non-VR.
  • VR attendees have more expressive power, but may be

reluctant to use it when they are the only ones.

  • Students are enthusiastic about the potential.
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VIRTUAL REALITY FOR CAMARADERIE AT SCALE

Questions?

For more: Email: david.joyner@gatech.edu Visit: lucylabs.gatech.edu Visit: hubs.mozilla.org