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Underwater Acoustic Communication Channel Simulation Using Parabolic Equation Aijun Song Joseph Senne Mohsen Badiey College of Earth, Ocean, and Environment University of Delaware Newark, DE 19716 Kevin B. Smith Department of Physics Naval


  1. Underwater Acoustic Communication Channel Simulation Using Parabolic Equation Aijun Song Joseph Senne Mohsen Badiey College of Earth, Ocean, and Environment University of Delaware Newark, DE 19716 Kevin B. Smith Department of Physics Naval Postgraduate School Monterey, CA 93943 The Sixth ACM International Workshop on UnderWater Networks (WUWNet), Seattle, WA, Dec 1 ‐ 2, 2011

  2. Outline • Motivation • Channel simulator using parabolic equation • Case study from KAM08 • Summary

  3. Motivation • Increasing need for high frequency acoustic communication (10 ‐ 50 kHz) • At ‐ sea experiments for receiver design and algorithm validation • Channel models are needed – Receiver design and evaluation – Capacity, channel limits – Network ‐ level research

  4. Channel simulation • Data ‐ driven channel simulators (Walree, Jenserud, and Smedsrud, JSAC 2008, etc.) • Ray ‐ based channel simulators (Siderius and Porter, JASA 2008, etc.) • Our approach: parabolic equation for modeling of time ‐ varying acoustic channels – Use environmental measurements as input – Output compared with measured impulse responses – Communication performance compared

  5. Complex physical processes • Affecting high frequency sound propagation in coastal regions (Stochastic and deterministic): 10 ‐ 50 kHz

  6. Surface effects • Acoustic frequencies: 10 ‐ 50 kHz • Reflection/scattering, time ‐ varying returns

  7. Surface effects: Short ‐ term fluctuations Kam08 data: Water depth: 102 m Carrier freq=15 kHz Transducer @ 82.5 m Hydrophone @ 100 m Comm. range: 1 km 1: Direct path 2: Bottom path 3: Surface path 4: Surface-bottom path

  8. Channel simulator • Construct the ocean environment – Static ocean parameters – Time ‐ evolving surface wave

  9. Linear surface wave model • Surface wave spectra as input • Two dimensional initial water surface – Uniformly distributed random phases assumed • Surface made evolving using Runge ‐ Kutta integrator (Dommermuth and Yue, JMF 1987) • Output surface displacement, first and second derivatives of surface height with respect to range

  10. Channel simulator (contd.) • Monterey ‐ Miami parabolic equation (MMPE) model – Reflection/scattering effects from the surface – Propagation through water column

  11. MMPE model • Numerical solution of forward acoustic wave equation – Employs a split ‐ step Fourier marching algorithm for range ‐ dependent environment • Addressing surface effects – Pressure release boundary shifts to water surface – Small angle approximation • Broadband calculation at multiple frequency bins from MMPE then give time ‐ varying impulse responses

  12. Channel simulator (contd.) • Time ‐ evolving ocean environment • Time ‐ varying acoustic field and impulse responses

  13. Case study (KAM08) • Water depth: ~100 m • Maximum ‐ length sequence (cf=15 kHz, 30 sec) • SD=82.5 m and 5 ‐ element receiver (2.4 m aperture)

  14. Surface wave measurement Relatively calm surface (significant wave height=0.7 m)

  15. Evolving surface wave

  16. Channel simulation • Water depth=100 m, Range= 1 km • Ocean environment (surface wave) evolving every quarter of a second • Each time ocean environment changes, a broadband MMPE calculation is performed – 512 frequency points over the frequency band – Grid size: wavelength in range and one ‐ ten of wavelength in depth – 30 seconds of the communication channel

  17. Data ‐ model comparison • SD=82.5 m, RD=100 m, and Range=1 km 1: Direct path 2: Bottom path 3: Surface path 4: Surface-bottom path Experimental Data

  18. Data ‐ model comparison • SD=82.5 m, RD=100 m, and Range=1 km Model output Experimental Data

  19. Averaged intensity profile matching intensity profiles

  20. Coherence of the surface paths similar surface correlation properties

  21. Further comparison: Scattering function • SD=82.5 m, RD=100 m, and Range=1 km Model output Experimental Data

  22. More surface bounces

  23. Other array elements CH ‐ 5 (RD=97.6 m) CH ‐ 3 (RD=98.8 m)

  24. Realistic simulation of communication performance

  25. Time reversal Receiver Output SNR (Inverse of mse)  Time reversal enhanced by single channel DFE, with channel updates  A. Song, M. Badiey, H. ‐ C. Song, W. S. Hodgkiss, and M. B. Porter, JASA 2008

  26. • The average raw SNR was 31 dB at the receiving array from KAM08 • The simulation used the same raw SNR and measured ambient noise from KAM08 – Denser sampling rate for surface waves (32 Hz) • Impulse responses – 60 ms (signal generation) versus 25 ms (estimation) • Channel update interval: 80 ms

  27. Impulse responses • Communication for 5 seconds Data Model output

  28. Receiver performance • Equalizer soft output for 5 seconds Data Model output

  29. Channel update interval

  30. Summary • An integrated model using a time ‐ evolving linear surface and a MMPE model • Realistic acoustic communication channels simulated • Comparable communication performance between data and model output

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