Taxonomy for App Makers: Movie Monsters & Medical Insurance UX - - PowerPoint PPT Presentation

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Taxonomy for App Makers: Movie Monsters & Medical Insurance UX - - PowerPoint PPT Presentation

Taxonomy for App Makers: Movie Monsters & Medical Insurance UX London 30 May 2014 Presented by Andy Fitzgerald, PhD Taxonomy for App Makers Andy Fitzgerald http://bradfrostweb.com/blog/post/device-fatigue/ Overview Part I: Taxonomy


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Presented by Andy Fitzgerald, PhD

30 May 2014

Taxonomy for App Makers:

Movie Monsters & Medical Insurance

UX London

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Taxonomy for App Makers Andy Fitzgerald

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SLIDE 5 http://bradfrostweb.com/blog/post/device-fatigue/
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Taxonomy for App Makers Andy Fitzgerald

Part I: Taxonomy Categories & meaning making Movie monster categorization Taxonomy & navigation HealthMed: building flexible taxonomies

Overview

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Taxonomy for App Makers Andy Fitzgerald

Part II: App Making From IA to UI Mapping navigation Beyond textuality Interface futures

Overview

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Taxonomy for App Makers Andy Fitzgerald

Resources

Overview

  • http://andyfitzgerald.org/apptaxonomy
  • #apptaxonomy
  • @andybywire
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Categories & meaning-making.

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Taxonomy for App Makers Andy Fitzgerald

  • Daniel Chandler. Semiotics

“There are no natural concepts or categories which are simply reflected in language. Language plays a crucial role in constructing reality.”

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Taxonomy for App Makers Andy Fitzgerald

  • Richard Saul Wurman. Hats

“Creative organization of information creates new

information”

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Taxonomy for App Makers Andy Fitzgerald

taxos- “arrangement”

  • nomia

“method”

+

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Rhetoric
 The means by which we inform, persuade, or motivate particular audiences in specific situations.

Taxonomy for App Makers Andy Fitzgerald

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Phenetics
 Classification of organisms based on

  • verall similarity
  • Cladistics


Classification of organisms based on derivative ancestral characteristics

Taxonomy for App Makers Andy Fitzgerald

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  • George Lakoff. Women, Fire,

and Dangerous Things

“The objectivist criteria for being in the same category is having common properties. But there is no objectivist criterion for which properties are to count.”

Taxonomy for App Makers Andy Fitzgerald

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Architecture is rhetoric for spaces.

Taxonomy for App Makers Andy Fitzgerald

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Taxonomy
 A method of arrangement conceived to create a particular kind of understanding.

  • Taxonomy for App Makers

Andy Fitzgerald

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Taxonomy for App Makers Andy Fitzgerald

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Taxonomy for App Makers Andy Fitzgerald

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Movie monsters & categories.

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Taxonomy for App Makers Andy Fitzgerald

Movie Monsters & Categories

  • Monster cards
  • Brief brief
  • Post-Its
  • Drafting dots
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Taxonomy for App Makers Andy Fitzgerald

Movie Monsters & Categories

  • Identify a design concept based on your audience
  • Based on your brief, group your monsters
  • in a way that makes sense to your audience
  • in the context of the argument specified in the brief
  • Create category labels (blank cards)
  • Note relevant attributes (Post-It notes)

15 minutes

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Taxonomy for App Makers Andy Fitzgerald

Movie Monsters & Categories

  • What is your design concept?
  • What fell right into place?
  • Where did you have to make compromises?
  • Which are the outliers?

10 minutes

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Taxonomy & navigation.

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choreography

  • ntology

taxonomy

arrangement of the parts particular meaning rules for interaction among the parts

THE NATURE OF INFORMATION ARCHITECTURE

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Taxonomy for App Makers Andy Fitzgerald

Ontology

  • “Particular meaning”
  • “What we mean when we say what we say”
  • The argument: how we encourage users to think

about the content or functionality we are

  • ffering
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Taxonomy for App Makers Andy Fitzgerald

Taxonomy

  • “Arrangement of the parts”
  • “Arrangement of meaning in and across contexts”
  • How the pieces of the argument fit together – a

method of arrangement conceived to create a particular kind of understanding.

