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The Space Shooter 2015 Team JAM: Jonathan Earl Alan Nguyen - PowerPoint PPT Presentation

The Space Shooter 2015 Team JAM: Jonathan Earl Alan Nguyen Michelle Jin Overview 2D space shooter game Side scroller: left to right Collision detection when hero, enemies, environment, projectiles collide Objects Life Bar


  1. The Space Shooter 2015 Team JAM: Jonathan Earl Alan Nguyen Michelle Jin

  2. Overview ● 2D space shooter game ● Side scroller: left to right ● Collision detection when hero, enemies, environment, projectiles collide

  3. Objects Life Bar Projectiles Enemy Hero Particle System

  4. Lighting Normal Mapped Spot light Scene Object Point light

  5. Lighting - Danger mode (when the boss coming or the life bar for hero is low)

  6. Particle System

  7. Animated Final Boss

  8. Boss Projectile

  9. 2 Cameras : Final Scene Dialogue blah blah rah rah rah blah

  10. Win - destroys enemies without perishing -

  11. Lose - perishes universe-stars-background-wallpaper-3.jpg

  12. Requirements 1 : ❏ Support 3 Scenes Level 1 scene, win scene, lost scene ❏ Appropriate game complexity ❏ ❏ 3 object types: Game unit, projectiles, scene object, background, life bar Hero, enemy, dead enemy, other enemies, boss, ❏ asteroid, missile, fireball, laser, hadouken ❏ Per-pixel collision detection: with hero and enemy ❏ 2 Camera views: 1 camera throughout gameplay, but ❏ 2 cameras during dialogue with final boss Object Behavior: Some enemies behavior include chasing ❏ the hero (rotate towards), some have their specific move pattern; boss moves and attacks are randomly selected

  13. Requirements 2 : ❏ 5 lights, with all three types (point, spot, directional) ❏ Direction lighting used for ambient lighting, and Danger lighting (animated) 2 Spot lights used to highlight Hero and Boss appears ❏ ❏ 2 Point lights used to emphasize projectile based attacks(animated) Asteroid object with normal mapping ❏ Particle System ❏ When the enemy is hit, a particle explosion will appear ❏ Particles used to create rocket like effect on projectile ❏ Interpolation ❏ interpolate the hero movement changes ❏

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