Title Text Title Text Project Oxygen | Updated attributes of - - PowerPoint PPT Presentation
Title Text Title Text Project Oxygen | Updated attributes of - - PowerPoint PPT Presentation
Title Text Title Text Project Oxygen | Updated attributes of great managers - 2017 Get things done Develop your team Create an inclusive team environment, showing 01 06 Have a clear vision and strategy for the team concern for success and
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Title
Google Confidential & Proprietary
Project Oxygen | Updated attributes of great managers - 2017
01 02 03 04 05 06 07 08
Be a good coach Empower the team and do not micromanage Create an inclusive team environment, showing concern for success and well-being Support career development and discuss performance Be a good communicator - listen and share information Be productive and results-oriented Have a clear vision and strategy for the team Have key technical skills to help advise the team
09 10
Be a strong decision-maker Collaborate across Google
Develop your team Get things done
CREATIVITY
RESILIENCE
PRAC TIC E S TRUC TURE
How would you categorise each of t he pract ice act ivit ies in relat ion to t he below areas?
C O AC H BE HAVIO URS
How did your behaviours and communicat ion as a coach inf luence t he session?
BATH AC AD E M Y C
- ach Re
flect ion D ashboard
Linked to t hemes wit hin est ablished coaching programme.
PLAYE R(S ) E NG AG E M E NT
D id you ask any players t heir opinions on t he below f rom t he session? What did t hey t hink? If not, what do would perceive t he player(s) opinions to be ?
C hallenging E njoyable Realist ic to game demands
H
- w clear were
your object ive(s) f or t he session? ___________________________________________________ if you had more t han one , how clear were your priorit ies ? ___________________________________________________ H
- w clear do
you feel t he players were
- f t he
- bject ives
? ___________________________________________________ H
- w clearly did you
st ruct ure
- pport unit ies f or players t o
t ake
- wnership of part icular act ivit ies/ t asks/ feedback?
___________________________________________________
1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5
E asy Boring
1 2 3 4 5
Unrealist ic
1 2 3 4 5
Relevant to my Needs M ore relevant to ot hers
1 2 3 4 5 F
- r E
xample: Pract ice Act ivit y 1
( r- o- hdm- hv )
B locked (b) Random (r) Low V ariabilit y (lv) H igh V ariabilit y (hv) U nopposed (u ) O pposed (o ) Low D ecision M aking D e mand (ldm) H igh D ecision M aking D e mand (hdm) Pract ice Act ivit y 1
( )
Pract ice Act ivit y 2
( )
Pract ice Act ivit y 3
( )
O BJE C TIVE S AND PLANNING
Reward
H
- w would you
assess t he balance
- f how you
used t hese behaviours / approaches wit hin t he session?
C
- nsequence
O pen Q uest ions ?
H
- w would you
assess your use
- f t hese
behaviours / approaches wit hin t he session?
C losed quest ions ?
% %P raise ?
H
- w would you
assess your use
- f t hese
behaviours / approaches wit hin t he session?
H ust le ?
% %V ery C lear Not C lear Not C lear V ery C lear Not C lear V ery C lear Not C lear
1 2 3 4 5 6 7 8 9 10
H igh C an you mark where t he dif ferent pract ice act ivit ies rated f or interact ions levels and proble m solving
- pport unit ies f or players
? Low V ery C lear