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Taxonomy for App Makers Andy Fitzgerald

  • “Rules for interaction among the parts”
  • “The appropriate unfolding”
  • Must respond to context in order to be effective

Choreography

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Taxonomy for App Makers Andy Fitzgerald

ONTOLOGY TAXONOMY CHOREOGRAPHY

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Taxonomy for App Makers Andy Fitzgerald

ONTOLOGY TAXONOMY CHOREOGRAPHY

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Taxonomy for App Makers Andy Fitzgerald

}

ONTOLOGY TAXONOMY CHOREOGRAPHY

sliding it up is an associative If we get these actions right,
  • a level of meaning making
in one of the slowest of the yers: the fundamental way in ve our natural world.This has vantages to usability. Intuitive stantly useable because they e operational knowledge we en an interface is completely be intuitive it must “borrow” nother sphere of experience
  • rman in The Psychology of
fers to as “knowledge in the screen interface popularized ready example of this. More est Protect’s ”wave to hush” s an example that builds on l interactions (waving smoke detector to try to shut it up) but instantly comprehensible itional and often overlooked f tapping into deep layers of g is that by leveraging more
  • ns, we’re able to design for
ther loosely and in a natural re, I mean associations that e overwritten by an arbitrary, ssociation in order to signify; rooted in our experience of r innate perceptual abilities. me more stable and, ironically, : remapping one’s use of the s simple as swapping out one ble mental model (the wheel for another (the touchscreen his loose coupling allows for ves to rigid (and often brittle)
  • rganizational approaches.
in, University of Lethbridge ssor Louise Barrett uses this assembly” to explain how in nd robots “a whole variety of rs effectively exploit specific
  • rary) conditions, along with
mics of an animal’s body, to ffective behavior ‘on the fly.’” how soft assembly accounts vior in simple organisms (her nts and pre-microprocessor nds those examples to show stances of human and animal wise be explained by taking the fundamental constitutive
  • ption. For those of us tasked
architectures and interaction networked physical spaces, r the most fundamental level association is understood (in ver mode it is most basically d), and then articulating that ay that exploits the intrinsic vironment, allows us to build rmation structures that don’t gether by force, convention, but which fit together by the ture of their core structures.
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Taxonomy for App Makers Andy Fitzgerald

}

ONTOLOGY TAXONOMY CHOREOGRAPHY QUALIA

sliding it up is an associative If we get these actions right,
  • a level of meaning making
in one of the slowest of the yers: the fundamental way in ve our natural world.This has vantages to usability. Intuitive stantly useable because they e operational knowledge we en an interface is completely be intuitive it must “borrow” nother sphere of experience
  • rman in The Psychology of
fers to as “knowledge in the screen interface popularized ready example of this. More est Protect’s ”wave to hush” s an example that builds on l interactions (waving smoke detector to try to shut it up) but instantly comprehensible itional and often overlooked f tapping into deep layers of g is that by leveraging more
  • ns, we’re able to design for
ther loosely and in a natural re, I mean associations that e overwritten by an arbitrary, ssociation in order to signify; rooted in our experience of r innate perceptual abilities. me more stable and, ironically, : remapping one’s use of the s simple as swapping out one ble mental model (the wheel for another (the touchscreen his loose coupling allows for ves to rigid (and often brittle)
  • rganizational approaches.
in, University of Lethbridge ssor Louise Barrett uses this assembly” to explain how in nd robots “a whole variety of rs effectively exploit specific
  • rary) conditions, along with
mics of an animal’s body, to ffective behavior ‘on the fly.’” how soft assembly accounts vior in simple organisms (her nts and pre-microprocessor nds those examples to show stances of human and animal wise be explained by taking the fundamental constitutive
  • ption. For those of us tasked
architectures and interaction networked physical spaces, r the most fundamental level association is understood (in ver mode it is most basically d), and then articulating that ay that exploits the intrinsic vironment, allows us to build rmation structures that don’t gether by force, convention, but which fit together by the ture of their core structures.
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Taxonomy for App Makers Andy Fitzgerald

