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Underwater Acoustic Communication Channel Simulation Using Parabolic Equation Aijun Song Joseph Senne Mohsen Badiey College of Earth, Ocean, and Environment University of Delaware Newark, DE 19716 Kevin B. Smith Department of Physics Naval


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Underwater Acoustic Communication Channel Simulation Using Parabolic Equation

Aijun Song Joseph Senne Mohsen Badiey College of Earth, Ocean, and Environment University of Delaware Newark, DE 19716 Kevin B. Smith Department of Physics Naval Postgraduate School Monterey, CA 93943

The Sixth ACM International Workshop on UnderWater Networks (WUWNet), Seattle, WA, Dec 1‐2, 2011

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Outline

  • Motivation
  • Channel simulator using parabolic equation
  • Case study from KAM08
  • Summary
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Motivation

  • Increasing need for high frequency acoustic

communication (10‐50 kHz)

  • At‐sea experiments for receiver design and

algorithm validation

  • Channel models are needed

– Receiver design and evaluation – Capacity, channel limits – Network‐level research

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Channel simulation

  • Data‐driven channel simulators (Walree,

Jenserud, and Smedsrud, JSAC 2008, etc.)

  • Ray‐based channel simulators (Siderius and

Porter, JASA 2008, etc.)

  • Our approach: parabolic equation for modeling of

time‐varying acoustic channels

– Use environmental measurements as input – Output compared with measured impulse responses – Communication performance compared

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Complex physical processes

  • Affecting high frequency sound propagation

in coastal regions (Stochastic and deterministic): 10‐50 kHz

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Surface effects

  • Acoustic frequencies: 10‐50 kHz
  • Reflection/scattering, time‐varying returns
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Surface effects: Short‐term fluctuations

Kam08 data: Water depth: 102 m Carrier freq=15 kHz Transducer @ 82.5 m Hydrophone @ 100 m

  • Comm. range: 1 km

1: Direct path 2: Bottom path 3: Surface path 4: Surface-bottom path

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Channel simulator

  • Construct the ocean environment

– Static ocean parameters – Time‐evolving surface wave

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Linear surface wave model

  • Surface wave spectra as input
  • Two dimensional initial water surface

– Uniformly distributed random phases assumed

  • Surface made evolving using Runge‐Kutta

integrator (Dommermuth and Yue, JMF 1987)

  • Output surface displacement, first and second

derivatives of surface height with respect to range

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Channel simulator (contd.)

  • Monterey‐Miami parabolic equation

(MMPE) model

– Reflection/scattering effects from the surface – Propagation through water column

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MMPE model

  • Numerical solution of forward acoustic wave

equation

– Employs a split‐step Fourier marching algorithm for range‐dependent environment

  • Addressing surface effects

– Pressure release boundary shifts to water surface – Small angle approximation

  • Broadband calculation at multiple frequency bins

from MMPE then give time‐varying impulse responses

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Channel simulator (contd.)

  • Time‐evolving ocean environment
  • Time‐varying acoustic field and impulse

responses

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Case study (KAM08)

  • Water depth: ~100 m
  • Maximum‐length sequence (cf=15 kHz, 30 sec)
  • SD=82.5 m and 5‐element receiver (2.4 m

aperture)

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Surface wave measurement

Relatively calm surface (significant wave height=0.7 m)

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Evolving surface wave

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Channel simulation

  • Water depth=100 m, Range= 1 km
  • Ocean environment (surface wave) evolving

every quarter of a second

  • Each time ocean environment changes, a

broadband MMPE calculation is performed

– 512 frequency points over the frequency band – Grid size: wavelength in range and one‐ten of wavelength in depth – 30 seconds of the communication channel

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Data‐model comparison

Experimental Data

  • SD=82.5 m, RD=100 m, and Range=1 km

1: Direct path 2: Bottom path 3: Surface path 4: Surface-bottom path

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Data‐model comparison

Experimental Data Model output

  • SD=82.5 m, RD=100 m, and Range=1 km
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Averaged intensity profile

matching intensity profiles

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Coherence of the surface paths

similar surface correlation properties

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Further comparison: Scattering function

Experimental Data Model output

  • SD=82.5 m, RD=100 m, and Range=1 km
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More surface bounces

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Other array elements

CH‐3 (RD=98.8 m) CH‐5 (RD=97.6 m)

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Realistic simulation of communication performance

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Time reversal Receiver

 Time reversal enhanced by single channel DFE, with channel updates  A. Song, M. Badiey, H.‐C. Song, W. S. Hodgkiss, and M. B. Porter, JASA

2008

Output SNR (Inverse of mse)

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  • The average raw SNR was 31 dB at the

receiving array from KAM08

  • The simulation used the same raw SNR and

measured ambient noise from KAM08

– Denser sampling rate for surface waves (32 Hz)

  • Impulse responses

– 60 ms (signal generation) versus 25 ms (estimation)

  • Channel update interval: 80 ms
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Impulse responses

Data Model output

  • Communication for 5 seconds
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Receiver performance

Data Model output

  • Equalizer soft output for 5 seconds
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Channel update interval

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Summary

  • An integrated model using a time‐evolving

linear surface and a MMPE model

  • Realistic acoustic communication channels

simulated

  • Comparable communication performance

between data and model output