The Illusion of Reality Hannes Hgni Vilhjlmsson hannes@ru.is T H E - - PowerPoint PPT Presentation

the illusion of reality
SMART_READER_LITE
LIVE PREVIEW

The Illusion of Reality Hannes Hgni Vilhjlmsson hannes@ru.is T H E - - PowerPoint PPT Presentation

The Illusion of Reality Hannes Hgni Vilhjlmsson hannes@ru.is T H E I L L U S I O N Virtual reality works because reality is virtual Lawrence Stark, UC Berkeley T H E I L L U S I O N We experience a high-resolution


slide-1
SLIDE 1

Hannes Högni Vilhjálmsson

hannes@ru.is

The Illusion of Reality

slide-2
SLIDE 2

T H E I L L U S I O N

  • “Virtual reality works

because reality is virtual”

– Lawrence Stark, UC Berkeley

slide-3
SLIDE 3

T H E I L L U S I O N

  • We experience a high-resolution spatial

and temporal continuum when we look around the 3D environment we are in.

  • This is an illusion!
slide-4
SLIDE 4

T H E I L L U S I O N

  • The retinal image of the visual field is in

focus only in a very small area: The fovea.

slide-5
SLIDE 5

T H E I L L U S I O N

  • We need to sample the visual field, with

saccades and fixations (~3 per sec.) to construct an image.

slide-6
SLIDE 6

what we see and scanpaths to „see“ more

slide-7
SLIDE 7

T H E I L L U S I O N

  • Sampled information is relatively sparse

when you walk into a room. You see the typical things and think you have seen the whole room.

slide-8
SLIDE 8

T H E I L L U S I O N

  • You can change the way that you see by

changing perceptual filters.

  • For example: “I want to see squares”...
slide-9
SLIDE 9

“I want to see squares”

slide-10
SLIDE 10

“I want to see circles”

slide-11
SLIDE 11

T H E I L L U S I O N

  • Fixating ~90 % of the time.
  • Checking and rechecking points of

interest, as if gathering support for what we think we are seeing.

  • It is hard to overcome strong

presuppositions, such as what a room looks like...

slide-12
SLIDE 12
slide-13
SLIDE 13

... or what a vase looks like

slide-14
SLIDE 14
slide-15
SLIDE 15
slide-16
SLIDE 16
slide-17
SLIDE 17

T H E I L L U S I O N

  • We see what is in our mind’s eye, and use

sampled visual information to verify this.

  • The scanpath is driven by our mental
  • model. Change the model and the

scanpath changes.

slide-18
SLIDE 18
slide-19
SLIDE 19

T H E I L L U S I O N

  • Our model can even make us see things

that we don’t have any sensory data for!

slide-20
SLIDE 20
slide-21
SLIDE 21

T H E I L L U S I O N

  • That’s a good thing, because we are

actually missing some data...

slide-22
SLIDE 22

T H E I L L U S I O N

  • Can you find your blind spot?
slide-23
SLIDE 23
slide-24
SLIDE 24

T H E I L L U S I O N

  • Information is integrated across

neighboring areas.

  • It’s image processing!
slide-25
SLIDE 25

THE ILLUSION OF 3D WORLDS

slide-26
SLIDE 26

3 D W O R L D S

  • How do we perceive immersion in a 3D

environment?

slide-27
SLIDE 27

3 D W O R L D S

  • How do we perceive immersion in a 3D

environment?

– Physiological cues – Stereoscopic cues – Static cues – Motion cues

slide-28
SLIDE 28

convergence

slide-29
SLIDE 29

accomodation

slide-30
SLIDE 30

3 D W O R L D S

  • How do we perceive immersion in a 3D

environment?

– Physiological cues – Stereoscopic cues – Static cues – Motion cues

slide-31
SLIDE 31

stereopsis

slide-32
SLIDE 32

3 D W O R L D S

  • How do we perceive immersion in a 3D

environment?

– Physiological cues – Stereoscopic cues – Static cues – Motion cues

But even if we close one eye we see the world in 3D – how can that be? (also on TV etc.)

slide-33
SLIDE 33

3 D W O R L D S

  • How do we perceive immersion in a 3D

environment?

– Physiological cues – Stereoscopic cues – Static cues – Motion cues

slide-34
SLIDE 34

interposition / occlusion

slide-35
SLIDE 35

shading

slide-36
SLIDE 36

shading

slide-37
SLIDE 37

shading

slide-38
SLIDE 38

brightness / lighting / color

slide-39
SLIDE 39

size

slide-40
SLIDE 40

linear perspective

slide-41
SLIDE 41

texture gradient

slide-42
SLIDE 42

3 D W O R L D S

  • How do we perceive immersion in a 3D

environment?

– Physiological cues – Stereoscopic cues – Static cues – Motion cues

slide-43
SLIDE 43

motion parallax / head parallax

slide-44
SLIDE 44

3 D W O R L D S

  • How do we perceive immersion in a 3D

environment?

– Physiological cues – Stereoscopic cues – Static cues – Motion cues

slide-45
SLIDE 45

3 D W O R L D S

  • To sum up - Paint the 3D world into the

mind of the receiver:

– Build a mental model with expected behavior. – Address the expectations. – Avoid contradictions. – Build layers of strong consistent cues.

slide-46
SLIDE 46

spot the cues?

slide-47
SLIDE 47

spot the cues?

size

  • cclusion

shadows color texture gradient linear perspective

slide-48
SLIDE 48
slide-49
SLIDE 49

Other interesting pictures...

slide-50
SLIDE 50
slide-51
SLIDE 51
slide-52
SLIDE 52
slide-53
SLIDE 53