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Taxonomy for App Makers Andy Fitzgerald

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Taxonomy for App Makers Andy Fitzgerald

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Taxonomy for App Makers Andy Fitzgerald

sliding it up is an associative If we get these actions right,
  • a level of meaning making
in one of the slowest of the yers: the fundamental way in ve our natural world.This has vantages to usability. Intuitive stantly useable because they e operational knowledge we en an interface is completely be intuitive it must “borrow” nother sphere of experience
  • rman in The Psychology of
fers to as “knowledge in the screen interface popularized ready example of this. More est Protect’s ”wave to hush” s an example that builds on l interactions (waving smoke detector to try to shut it up) but instantly comprehensible itional and often overlooked f tapping into deep layers of g is that by leveraging more
  • ns, we’re able to design for
ther loosely and in a natural re, I mean associations that e overwritten by an arbitrary, ssociation in order to signify; rooted in our experience of r innate perceptual abilities. me more stable and, ironically, : remapping one’s use of the s simple as swapping out one ble mental model (the wheel for another (the touchscreen his loose coupling allows for ves to rigid (and often brittle)
  • rganizational approaches.
in, University of Lethbridge ssor Louise Barrett uses this assembly” to explain how in nd robots “a whole variety of rs effectively exploit specific
  • rary) conditions, along with
mics of an animal’s body, to ffective behavior ‘on the fly.’” how soft assembly accounts vior in simple organisms (her nts and pre-microprocessor nds those examples to show stances of human and animal wise be explained by taking the fundamental constitutive
  • ption. For those of us tasked
architectures and interaction networked physical spaces, r the most fundamental level association is understood (in ver mode it is most basically d), and then articulating that ay that exploits the intrinsic vironment, allows us to build rmation structures that don’t gether by force, convention, but which fit together by the ture of their core structures.

}

ONTOLOGY TAXONOMY CHOREOGRAPHY QUALIA

Mind Blowing by Luis Prado from The Noun Project
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Taxonomy for App Makers Andy Fitzgerald

}

ONTOLOGY TAXONOMY CHOREOGRAPHY QUALIA

Mind Blowing by Luis Prado from The Noun Project sliding it up is an associative If we get these actions right,
  • a level of meaning making
in one of the slowest of the yers: the fundamental way in ve our natural world.This has vantages to usability. Intuitive stantly useable because they e operational knowledge we en an interface is completely be intuitive it must “borrow” nother sphere of experience
  • rman in The Psychology of
fers to as “knowledge in the screen interface popularized ready example of this. More est Protect’s ”wave to hush” s an example that builds on l interactions (waving smoke detector to try to shut it up) but instantly comprehensible itional and often overlooked f tapping into deep layers of g is that by leveraging more
  • ns, we’re able to design for
ther loosely and in a natural re, I mean associations that e overwritten by an arbitrary, ssociation in order to signify; rooted in our experience of r innate perceptual abilities. me more stable and, ironically, : remapping one’s use of the s simple as swapping out one ble mental model (the wheel for another (the touchscreen his loose coupling allows for ves to rigid (and often brittle)
  • rganizational approaches.
in, University of Lethbridge ssor Louise Barrett uses this assembly” to explain how in nd robots “a whole variety of rs effectively exploit specific
  • rary) conditions, along with
mics of an animal’s body, to ffective behavior ‘on the fly.’” how soft assembly accounts vior in simple organisms (her nts and pre-microprocessor nds those examples to show stances of human and animal wise be explained by taking the fundamental constitutive
  • ption. For those of us tasked
architectures and interaction networked physical spaces, r the most fundamental level association is understood (in ver mode it is most basically d), and then articulating that ay that exploits the intrinsic vironment, allows us to build rmation structures that don’t gether by force, convention, but which fit together by the ture of their core structures.
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Taxonomy for App Makers Andy Fitzgerald

