teach the t3 teaching to teach technology project
play

TEACH: THE T3-TEACHING TO TEACH TECHNOLOGY PROJECT Azucena - PowerPoint PPT Presentation

TECHNOLOGIES FOR TEACHING TO TEACH: THE T3-TEACHING TO TEACH TECHNOLOGY PROJECT Azucena Garca-Palacios, PhD Labpsitec Universitat Jaume I-Universidad de Valencia Workshop Internazionale Formazione e Technology Enhanced Learning: il futuro


  1. TECHNOLOGIES FOR TEACHING TO TEACH: THE T3-TEACHING TO TEACH TECHNOLOGY PROJECT Azucena García-Palacios, PhD Labpsitec Universitat Jaume I-Universidad de Valencia Workshop Internazionale Formazione e Technology Enhanced Learning: il futuro dell'apprendimento nell'università e nell'azienda Roma, Università del Foro Italico, 30 Sett.2014

  2. Technology for teaching to teach 1. Presentation of Labpsitec 2. ICT and learning 3. T3 project

  3. UNIVERSITAT DE VALENCIA UNIVERSITAT JAUME I LABPSITEC

  4. Universitat Jaume I – Universitat de València Labpsitec • Labpsitec has a wide experience in the use of ICTs, such as Virtual Reality (VR), Augmented Reality (AR) and Internet use in Clinical Psychology. • Labpsitec is pioneer in the use of VR and AR for the treatment of different mental disorders like claustrophobia, panic disorder and agoraphobia or adaptive disorders. • The team is also pioneer in the design and testing of VR mood induction procedures (VR- MIP’s). • One of the main lines of research is the use of Internet- based treatments for emotional disorders and chronic pain.

  5. Universitat Jaume I – Universitat de València  Key people  Dr. Cristina Botella Arbona  Dr. Rosa María Baños Rivera  Dr. Azucena García-Palacios  Dr. Soledad Quero  Dr. Juani Bretón  Dr. Ausias Cebolla  More than 30 researchers

  6. RESEARCH EXPERIENCE • More than 35 research projects funded by national and European institutions. • Main research lines: ICT (VR, AR, Internet, mobile devices, serious games…): – Assessment and treatment of psychological disorders. – Health promotion in different context: clinical, academic.

  7. ICT Technologies and Clinical Psychology Computers Persuasion PDA Motivation Web sites Videogames Attitude change CAPTOLOGY Mobile phone Point of view changes Smart Behavior modification environments Virtual reality Physical games Persuasive Technologies

  8. Trajectory using ICT’s technologies Telepsychology VR: Phobias and VR: EMMA “Talk to Me”, Eating Disorders Adaptive Display e- Therapy AR: Phobias “Without Fear” VR: MIP’s Intelligent AR: Mobile devices e-TI-II VR: Agoraphobia System Systems 1995 2001 2003 2005 2007 2009-

  9. Virtual Reality: phobias Claustrophobia Acrophobia Fear of flying Botella, C. et al., (1998) Virtual Reality treatment of claustrophobia: a case report. Behaviour Research and Therapy, 36 , 239-246. Botella, C. et al., (1999) The treatment of claustrophobia with virtual reality: changes in other phobic behaviors not specifically treated. Cyberpsychology and Behavior 2(2) , 135-142. Botella, C. et al., (2000) Virtual Reality in the treatment of claustrophobic fear: a controlled multiple baseline design. Behavior Therapy, 31 , 583-595. Baños, C. et al.,( 2002) Virtual Reality Treatment of Flying Phobia. IEEE- Transactions on Information Technology in BioMedicine, 6, 206-212. García-Palacios, C. et al., (2002) Virtual Reality in the treatment of spider phobia: A controlled study. Behaviour Research & Therapy , 9, 983-993 Botella, C. et al., (2004) Treatment of flying phobia using virtual reality: data from a year follow-up using a multiple baseline design. Clinical Psychology & Psychotherapy, 11, 311-323.

  10. VR: Panic Agoraphobia Alcañiz. M. et al.,(2003) Internet based Telehealth System for the Treatment of Agoraphobia, CyberPsychology & Behaviour , 6(4), 355-358. Botella, C. et al., (2004) Clinically significant virtual environments for the treatment of panic disorder and agoraphobia. Cyberpsychology & Behavior, 7(5), 527-535. Botella, C. et al.,(2007) Virtual Reality Exposure in the Treatment of Panic Disorder and Agoraphobia: A controlled study . Clinical Psychology and Psychotherapy, 14 (3) 164-175.

  11. VR: Body image in eating disorders Perpiñá, C. et al., (1999) Body image and virtual reality in eating disorders: exposure by virtual reality is more effective than the classical body image treatment? Cyberpsychology and Behavior, 2 (2), 149-156. Alcañiz, M. et al.,(2000) A New Realistic 3D Body Representation in VE for the Treatment of Disturbed Body Image in Eating Disorders CyberPsychology and Behavior, 3 (3) , 433-440. Perpiñá, C. et al., (2003) Virtual Reality in Eating Disorders. European Eating Disorders Review, 11, 261-278 Perpiñá, C. et al., (2003) Tratamiento de las alteraciones de la imagen corporal en los trastornos alimentarios mediante realidad virtual: un estudio de caso. Psicología Conductual, . 11 (2), 351-369.

