User interface for learning Aim: Design for and evaluate - - PDF document

user interface for learning
SMART_READER_LITE
LIVE PREVIEW

User interface for learning Aim: Design for and evaluate - - PDF document

INF3280 8 March 2017 User interface for learning Aim: Design for and evaluate learnability Writing inline help Basis for Assignment 5 Core literature Chapter 6 Additional literature Grossman et.al. (2009) A


slide-1
SLIDE 1

Jens Kaasbøll INF3280 – 8 March 2017

User interface for learning

  • Aim:

– Design for and evaluate learnability – Writing inline help – Basis for Assignment 5

  • Core literature

– Chapter 6

  • Additional literature

– Grossman et.al. (2009) A Survey of Software Learnability: Metrics, Methodologies and Guidelines – Furnas et.al. (1987) The vocabulary problem in human-system communication

1

Pedagogical theories

2

Behaviourism Constructivism Learning processes for IT use Stimulus from environment – response from learner Socio-cultural theory Users Information officers IT personnel Superusers Community of practice Reinforcements from the IT strengthen learning Experience precede reflection

slide-2
SLIDE 2

Jens Kaasbøll INF3280 – 8 March 2017

3

Behaviourism – 1920

  • Observable behaviour

– No concern for thinking

  • The learning cycle

– Stimulus from the environment

  • Login:
  • Password:

– Response from the learner

  • Writing user name and password
  • If this response differed from previous ones and the new response is

repeated, learning has occurred

– Reinforcement from the environment

  • Other windows appear

Behaviourism

Reinforcement and learning

Reinforc

  • rcem

emen ent strengthens learning

A wanted event or the removal of an unwanted one

  • Wanted

Output which we wanted

  • Removal of unwanted

No more error messages

  • Informative reinforcement

You are now logged in

  • Immediate reinforcement

< 1 second

  • Repeated reinforcement at

variable ratio or interval

Punishm hment nt weakens learning

Unwanted event or removal of a wanted

  • ne

> prnt rapport.text ILLEGAL USER ACTION! PRINTER DAMAGED!

  • Extinction

– No new stimulus from the environment

> cd MyFiles >

4

Behaviourism

slide-3
SLIDE 3

Jens Kaasbøll INF3280 – 8 March 2017

Design gn for learnabi nability ity

  • Some computer applications are complex

– Additional help needed

5 kidosphere.com

Inline help in the program

  • Responding to users’ current problem

 Guidance  Not a tutorial primarily designed for teaching

  • Users want to do

do, not read  Minimal distraction from task  Short  Recognizable language  Recognizable graphics

6

  • 1a. Imitate
  • 1b. Repeat
  • 2b. Compare model

and experience

  • 2a. Compare task

and functionality

  • 2c. Compare input and
  • utput
  • 2d. Conceptualise
slide-4
SLIDE 4

Jens Kaasbøll INF3280 – 8 March 2017

Help – Types

Inline ine – Cont ntext ext-sen sensi siti tive ve

  • Tooltip
  • Wizard
  • Help button
  • System-initiated

 Help where you are Cont ntext ext-free free

  • Help system
  • Web

 Search if you don’t know where to go

7

Balloon help

8

  • Appeared immediately on mouseover
  • Cluttered the screen
slide-5
SLIDE 5

Jens Kaasbøll INF3280 – 8 March 2017

9

  • Help where the user is at the moment
  • No need for search

1 s delay  Avoiding distraction c Minimal manual? Instructions? Functional model? Structural model?

Tooltip – Screentip Wizards carrying out the operations

10

c Minimal manual? Instructions? Functional model? Structural model?

slide-6
SLIDE 6

Jens Kaasbøll INF3280 – 8 March 2017

Help button  Document

11

c Minimal Manual? Instructions? Functional model? Structural model?

System initiated – Clippy

  • Annoying
  • Irrelevant
  • Too trivial help

12

slide-7
SLIDE 7

Jens Kaasbøll INF3280 – 8 March 2017

Help system

13

  • 1. Click Help in the

application

  • 2. Wait for the help

system to start

  • 3. Select software
  • 4. Search
  • 5. Select hit

c Minimal Manual? Instructions? Functional model? Structural model?

14

  • 1a. Imitate
  • 1b. Repeat
  • 2b. Compare model

and experience

  • 2a. Compare task

and functionality

  • 2c. Compare input and
  • utput
  • 2d. Conceptualise

Tooltip Context-sensitive/free video Tooltip Context-sensitive/free document help Searchable context-free help Wizard

slide-8
SLIDE 8

Jens Kaasbøll INF3280 – 8 March 2017

15

Qualities of IT applications

  • Learnability

– From novice to expert user

  • Time from first encounter to use
  • Time before understanding what the application can be used for
  • Time before understanding how the representation system of the

information enables and restricts operations

– Intermittent users

  • Time to recall
  • Usability

– Efficiency

  • Time and effort used to achieve the result

– Satisfaction

  • Comfort and acceptability amongst users
  • Usefulness

– Effectiveness – The quality of the result achieved

Qualitie ities s of help

  • Way of accessing the help

One click Separate search system

  • Contents – scaffold for

Skill Understanding

16