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Taxonomy for App Makers Andy Fitzgerald

}

Mind Blowing by Luis Prado from The Noun Project sliding it up is an associative If we get these actions right,
  • a level of meaning making
in one of the slowest of the yers: the fundamental way in ve our natural world.This has vantages to usability. Intuitive stantly useable because they e operational knowledge we en an interface is completely be intuitive it must “borrow” nother sphere of experience
  • rman in The Psychology of
fers to as “knowledge in the screen interface popularized ready example of this. More est Protect’s ”wave to hush” s an example that builds on l interactions (waving smoke detector to try to shut it up) but instantly comprehensible itional and often overlooked f tapping into deep layers of g is that by leveraging more
  • ns, we’re able to design for
ther loosely and in a natural re, I mean associations that e overwritten by an arbitrary, ssociation in order to signify; rooted in our experience of r innate perceptual abilities. me more stable and, ironically, : remapping one’s use of the s simple as swapping out one ble mental model (the wheel for another (the touchscreen his loose coupling allows for ves to rigid (and often brittle)
  • rganizational approaches.
in, University of Lethbridge ssor Louise Barrett uses this assembly” to explain how in nd robots “a whole variety of rs effectively exploit specific
  • rary) conditions, along with
mics of an animal’s body, to ffective behavior ‘on the fly.’” how soft assembly accounts vior in simple organisms (her nts and pre-microprocessor nds those examples to show stances of human and animal wise be explained by taking the fundamental constitutive
  • ption. For those of us tasked
architectures and interaction networked physical spaces, r the most fundamental level association is understood (in ver mode it is most basically d), and then articulating that ay that exploits the intrinsic vironment, allows us to build rmation structures that don’t gether by force, convention, but which fit together by the ture of their core structures.

ONTOLOGY TAXONOMY CHOREOGRAPHY

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Taxonomy for App Makers Andy Fitzgerald

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Taxonomy for App Makers Andy Fitzgerald

  • @brad_frost
https://twitter.com/brad_frost/status/443371579645624321

“This makes me want to murder things.”

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Taxonomy for App Makers Andy Fitzgerald

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Taxonomy for App Makers Andy Fitzgerald

}

Mind Blowing by Luis Prado from The Noun Project sliding it up is an associative If we get these actions right,
  • a level of meaning making
in one of the slowest of the yers: the fundamental way in ve our natural world.This has vantages to usability. Intuitive stantly useable because they e operational knowledge we en an interface is completely be intuitive it must “borrow” nother sphere of experience
  • rman in The Psychology of
fers to as “knowledge in the screen interface popularized ready example of this. More est Protect’s ”wave to hush” s an example that builds on l interactions (waving smoke detector to try to shut it up) but instantly comprehensible itional and often overlooked f tapping into deep layers of g is that by leveraging more
  • ns, we’re able to design for
ther loosely and in a natural re, I mean associations that e overwritten by an arbitrary, ssociation in order to signify; rooted in our experience of r innate perceptual abilities. me more stable and, ironically, : remapping one’s use of the s simple as swapping out one ble mental model (the wheel for another (the touchscreen his loose coupling allows for ves to rigid (and often brittle)
  • rganizational approaches.
in, University of Lethbridge ssor Louise Barrett uses this assembly” to explain how in nd robots “a whole variety of rs effectively exploit specific
  • rary) conditions, along with
mics of an animal’s body, to ffective behavior ‘on the fly.’” how soft assembly accounts vior in simple organisms (her nts and pre-microprocessor nds those examples to show stances of human and animal wise be explained by taking the fundamental constitutive
  • ption. For those of us tasked
architectures and interaction networked physical spaces, r the most fundamental level association is understood (in ver mode it is most basically d), and then articulating that ay that exploits the intrinsic vironment, allows us to build rmation structures that don’t gether by force, convention, but which fit together by the ture of their core structures.

ONTOLOGY TAXONOMY CHOREOGRAPHY

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Taxonomy for App Makers Andy Fitzgerald

}

Mind Blowing by Luis Prado from The Noun Project sliding it up is an associative If we get these actions right,
  • a level of meaning making
in one of the slowest of the yers: the fundamental way in ve our natural world.This has vantages to usability. Intuitive stantly useable because they e operational knowledge we en an interface is completely be intuitive it must “borrow” nother sphere of experience
  • rman in The Psychology of
fers to as “knowledge in the screen interface popularized ready example of this. More est Protect’s ”wave to hush” s an example that builds on l interactions (waving smoke detector to try to shut it up) but instantly comprehensible itional and often overlooked f tapping into deep layers of g is that by leveraging more
  • ns, we’re able to design for
ther loosely and in a natural re, I mean associations that e overwritten by an arbitrary, ssociation in order to signify; rooted in our experience of r innate perceptual abilities. me more stable and, ironically, : remapping one’s use of the s simple as swapping out one ble mental model (the wheel for another (the touchscreen his loose coupling allows for ves to rigid (and often brittle)
  • rganizational approaches.
in, University of Lethbridge ssor Louise Barrett uses this assembly” to explain how in nd robots “a whole variety of rs effectively exploit specific
  • rary) conditions, along with
mics of an animal’s body, to ffective behavior ‘on the fly.’” how soft assembly accounts vior in simple organisms (her nts and pre-microprocessor nds those examples to show stances of human and animal wise be explained by taking the fundamental constitutive
  • ption. For those of us tasked
architectures and interaction networked physical spaces, r the most fundamental level association is understood (in ver mode it is most basically d), and then articulating that ay that exploits the intrinsic vironment, allows us to build rmation structures that don’t gether by force, convention, but which fit together by the ture of their core structures.

ONTOLOGY TAXONOMY CHOREOGRAPHY

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Taxonomy for App Makers Andy Fitzgerald Taxonomy for App Makers Andy Fitzgerald

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Taxonomy for App Makers Andy Fitzgerald

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Taxonomy for App Makers Andy Fitzgerald

  • 1. Determine the narrative
  • 2. Gather concepts & candidate terms from content audits,

stakeholder interviews, and other research.

  • 3. Identify and build out single dimensions
  • 4. Articulate compound taxonomies to meet project goals
  • 5. Present top-level “straw-man” taxonomy to stakeholders
  • 6. Fully build out the revised taxonomy to lower levels
  • 7. Implement, conduct user testing & revise as needed

Building Flexible Taxonomies

  • Adapted from The Accidental Taxonomist


by Heather Hedden

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Taxonomy for App Makers Andy Fitzgerald

  • 1. Determine the narrative
  • 2. Gather concepts & candidate terms from content audits,

stakeholder interviews, and other research.

  • 3. Identify and build out single dimensions
  • 4. Articulate compound taxonomies to meet project goals
  • 5. Present top-level “straw-man” taxonomy to stakeholders
  • 6. Fully build out the revised taxonomy to lower levels
  • 7. Implement, conduct user testing & revise as needed

Building Flexible Taxonomies

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#ResponsiveIA @andybywire

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#ResponsiveIA @andybywire

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Taxonomy for App Makers Andy Fitzgerald

  • 1. Determine the narrative
  • 2. Gather concepts & candidate terms from content audits,

stakeholder interviews, and other research.

  • 3. Identify and build out single dimensions
  • 4. Articulate compound taxonomies to meet project goals
  • 5. Present top-level “straw-man” taxonomy to stakeholders
  • 6. Fully build out the revised taxonomy to lower levels
  • 7. Implement, conduct user testing & revise as needed

Building Flexible Taxonomies

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Taxonomy for App Makers Andy Fitzgerald

  • 1. Determine the narrative
  • 2. Gather concepts & candidate terms from content audits,

stakeholder interviews, and other research.