  12. VR: Pathological gambling García-Palacios, A. et al.,(2006) Virtual Reality in the Treatment of Pathological Gambling. CyberTherapy, Gatineau (CANADA). Botella, C, et al., (2009) El uso de la Realidad Virtual en el tratamiento del Juego patológico , En J. Del Pozo, L. Perez y M. Ferreras (ed) Adicciones y Nuevas tecnologías de la información y de la Comunicación. Perspectivas de su uso para la prevención y el tratamiento.

  13. An Open and Flexible VR System “EMMA’s World” Alcañiz, M. et al., (2003) The EMMA Project: Emotions as a determinant of presence. PsychNology Journal, 1 (2) 141-150. Rey, B., (2005) A Preliminary study on the use of an adaptive display for the treatment of emotional disorders. PsychNology Journal , 3(1) 101-112. Botella, C., et al., (2006) Using a flexible Virtual Environment for Treating a Storm Phobia. PsychNology Journal , 4(2) 129-144. Botella,C., et al.,(2005).Treatment of emotions in a virtual world: Application in a case of post-traumatic stress disorder. Cyberpsychology & Behavior, 8 (4), 305-305. Botella, C., et al., (2006). Using an Adaptative Display for the Tratment of Emocional Disorders: A preliminary analisis of effectiveness. Work-In-Progress CHI , 586-591. Botella, C., et al., (2008) Treatment of Complicated Grief using Virtual Reality. A Case Report. Death Studies, 32 (7), 674-692. Baños, R.M., et al., (2008) Behandlung psychischer Probleme im virtuellen Raum. En S.Bauer, & H. Kordy (Hrsg.) E-Mental-Health: Neue Medien in der psychosozilen Versorgung . Heidelberg: Springer-Verlag. Baños, R.M., et al., (2009), An adaptive display to treat stress- related disorders: the EMMA’s world. British Journal of Guidance and Counselling, 37:3, 347-356 .

  14. The “Emotional Parks” The VR-Mood Induction Procedures can promote Psychological and Physical well being. Can promote positive mood in clinical populations (emotional disorders, chronic pain). Baños, R., et al., (2005). Role of Presence and Reality Judgment in Virtual Environments in Clinical Psychology. Cyberpsychology & Behavior , 8 (4), 303-304. Baños, R.M, et al., (2004) Immersion and Emotion: The impact on the sense of presence. CyberPsychology and Behaviour, 7(6) 734-741. Baños R.M. et al., (2005) The third pole of the sense of presence: Comparing virtual and imagery spaces. PsychNology Journal , 3(1) 90-100. Baños, R.M., et al., (2008). Presence and emotions in virtual environments: the influence of stereoscopy CyberPsychology and Behavior, 11 (1), 1-8. García-Palacios, A., Herrero, R., Vizcaino, Y., Belmonte, M. A., Castilla, D., Molinari, G. Baños, R. M. y Botella, C. (accepted for publication). Integrating virtual reality with activity management for the treatment of fibromyalgia: Acceptability and preliminary efficacy. The Clinical Journal of Pain .

  15. Augmented Reality : Small animal phobia Botella, C. et al., (2005) Mixing Realities? An application of Augmented Reality for the treatment of cockroaches phobia. CyberPsychology and Behaviour, 8 (2), 161- 171. Juan, MC., et al., (2005) Using augmented reality to treat phobias IEEE Computer Graphics And Applications 25, 31-37 Juan, M.C., et al., (2005). AR spiders: A new system for the treatment of arachnophobia. Cyberpsychology & Behavior , 8 (4), 300-301. Botella, C. et al., (2010) Treating Cockroach Phobia with Augmented Reality, Behavior Therapy, 41 , 401-413.

  16. Serious Games Augmented Reality + Botella, C. Breton-López, J., Quero, S., Baños, R. M., García-Palacios, A., Zaragoza, I. & Alcaniz, M. (2011). Treating Cockroach Phobia Using a Serious Game on a Mobile Phone and Augmented Reality Exposure: A Single Case Study. omputers in Human Behavior, 27, 217- 227.

  17. Experience in treatments applied via the Internet

  18. “Talk to” Me and “Without Fear” Using The Internet Botella, C. et al (2000) Telepsychology: Public speaking fear treatment on the Internet. CyberPsychology & Behavior, 3(6), 959-968. Alcañiz, M. et a.,(2003) Internet based Telehealth System for the Treatment of Agoraphobia, CyberPsychology & Behaviour , 6(4), 355-358. Botella, C. et al., (2004). A self-applied Internet-based intervention for fear of public speaking. Journal of Clinical Psychology, 60, 1-10. Botella, C. et al.,(2007) Telepsychology and Self-help: Treatment of Fear of Public Speaking. Cognitive and Behavioral Practice, 14 (1), 46-57. Botella, C. et al., (2008). Telepsychology and Self-Help: The treatment of phobias using the Internet. CyberPsychology & Behavior, 11 (6) 659-664. Botella, C., et al., (2009), The Acceptability of an Internet-based Self-help Treatment for Fear of Public Speaking. British Journal of Guidance and Counselling. 37, (3), 297-311

  19. Smiling is Fun •  Smiling is Fun for the prevention and treatment of depression. – This program was tested in a controlled study and was found that without support by the therapist was as effective than with support by the therapist ( 2 minutes brief weekly support call ) and, the two intervention groups were more effective than the waiting list control group. Furthermore ….

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend