VIRTUAL REALITY FOR CAMARADERIE AT SCALE D AV I D J OY N E R C 2 - - PowerPoint PPT Presentation
VIRTUAL REALITY FOR CAMARADERIE AT SCALE D AV I D J OY N E R C 2 - - PowerPoint PPT Presentation
VIRTUAL REALITY FOR CAMARADERIE AT SCALE D AV I D J OY N E R C 2 1 U B R O W N B A G S E M I N A R E X T E N D E D R E A L I T Y ( X R ) F O R T E A C H I N G A N D L E A R N I N G F E B R UA R Y 7 , 2 0 1 8 VIRTUAL REALITY FOR
VIRTUAL REALITY FOR CAMARADERIE AT SCALE
Synchronous, Collocated Classes Asynchronous, Distributed Classes Synchronous, Collocated Cohorts Camaraderie! No Camaraderie :( Camaraderie!
(at scale!)
VIRTUAL REALITY FOR CAMARADERIE AT SCALE
Synchronous? ü Collocated? … Meet-Ups? û Video? û Chat? û Virtual Reality?
VIRTUAL REALITY FOR CAMARADERIE AT SCALE
Mozilla Hubs hubs.mozilla.org
- Free & publicly
available
- Runs in-browser
- Unique room URLs
- Customizable rooms,
with video and images
- Does not require VR
headset
VIRTUAL REALITY FOR CAMARADERIE AT SCALE
Use Cases
Office Hours
Customized and personal VR room for a professor's "office" or "lab", for non-private conversations
- ffering peripheral
participation.
Lounge
A shared social student area for casual interaction and conversation, potentially anchored by course material.
Fishbowls
Small group or panel chats among a number
- f students or
invited guests, attended by a virtual student audience.
Poster Sessions
A virtual poster hall featuring displays of students' projects and conversations with presenters alongside their material.
Lecture Hall
Synchronous lecture-watching parties, hosted by an instructor
- r teaching
assistant (or persistent and student-run).
VIRTUAL REALITY FOR CAMARADERIE AT SCALE
Lecture Halls
VIRTUAL REALITY FOR CAMARADERIE AT SCALE
Lecture Halls
Surveys Completed: Device of Choice: Technical Difficulties Interfered: Felt More Connected: Learned More: Found Environment Distracting: Will Watch Again Independently: Improved Lecture-Watching Experience: Will Attend Again: 91 94% PC, 3% headset, 2% smartphone 93% the first session, 47% after 63% agree 16% agree 47% agree 86% agree 33% agree 83% agree
VIRTUAL REALITY FOR CAMARADERIE AT SCALE
Social Lounges
VIRTUAL REALITY FOR CAMARADERIE AT SCALE
Social Lounges
Surveys Completed: Device of Choice: Technical Difficulties Interfered: Felt More Connected: Will Attend Again: 130 92% PC, 3% headset, 5% smartphone 24% agree 39% agree 91% agree
VIRTUAL REALITY FOR CAMARADERIE AT SCALE
Observations So Far:
- Conversations need anchors.
- Social norms in virtual reality are unknown.
- Experimentation may be distracting during initial sessions.
- Most people attend in non-VR.
- VR attendees have more expressive power, but may be
reluctant to use it when they are the only ones.
- Students are enthusiastic about the potential.