  • 3. Identify and build out single dimensions
  • 4. Articulate compound taxonomies to meet project goals
  • 5. Present top-level “straw-man” taxonomy to stakeholders
  • 6. Fully build out the revised taxonomy to lower levels
  • 7. Implement, conduct user testing & revise as needed

Building Flexible Taxonomies

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Taxonomy for App Makers Andy Fitzgerald

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Taxonomy for App Makers Andy Fitzgerald

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Taxonomy for App Makers Andy Fitzgerald

  • 1. Determine the narrative
  • 2. Gather concepts & candidate terms from content audits,

stakeholder interviews, and other research.

  • 3. Identify and build out single dimensions
  • 4. Articulate compound taxonomies to meet project goals
  • 5. Present top-level “straw-man” taxonomy to stakeholders
  • 6. Fully build out the revised taxonomy to lower levels
  • 7. Implement, conduct user testing & revise as needed

Building Flexible Taxonomies

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Taxonomy for App Makers Andy Fitzgerald

  • 1. Determine the narrative
  • 2. Gather concepts & candidate terms from content audits,

stakeholder interviews, and other research.

  • 3. Identify and build out single dimensions
  • 4. Articulate compound taxonomies to meet project goals
  • 5. Present top-level “straw-man” taxonomy to stakeholders
  • 6. Fully build out the revised taxonomy to lower levels
  • 7. Implement, conduct user testing & revise as needed

Building Flexible Taxonomies

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Taxonomy for App Makers Andy Fitzgerald

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Taxonomy for App Makers Andy Fitzgerald

  • 1. Determine the narrative
  • 2. Gather concepts & candidate terms from content audits,

stakeholder interviews, and other research.

  • 3. Identify and build out single dimensions
  • 4. Articulate compound taxonomies to meet project goals
  • 5. Present top-level “straw-man” taxonomy to stakeholders
  • 6. Fully build out the revised taxonomy to lower levels
  • 7. Implement, conduct user testing & revise as needed

Building Flexible Taxonomies

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Taxonomy for App Makers Andy Fitzgerald

  • 1. Determine the narrative
  • 2. Gather concepts & candidate terms from content audits,

stakeholder interviews, and other research.

  • 3. Identify and build out single dimensions
  • 4. Articulate compound taxonomies to meet project goals
  • 5. Present top-level “straw-man” taxonomy to stakeholders
  • 6. Fully build out the revised taxonomy to lower levels
  • 7. Implement, conduct user testing & revise as needed

Building Flexible Taxonomies

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Taxonomy for App Makers Andy Fitzgerald

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Taxonomy for App Makers Andy Fitzgerald

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Taxonomy for App Makers Andy Fitzgerald

  • 1. Determine the narrative
  • 2. Gather concepts & candidate terms from content audits,

stakeholder interviews, and other research.

  • 3. Identify and build out single dimensions
  • 4. Articulate compound taxonomies to meet project goals
  • 5. Present top-level “straw-man” taxonomy to stakeholders
  • 6. Fully build out the revised taxonomy to lower levels
  • 7. Implement, conduct user testing & revise as needed

Building Flexible Taxonomies

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Taxonomy for App Makers Andy Fitzgerald

  • 1. Determine the narrative
  • 2. Gather concepts & candidate terms from content audits,

stakeholder interviews, and other research.

  • 3. Identify and build out single dimensions
  • 4. Articulate compound taxonomies to meet project goals
  • 5. Present top-level “straw-man” taxonomy to stakeholders
  • 6. Fully build out the revised taxonomy to lower levels
  • 7. Implement, conduct user testing & revise as needed

Building Flexible Taxonomies

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Taxonomy for App Makers Andy Fitzgerald

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Taxonomy for App Makers Andy Fitzgerald

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Taxonomy for App Makers Andy Fitzgerald

http://pervasiveia.com/blog/embracing-ambiguity
  • Luca Rosati. Embracing ambiguity:

Ambiguity as an emerging design pattern

“Embracing ambiguity — embracing the possibility of not understanding exactly how the pieces fit together — means designing systems that surpass our expectations of them.”

