SLIDE 1
Total Surround Sound (TSS) System with Floor Loudspeakers
Author: Tomislav Stanojevid, B.Sc.E.E.
SLIDE 2
- Digital Cinemas
- Live Theaters
- Multimedia Halls
- Presentation Rooms
- Video Game Halls
- Home Theaters
- Club Discotheques
Floor loudspeakers are essential for generating full 3D surround sound Basic idea has been published a few years before introduction of Kodak CDS, Dolby Digital, Dolby Digital Surround Ex, Dolby Atmos and Barco’s Auro 11.1 formats Concept and construction of floor loudspeakers has been protected as Patent No. 1332U, 2013 (www.espacenet.com)
TSS 3D audio system is applicable in the following ambients:
SLIDE 3 Basic Concept
- TSS System is full 3D audio system with special disposition of loudspeakers in the
cinema, multifunctional or multimedia halls etc.
- TSS concept for the first time was presented on the AES Convention in Hamburg,
1989, when yet there was no digital cinema multichannel audio - only analog format as Dolby Surround (later SR) with single mono surround channel
- TSS System was first cinema audio system which is migrated from mono surround
into a multichannel surround system with wall, ceiling matrix and floor sound sources
- A few years after TSS System introduction in 1989, Lucas film and Dolby Labs added
to Dolby Digital format new channnel, named Surround Ex, for loudspeakers on the rear wall
SLIDE 4
System versions of TSS concept
(1989) (1990) (1991) (1995)
SLIDE 5
Similarities between Barco Auro 11.1 and TSS concept
Auro 11.1 (2011) (1995) (1989)
SLIDE 6
Similarities between Dolby Atmos and TSS concept
Dolby Atmos (2012) (1989) (1991)
SLIDE 7 Channel based versus object-based sound in 3D
In an ʻObject-basedʼ system, the different sound elements are bundled with metadata to form audio
- bjects. This metadata then describes how the sound element should be reproduced in the theater,
by defining its position in the 3D-field with a vector, level, etc…The playback system then needs to render that information in real-time for each object related to the playback systemʼs speaker layout. As such, Object-based systems always need special, dedicated hardware (rendering-stations), depending on the system of choice. Up until recently, all these sound elements were distributed over several audio ʻtracksʼ and mixed in a reference studio using huge mixing consoles and digital audio workstations compliant with a standardized speaker setup. The end result of this process is a set of ʻchannelsʼ, each channel representing the content of one speaker or speaker-array (for the Surround channels). This is called the ʻChannel-basedʼ approach and is in use by virtually all production facilities throughout the world.
SLIDE 8 Additional Cinema 3D Audio Formats
Surround 10.2 is developed by Tomlinson Holman (Ex THX). System is consiting of 5 front and 5 surround channels. 22.2 Channel Surround developed by NHK Science & Technical Research Laboratories is consisting of 3 loudspeakers layers:
- Middle with 10 loudspeakers
- Higher with 9 loudspeakers
- Lower with 3 loudspeakers and 2 SW sections
SLIDE 9
Dolby patents 2015/16 - samples with cited TSS references
SLIDE 10
Disposition of loudspeakers in TSS Hall
Detail from Hall with Floor Loudspeakers (2013-Patent 1332U) TSS Hall with 3D Surrounding (2013-Patent 1332U)
SLIDE 11
Floor loudspeakers – next step
New solution for floor loudspeakers will be very flexible and very convenient for installation. This solution may be used with special 3D digital audio processor, and corresponding software.
SLIDE 12
TSS Paper published in S&VC, 1995. Front Page of SMPTE Journal, 1994.
Journals:
SLIDE 13 JOURNAL of AES ,Vol. 58, No. 12, 2010 December :
FDU Belgrade – TSS presentation
SLIDE 14 TECHNICAL PAPERS:
- T. Stanojevic, M. Cipranic: "The Total Surround Sound System", 86th AES Convention, Hamburg, March 1989
- T. Stanojevic, G. Sakota: “Designing TSS Halls”, 13th International Congress on Acoustics (ICA), Belgrade, June 1989
- T. Stanojevic, M. Cipranic and G. Sakota: "TSS System and Live Performance Sound“, 88th AES Convention, Montreux,
March 1990
- T. Stanojevic: "3-D Sound in the Future HDTV Projection Halls", 132nd SMPTE Technical Conference and Equipment Exhibit,
New York, October 1990
- T. Stanojevic, M. Cipranic and G. Sakota: "Some Technical Possibilities of Using the TSS Concept in the Motion Picture
Technology", 133rd SMPTE Technical Conference and Equipment Exhibit, Los Angeles, October 1991
- T. Stanojevic, M. Cipranic, G. Sakota, S. Djurdjevic and D. Djordjevic: "TSS Processor", 135rd SMPTE Technical Conference
and Equipment Exhibit, Los Angeles, October 1993
- T. Stanojevic: " Virtual Sound Sources in the Total Surround Sound System", 137th SMPTE Technical Conference and World
Media Expo, New Orleans, September 1995 PUBLISHED TECHNICAL PAPERS:
- TSS Processor, SMPTE Journal, Nov. 1994.
- Surround Sound for a New generation of Theaters, Sound & Video Contractor, Dec. 1995
PATENTS:
- Total Surround Sound System with Floor Loudspeakers, Patent No. 1332U, 2013 (www.espacenet.com)
SLIDE 15
AES TECHNICAL PAPERS:
SLIDE 16
SMPTE TECHNICAL PAPERS:
SLIDE 17 AES and SMPTE presentations of technical papers:
Academy of SMPTE – Samuel Goldwin Theater - LA SMPTE – Convention Center New Orleans AES – Congress centrum Hamburg
SLIDE 18
Dolby Theatre in LA with Dolby Atmos System
SLIDE 19
Thank You
e-mail: tomas@hitex.tv GSM and Viber: +381 63 273 471 Skype name: TDS212
George Lucas: “Sound comprises at least 50% of the movie experience – sound helps create more of an emotional response in the audience than image alone…”