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HealthMed: building flexible taxonomies.

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Taxonomy for App Makers Andy Fitzgerald

Composite Taxonomies

  • HealthMed term cards
  • Concept map
  • Brief brief
  • Post-Its
  • Drafting dots
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Taxonomy for App Makers Andy Fitzgerald

Composite Taxonomies

  • Identify a design concept based on your audience
  • Based on your brief, group your terms
  • Create category labels (blank cards)
  • Note any relevant attributes (Post-It notes)
  • Identify and elaborate salient dimensions
  • Can be Post-Its or sketched
  • Call out flexible taxonomic elements
  • Where does your taxonomy bend?

20 minutes

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Taxonomy for App Makers Andy Fitzgerald

Composite Taxonomies

  • What is your design concept?
  • What are your salient dimensions?
  • Where are the points of articulation in your

taxonomy?

10 minutes

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Break

http://andyfitzgerald.org/apptaxonomy #apptaxonomy @andybywire

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From IA to UI.

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50%

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Huge navigation targets Metaphors grounded in the physical world Embodied patterns

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  • Andy Clark.

Supersizing the Mind

“The human sense of presence, of being at a certain place in space, is fully determined by our ability to enter into closed-loop interactions ”

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Mapping navigation.

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Mapping Navigation

  • Your composite taxonomy
  • Brief brief
  • Device cards
  • Easel paper
  • UI guidelines
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Taxonomy for App Makers Andy Fitzgerald

Mapping Navigation

  • Identify UI opportunities & limitations
  • Formulate a design concept
  • Map taxonomy to device
  • use native UI patterns when appropriate
  • account for transitions and place
  • define view-level structure
  • Adjust composite taxonomy as necessary

25 minutes

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Mapping Navigation

  • What is your interaction design concept for each

device?

  • What opportunities did the device context lend?
  • What constraints had to be accommodated?

10 minutes

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Beyond textuality.

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http://jenson.org/of-bears-bats-and-bees-making-sense-of-the- internet-of-things/
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http://jenson.org/of-bears-bats-and-bees-making-sense-of-the- internet-of-things/
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Taxonomy for App Makers Andy Fitzgerald

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Taxonomy for App Makers Andy Fitzgerald

  • Richard Saul Wurman. Hats

“You can only understand something relative to something you already understand.”

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Modes of Signification

Symbolic
 the signifier does not resemble the signified; it is arbitrary and conventional

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Text

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= Tree (signifier) (signified)

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Taxonomy for App Makers Andy Fitzgerald

Modes of Signification

Symbolic
 the signifier does not represent the signified; it is arbitrary and conventional Indexical
 the signifier is directly connected to the signified

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Smoke signifies fire Fever signifies infection A knock signifies a visitor Handwriting signifies the writer

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Taxonomy for App Makers Andy Fitzgerald

Modes of Signification

Symbolic
 the signifier does not represent the signified; it is arbitrary and conventional Indexical
 the signifier is directly connected to the signified Iconic
 the signifier is perceived as resembling or imitating the signified

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  • Daniel Chandler. Semiotics

“Iconic signifiers seem to present reality more directly than symbolic signs.”

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  • Louise Barrett. Beyond the Brain

“This innate bias may not be for faces as such, but for the particular kind of geometric configuration that faces present.”

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  • Sara Wachter-Boettcher.

Content Everywhere

“The best we can all do is focus our limited stock of human care and attention toward designing systems [...] not obsessing over individual pages for individual platforms.”

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Responsive Information Architecture

An information design strategy that allows for the expression of specific meaning across multiple and independent contexts.

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Rich understanding of the information ecology Content-driven guidelines for interaction 
 design choices Embrace ambiguity as a strategy for negotiating the connected environment Articulated information structures based on multiple modes of meaning making

Responsive Information Architecture

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Interface futures.

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Interface Futures

  • a watch
  • a connected refrigerator
  • a TV
  • a car
  • a connected home
  • augmented reality (like Glass, but ready 


for prime time) Imagine a future interface for:

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Interface Futures

  • Imagine UI opportunities & limitations
  • Formulate a design concept
  • Map your taxonomy to the device
  • how will you leverage multiple modes?
  • how will the device interact with connected

environments?

  • what UI patterns are likely?
  • Adjust the composite taxonomy as necessary

20 minutes

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Interface Futures

  • What future interface did you choose?
  • What are its opportunities and limitations?
  • What is your interaction design concept?
  • How did you map your taxonomy?
  • what changed?
  • what remained the same?

10 minutes

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Wrapping up.

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Taxonomy
 A method of arrangement conceived to create a particular kind of understanding.

  • Taxonomy for App Makers

Andy Fitzgerald

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  • 1. Gather concepts & candidate terms from content audits,

stakeholder interviews, and other research.

  • 2. Determine the narrative
  • 3. Identify and build out single dimensions
  • 4. Articulate compound taxonomies to meet project goals
  • 5. Present top-level “straw-man” taxonomy to stakeholders
  • 6. Fully build out the revised taxonomy to lower levels
  • 7. Implement, conduct user testing & revise as needed

Building Flexible Taxonomies

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  • 1. Review device specific opportunities & constraints
  • 2. Draft an interaction design concept based on your

taxonomic narrative

  • 3. Articulate organizational structures to wayfinding elements
  • use native UI patterns when appropriate
  • account for transitions and place
  • define view-level structure
  • 4. Flex taxonomy across individual dimensions as necessary

Mapping Navigation

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Rich understanding of the information ecology Content-driven guidelines for interaction 
 design choices Embrace ambiguity as a strategy for negotiating the connected environment Articulated information structures based on multiple modes of meaning making

Responsive Information Architecture

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Books

Card Sorting: Designing Usable Categories. Donna Spencer, Rosenfeld Media 2009 The Accidental Taxonomist. Heather Hedden. Information Today, Inc 2010 Organising Knowledge: Taxonomies, Knowledge and Organizational Effectiveness. 
 Patrick Lambe, Chandos Publishing 2007 Building Enterprise Taxonomies. Darin Stewart, Mokita Press 2011

  • Semiotics. Daniel Chandler, Routledge 2007



 Supersizing the Mind. Andy Clark, Oxford University Press 2011 Beyond the Brain. Louise Barrett, Princeton University Press 2011 Content Everywhere. Sara Wachter-Boettcher, Rosenfeld Media 2012 Women, Fire, and Dangerous Things. George Lakoff. University of Chicago Press 1987

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Online

The Magical Short-Form Creative Brief. Jared Spool, 2012
 http://www.uie.com/articles/short_form_creative_brief/ The Nature of Information Architecture. Dan Klyn, 2013
 http://wildlyappropriate.com/2013/04/06/poster-for-information-architecture-summit-2013/ Ambiguity as an emerging design pattern. Luca Rosati, 2014
 http://pervasiveia.com/blog/embracing-ambiguity Of Bears, Bats, and Bees: Making Sense of the Internet of Things. Scott Jenson, 2012 http://jenson.org/of-bears-bats-and-bees-making-sense-of-the-internet-of-things/

  • Hats. Design Quarterly No. 145. Richard Saul Wurman,1989


http://www.jstor.org/stable/i386312 Information Architecture and the Connected Environment. Andy Fitzgerald, 2014 
 http://radar.oreilly.com/tag/ia-series

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Thank you.

Taxonomy for App Makers

  • http://www.slideshare.net/andybywire

www.andyfitzgerald.org #AppTaxonomy @andybywire